The Legend of Zelda: Breath of the Wild was a game that redefined what Zelda games are. Its open-world style brought a new way to play the game. Did you ever think that maybe it wasn't that good? Like the breath all but disappeared from your lungs while you played it?

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That's because some of the choices Nintendo made have frustrated players and ruined the linear style the Zelda franchise has followed.  If Nintendo doesn't make these changes to Breath of the Wild 2 before its release date next year, it may fall victim to the same mistakes as its predecessor.

7 Go Back To Classic Dungeons

The Sacred Beast of Gerudo Desert After Link Has entered with help from Riju

Nintendo made a bold move when they decided to replace the dungeons of previous installments with the Sacred Beasts. These proclaimed "dungeons" resulted in a small puzzle that led to the top of the beast. In the older days of Zelda, players would traverse expansive dungeons with multiple types of puzzles.

These puzzles required the use of multiple tools that Link picked up through his adventure across Hyrule. They also had hidden secrets that players could uncover. Going back to the classic dungeon style will help Breath of the Wild 2. It looks like Nintendo may be heading in that direction since the trailer shows Link and Zelda in catacombs. This could potentially be a hint that these types of dungeons could be returning.

6 Get Rid Of Shrines

One of the Sacred Shrines from Legend of Zelda Breath of the Wild

Shrines were an interesting mechanic, but not right for Breath of the Wild. They were like miniature dungeons that offered players puzzles to complete where the sacred beasts failed. Most of them were easy to complete, with few of them requiring effort to get through.

For Breath of the Wild 2 to succeed, Nintendo should remove the shrines, or at the very least cut back on them. With 120 of them in the game, they started to feel more like a chore than a good mechanic.

5 Destroy The Master Sword

The Master Sword returned to its resting place in Breath of the Wild

The Master Sword is as iconic as Link or Zelda. Breath of the Wild was the first game in the series to finally add limitations to the sword. It would break and need to go into a recharging state before you could use it again. Breath of the Wild 2 needs to go one step farther and break it.

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Anyone who has played Skyward Sword knows that the Master Sword holds the power of Fi and Demise. The sword was used to trap Demise and that is what began the cycle of evil. In a great theory by MaskedNintendoBandit, he theorizes that breaking the Master Sword will end the cycle of evil being brought into the world.

4 Increase Weapon Durability

A guardian takes aim at Link as he runs away in Breath of the Wild

Speaking of things breaking, that's what every weapon does. No matter what weapon you grab, or how powerful it is, it will fall apart in Link's hands after taking down a few enemies. This isn't a bad mechanic. In fact, it has been in tons of RPGs at this point and is almost expected.

Breath of the Wild 2 needs higher weapon durabilities. Fans of Breath of the Wild have concluded that the weapon durability system needs to be enhanced or destroyed. What is the point of grabbing all of those sweet weapons if they will fall apart after killing ten enemies?

3 Further The Story

Link running towards the Temple of Time in Breath of the Wild.

Breath of the Wild in no means lacked a story. What it lacked was a linear story that players could play through without needing to go the extra mile. Sure, you get part of the story if you play through the main part of the game and defeat Ganon, but if you want the rest of the story you need to hunt down memory locations.

On top of this, the quality of the story isn't as good as previous titles in the series. The game mainly focuses on Zelda, who deals with her responsibilities and gets captured by Ganon. We learn about the importance of the Sacred Beasts, but that is almost it. Breath of the Wild 2 needs more character development for Zelda so that perhaps she doesn't need to rely on Link to save her in the end.

2 Eliminate Korok Seeds

Hestu dancing with his maracas in Breath of the Wild.

If you are a completionist, you probably went the extra mile to collect all 900 Korok seeds that are present in Breath of the Wild. Sure, the puzzles to get the seeds aren't hard. They take a few minutes at most to figure out and you are on to the next one.

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All of this hard work gets you a gift from Hestu that is shaped like poop. That's right, poop. The item description even reads that it smells bad. We can only hope that Nintendo doesn't play into the pointless gathering game in Breath of the Wild 2. If so, fans will surely be disappointed again.

1 Add Endgame Content

Breath of the Wild

Breath of the Wild had an opportunity that Nintendo failed with. Nintendo had the chance to add endgame content that could have allowed players to help with the reconstruction of Hyrule. This could have been done through a new main story mission that could've taught players more about the world.

They could have at least added in a couple of side missions, but they didn't. Instead, you get sent back to your last save just before defeating Ganon, only this time the file has an asterisk to show you beat the game. If Breath of the Wild 2 is as open-world as its predecessor, players should be greeted with an endgame that shows how the world changes with the evil threat gone.

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