When Breath of the Wild came out in 2017, gamers and critics were wowed not only by its expansive world and gameplay elements, but by the sheer gorgeousness of the visuals. The open world Legend of Zelda game also has some stunning locations for players to visit, from Tingel Island, to the Shrine of Resurrection, to the Forgotten Temple, and so many more. One other fascinating landmark is the Dueling Peaks, located in the central part of the West Necluda region, and one fan has managed to recreate it in a different game entirely.

In a post uploaded to the PlayStation subreddit recently, a Breath of the WIld fan showed a single image which displayed the famous Peaks from the game. However, this wasn't a screenshot from the Zelda game itself. It was actually a recreation of the scene done in the Far Cry 5 engine. As if BotW wasn't beautiful enough on its own, a quick zoom in of this uploaded image shows just how much more impressive it looks in Far Cry 5. There is an immense amount of detail in the recreation, not to mention the accuracy, as it's an almost perfect facsimile of the real thing.

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Unsurprisingly, people in the comments have been lavishing praises on the user for their creation. When one person asked how it was achieved, the original poster replied saying that it was done in Far Cry 5's Arcade feature. This little extra has done wonders for the creative community who have been using their talents to reimagine games in this much newer engine, such as the fan who recreated the mannequin room from Silent Hill 3. It's obviously a lot more creepy than the Dueling Peaks here, but it goes to show just how versatile the engine is. As luck would have it, the user of the Silent Hill recreation is also responsible for the Breath of the Wild image.

There has, unfortunately, been some backlash aimed at the community who have been using the Far Cry engine to make unofficial recreations. Not that long ago, the fan remake of Goldeneye was hit with a copyright strike from Ubisoft and ended up being take down. Fortunately, it's resurfaced under a different name, but it does show how hard studios and publishers can come down on the fans.

Known as the Dunia Engine, it's been used in the creation of the Far Cry games since the second installment. It allows for some awe-inspiring visuals, something the games are often known for, and with the ability to create custom maps in the game, it has given the fan base an outlet for their endeavors.

The Legend of Zelda: Breath of the Wild is available now for Switch and Wii U.

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