Though often referred to as a Japanese take on the Grand Theft Auto series, the Yakuza games blend together a lot of unique elements. They offer third-person beat 'em up action, open-world exploration, a variety of interesting stories and substories (dealing with everything from political conspiracies to murder mysteries), and so much more. Perhaps the biggest point of variety and excitement in the Yakuza series, however, is its combat.

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Over the years, Ryu Ga Gotoku Studio and Sega have heavily experimented with the various combat systems offered to players while filling the shoes of Kazuma Kiryu (or the handful of additional Yakuza protagonists). From Yakuza in 2005 to the latest mainline entry, Yakuza: Like a Dragon, there's nothing quite like the journey Yakuza's combat has taken.

Updated October 21, 2021 by Tom Bowen: When it comes to the best Yakuza game in terms of combat, there are plenty of viable candidates. This is because Yakuza's combat is constantly evolving, with no two games in the series using the exact same system. This is also true of the many Yakuza spin-off games, with titles like Kenzan! and Ishin! exploring new mechanics that would later go on to be used in the mainline series. Over the years, fans have seen a little bit of everything, though some games are undoubtedly better than others.

11 Yakuza 1: Humble, But Clunky Beginnings

Kazuma Kiryu approaching a group of enemies in Yakuza

The fighting mechanics in Yakuza aren't necessarily bad, but, as it was the original, it naturally shows its age the most in terms of combat and presentation. The powerful Dragon of Dojima controls better than expected for a game that was released back in 2005, but he's certainly rough around the edges.

Punches and kicks are far less impactful than they would become later on in the series, not to mention clunkier and a lot less varied. Players would get an improved Kiryu as the series moved forward though, with new ideas and improved technology.

10 Yakuza 2: A Modest Improvement Over The Debut

Kazuma Kiryu about to fight a group of enemies in a cemetery in Yakuza 2

Nearly identical to the combat system of Yakuza, the fighting in Yakuza 2 mainly offers a handful of quality of life improvements. There was no great advance or overhaul of the formula, though it's still much more satisfying than the series' debut outing.

The controls are tighter, the movements are more fluid, and the heat actions offer more variety. Additionally, the visual improvements over the original ensured that the action simply looked much better this time around, lending a satisfying sense of realism for the era.

9 Yakuza 3: A Whole New Era Of Enemies Constantly Blocking

Kazuma Kiryu in a street fight in Yakuza 3

Yakuza 3 was the first Yakuza game made for the PS3 generation and has since been made available for PS4 and Xbox One owners to play (along with Yakuza 4 and 5) as part of the excellent Yakuza Remastered Collection. There's a lot to like about the combat of Yakuza 3, but it's also plagued with problems.

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The jump from the PS2 to the PS3 helps to improve the look and feel of combat, with far more dynamic movement and finishers and much better-looking models. The biggest problem with the combat of Yakuza 3 comes not in Kiryu's fighting style, but in those of his enemies. They are either complete pushovers or they turtle up by blocking, meaning it takes forever to chip away at their health to win. This is an even bigger problem with bosses, making a potentially very fun step up in Yakuza combat often feel frustrating and repetitive.

8 Yakuza 4: More Characters, More Fun, More Problems

Masayoshi Tanimura grappling an enemy combat screenshot Yakuza 4

Yakuza 4 was the first of the series to include multiple playable characters, for better and for worse. The addition of new fighters offered a greater variety of combat styles, but not all of them were winners. Akiyama is flashy and fun (surely an inspiration for Yakuza 0's Majima), and Tanimura's technical moves are very inventive and interesting after a bit of a learning curve. However, the 'tank' of the four protagonists is a disappointment.

Saejima controls very slowly, making it very difficult to land hits on opponents, and he can easily get caught up in enemy combos that knock him to the ground again and again. This makes the prison escape stage, a dramatic one that should've been a stand-out sequence, into a lackluster experience.

7 Yakuza 6: The Song of Life: The Dragon Reborn

Kazuma Kiryu fighting in a baseball uniform in Yakuza 6

Yakuza 6: The Song of Life was the first Yakuza game to feature the tricky Dragon Engine combat system. This would later be featured and improved on in Yakuza Kiwami 2 and Judgment. This new combat system keeps combat much more fast-paced and fluid, really showing the overwhelming power and might of Kiryu, but it also had its issues.

Some players felt it was too simplistic after the character variety the previous two games offered (and the multiple combat systems of Yakuza 0 and Yakuza Kiwami). While a good foundation, the Dragon Engine's combat would be upgraded and tweaked for future installments.

6 Yakuza Kiwami: A Brand-New Beginning

Kazuma Kiryu fighting thugs in Yakuza Kiwami

The combat of Yakuza Kiwami, the remake of the first Yakuza, is more or less identical to the combat system of Yakuza 0, though now only featuring Kiryu. Players have a choice between the four play styles of 'Brawler', 'Rush', 'Beast', and 'Dragon,' offering different approaches depending on the enemy type, the number of enemies, and the environment.

It still works well, just as it does in Yakuza 0, though loses some points due to the prominent absence of 0's playable Goro "The Mad Dog" Majima. Given the ridiculous amount of content on offer in Yakuza games and how long a typical playthrough lasts, variety is key. Sadly, this title just lacked it in comparison.

5 Yakuza: Like A Dragon - Surprising RPG Action

Ichiban Kasuga and his team fighting in Yakuza Like a Dragon

Yakuza: Like a Dragon doesn't just reinvent the wheel, it throws it in the trash. This Yakuza entry features turn-based RPG combat, inspired by new main character Ichiban Kasuga's love of Dragon Quest. This change was originally only meant as an April Fool's joke in 2019, but so many fans were excited about the idea that the Ryu Ga Gotoku team went ahead with it!

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Naturally, the player's mileage will vary here, more than with any other Yakuza game. Some actions aren't as visceral and satisfying in a turn-based system, but it still retains the over-the-top wackiness of Yakuza. Offering an inventive RPG setup that is easy to use for newcomers while also providing enough depth for experts was a truly surprising move. If nothing else, it was a brave new idea for the series that aimed to shake things up, and it certainly did that.

4 Yakuza 5: More Characters, Less Problems This Time

Tatsuo Shinada hitting a baseball with a bat in Yakuza 5

Yakuza 5 takes the shortcomings of Yakuza 4 and fixes nearly all of them. Saejima still has issues controlling exactly how players want him to, but every other character in the game has a pitch-perfect and unique fighting style and personality that far surpasses those found in previous entries.

The return of the flashy Akiyama, the hyper pop dance-offs of Haruka (a playable character for the first time), and the often underrated Shinada, with his sports-influenced moves, were all very well received. It also helps that Yakuza 5 boasts two of the greatest combat setpieces in the series: the one-man army fight and the game's surprise final boss.

3 Yakuza Kiwami 2: A Near-Perfect Fighting Experience

Kazuma Kiryu punching a tiger in Yakuza Kiwami 2

The Dragon Engine combat system returns in Yakuza Kiwami 2, fixing most of the issues that people had with it in Yakuza 6. There are more heat actions, it's harder for enemies to interrupt combos, and Extreme Heat Mode is harder to activate (which makes it feel more like a reward than a cheap power-up).

Additionally, fun new combat features include convenience stores and shops that can be used as new fighting locations. Not to mention townspeople, who can assist in unique and hilarious heat action fishing moves if certain conditions and requirements are met.

2 Yakuza 0: Mayhem And Variety Pushed To The Max

Kazuma Kiryu fighting in Yakuza 0

Yakuza 0 does its best to incorporate all of the positives of the franchise's various combat systems and experiments over the years. One of the big problems with games like Yakuza 4 and Yakuza 5 was that just after getting used to the combat of one character, players were switched to another. Worse still, they were never really given the chance to return to previous characters.

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Yakuza 0 puts the player in the shoes of Kazuma Kiryu and Goro Majima, each with multiple play styles. The game gives players the best of both worlds, bouncing back and forth between its leads and giving players a new change of pace when needed. The focus on two characters gives players more familiarity with Kiryu and Majima, helping them perfect their moves and abilities throughout the entire course of the story. To many, this really is the best YakuzaI game.

1 BONUS: Best Combat Systems In Spin-Off Yakuza Games

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Ryū ga Gotoku Kenzan!

Set in Kyoto during Japan's Edo period, Ryū ga Gotoku Kenzan! places a lot of emphasis on weapons; something that would eventually go on to play a much larger role in the mainline series. It was also the first game in the series in which the main characters were 3D modeled after real people, helping to bring an extra air of realism to combat and the entire game in general.

Yakuza: Dead Souls

Though guns are not uncommon in the Yakuza series, it's incredibly rare to see them placed into the hands of playable characters. Yakuza: Dead Souls changes all of this, however, forcing players to take up arms in order to take on an endless wave of Kamurocho zombies. Though certainly fun, this non-canonical adventure serves as an excellent argument as to why firearms should not play a more prominent part in the mainline series.

Lost Judgment

Those unhappy with RGG Studio's decision to switch to a turn-based combat system in the series' most recent mainline outing can at least take some comfort in knowing that the old system is still alive and well. Granted, it's now only available in the Judgment spinoff games, though given how similar they are to the mainline series, this shouldn't be too much of an issue for fans.

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