Highlights
- XDefiant offers a variety of Secondary weapon options, each with their own strengths and weaknesses for players to consider.
- The M9 may have a high fire rate and magazine size, but its overall damage potential and viability compared to other options is lacking.
- The 686 Magnum stands out as a solid Secondary choice with high damage at range, making it a versatile option for players in XDefiant.
Ubisoft's XDefiant is shaping up to be a solid, free-to-play first-person shooter for gamers to dive into and try out for themselves. Featuring a variety of different Factions to play as, along with a solid option of competitive modes, XDefiant has a lot to offer for players looking to dive into a fresh FPS.
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Though the primary weapons of XDefiant are the most used guns in the game's extensive roster, secondary weapons provide players with a quick swap option to cover them during hectic gunfights. There are currently five secondary weapons in XDefiant, four of which can be unlocked through completing challenges.
5 M9
XDefiant's Least Viable Secondary
Damage | Fire Rate | Magazine Size | ADS Speed | Mobility | ADS Stability |
---|---|---|---|---|---|
24 to 15 (10m to 50m) | 400 RPM | 15 Rounds | 150 ms | 0.9 m/s | 4% |
The M9 is the default Secondary weapon players will have access to immediately. It is a decent option to keep gamers covered in situations where their primary weapon is out of action. Of all the Secondaries available, the M9 sports the highest fire rate and the largest magazine to boot. Unfortunately, despite leading the way in fire rate, the M9 is arguably the least viable Pistol in the game.
The M9's overall damage fails to hold a candle against other weapons in the Handgun category. This sidearm takes roughly five shots to the upper torso to kill an opponent from 5 to 15 meters, requiring an extra sixth round to deal with the Phantom Faction. Though the fast fire rate does attempt to bridge the gap in TTK between other options, it sits at the bottom in terms of overall DPS.
4 M1911
Decent Upgrade From The M9
Damage | Fire Rate | Magazine Size | ADS Speed | Mobility | ADS Stability |
---|---|---|---|---|---|
30 to 18 (10m to 50m) | 335 RPM | 7 Rounds | 150 ms | 0.9 m/s | 4% |
The M1911 is relatively similar to the M9 in overall stats. From 10 meters, this Pistol takes the same number of shots to kill opponents as the M9 but sports a smaller magazine by default — enough to turn some players away from choosing the M1911 over the M9. However, at certain distances, the M1911 boasts a higher overall TTK.
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At 5 meters, the M1911 takes one bullet less than the M9 to kill both Phantoms and other factions, making it a better option from this distance. Additionally, the M1911 maintains this advantage from 25 meters to 50 meters, giving it the edge at most ranges. However, it does fall behind the M9 in fire rate, which may be a detriment for players who do not have a fast trigger finger.
3 D50
Boasts High Damage Potential & Increased Range
Damage | Fire Rate | Magazine Size | ADS Speed | Mobility | ADS Stability |
---|---|---|---|---|---|
45 to 24 (10m to 50m) | 200 RPM | 7 Rounds | 150 ms | 0.9 m/s | 4% |
In terms of overall damage per shot, the D50 is an upgrade from both the M9 and the M1911, taking around three shots to kill most opponents up to 10 meters. This weapon is also one of the few options (including the 686 Magnum) that can dispatch Phantoms in the same number of shots as other Faction members like Libertad and Echelon. The D50 also takes two shots to the head to kill at the same distance, making it an ideal choice for quickly dispatching players with accuracy.
The D50 also boasts a far better damage range than the previous two options, making it slightly more versatile for all ranges. Unfortunately, this weapon does lose its ability to three-shot at 15 meters and beyond, however. While this might not sound bad compared to the M9 and the M1911, there is another option that retains a higher DPS from a distance.
2 686 Magnum
Sports The Highest Damage At Range
Damage | Fire Rate | Magazine Size | ADS Speed | Mobility | ADS Stability |
---|---|---|---|---|---|
48 to 34 (10m to 60m) | 150 RPM | 6 Rounds | 150 ms | 0.9 m/s | 14% |
The 686 Magnum is remarkably similar to the D50 in terms of stats, though it does sport one less bullet in its chamber. In terms of damage, this option is almost identical to the former, still taking three shots to the torso, along with two shots to the head, to kill most opponents. However, the 686 Magnum has one neat feature that puts it in front of the D50.
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Unlike the D50, the 686 Magnum retains its ability to three-shot opponents to the torso up to 50 meters. This grants it a greater advantage for engaging players at the 15-meter mark, an area in which the D50's damage range falls off slightly. The only major caveat of the 686 Magnum is its slightly slower fire rate, which can put it behind the D50 at close range for players who have a faster trigger finger.
1 93R
Most Versatile Secondary Option In XDefiant
Damage | Fire Rate | Magazine Size | ADS Speed | Mobility | ADS Stability |
---|---|---|---|---|---|
17 to 13 (10m to 50m) | 350 RPM | 15 Rounds | 150 ms | 0.9 m/s | 4% |
Finally, there is the 93R, XDefiant's only burst-fire Secondary option. Though the damage stats of the 93R may not look as impressive compared to both the D50 and the 686 Magnum, they don't necessarily factor in the potential damage when all three bullets in a burst hit their mark -- a surprisingly high damage potential.
From 5 to 10 meters, the 93R takes two full-burst hits to kill at the upper torso, and three shots from 15 to 20 meters. Though an extra shot is required to finish off Phantoms, this Pistol's DPS is firmly ahead of all other options up to 15 meters, a range in which Sidearms are typically used. The fire rate is also quite fast, marking it as the best Secondary option to swap to, especially if players find themselves running a good Assault Rifle.
XDefiant
- Platform(s)
- PC , PS5 , Xbox Series X , Xbox Series S
- Released
- May 21, 2024
- Developer(s)
- Ubisoft San Francisco
- Genre(s)
- FPS