Paladins are a strong class in WoW Classic, but though their leveling experience can be varied, players inevitably would always end up healing rather than doing DPS or Tanking. However, in the Season of Discovery, Paladin Runes are changing all of that, and the class is getting some seriously powerful damage abilities, as well as significanly improved ability to Tank and gain Threat.
RelatedAll nine classes in World of Warcraft Classic got major updates in the Season of Discovery – but which class should you play in SoD?
In Phase One, there were a total 12 SoD Paladin Runes, available for the Chest, Legs, and Gloves slots. In Phase Two, six more Paladin Runes were added for the Boots and Belt slots, making for a total of eighteen across all five. This guide details both the effects and locations of all Paladin SoD Runes added in Phase One and Phase Two.
Updated April 4, 2024 by Erik Petrovich: As players prepare to enter the third phase, and pick up new Runes, Phase 1 SoD Paladin Runes and Phase 2 SoD Paladin Runes aren't going anywhere. Though we don't yet know if there will be an easier way to get the first two phases' Runes in P3, the original methods to get Paladin Runes from SoD hase One and Two should still work. What hasn't remained the same. throughout the numerous WoW SoD patches. are the specific effects of the P1 and P2 SoD Paladin Runes. This guide has been updated to specifically list all Runes available in the first two SoD Phases for Paladins, and will no longer be updated to include later phases' runes. Additionally, the effects of these Runes have been updated to match their current in-game effects accurately, as of the publish date.
To preserve the sense of mystery intended for the Season of Discovery, each P1/P2 SoD Paladin Rune location is hidden by default. Open the "Click to Reveal" box to show details on how to get all Phase One and Phase Two Paladin Runes in SoD.
All Paladin Chest Runes (PHASE ONE)
Aegis, Divine Storm, Horn of Lordaeron, & Seal of Martyrdom
Human
characters must defeat Undead enemies until they acquire the Libram of Blessings. Equip it, then Bless five players.
Dwarf
characters must head to the Tavern in Thelsamar and look for the Libram of Blessings on a table. Equip it, then Bless five players.
Horn of Lordaeron Effect | - The Paladin blows the Horn of Lordaeron, which increases the total Strength and Agility of all party members within 30 yards by 6.
- Lasts 2 min.
- Exclusive with Blessing of Might.
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RelatedRogues get lots of great DPS runes in the Season of Discovery, as well as the ability to Tank, making them a great choice for PvP and PvE both.
Both Humans and Dwarves must head to the Tower of Althalaxx in Darkshore and interact with the Orb at its very top. Then, head to Maestra's Post to begin Advice From Stormwind, part of a quest chain that leads players to the Redridge Mountains. Here, kill Blackrock Summoners to get Summoners' Salt, then kill demons in Ashenvale to get Motes of Mannoroth. Once players have 12, interact with Mannoroth's Weapons to get the final part of the quest chain.
Divine Storm Effect | - An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards.
- The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
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Human
characters must find a Paladin at the end of the Jasperlode Mine in Elwynn Forest and use Purify on him.
Dwarf
characters must find a Wounded Adventurer near the entrance to Gnomeregan and use Purify on him.
Aegis Effect | - Increases your block value by 30%
- Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by an additional 30%.
- Lasts 10 sec or 5 blocks
- Effect not cumulative with Redoubt
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Both Human and Dwarf characters must speak with Brother Romulus in Stormwind to gain access to the Cathedral Catacombs. Interact with a Note down here, then head to an island near Hogger to find the elite enemy Ada Gelhardt. Players
must
get the killing blow on this enemy to trigger the Rune reward.
Seal of Martyrdom Effect | - Fills you with holy spirit for 30 sec, causing each melee attack to deal 50% extra weapon damage, but damaging the player for 10% of the damage inflicted.
- While this seal is active, party members within 40 yards each gain mana equal to 20% of the damage you take from this seal.
- Unleashing this Seal's energy will judge an enemy, instantly causing 85% weapon damage at the cost of health equal to 10% of the damage inflicted.
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All Paladin Legs Runes (PHASE ONE)
Avenger's Shield, Divine Sacrifice, Exorcist, Inspiration Exemplar, & Rebuke
Human
characters must right-click on the Adventurer's Remains found near Jerod's Landing in Elwynn Forest. Two Paladins are needed to complete the ensuing ritual.
Dwarf
characters must right-click on the Adventurer's Remains found inside of the Wendigo Cave just outside of Coldridge Valley. Two Paladins are needed to complete the ensuing ritual.
Inspiration Exemplar Effect | - Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members.
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RelatedA primarily ranged DPS class, Hunters get some of the most powerful runes in the Season of Discovery – melee Survival could be viable, now.
Hoth Human and Dwarf characters must kill Defias enemies in Duskwood to get the Libram of Banishment. Equip this, then use the Turn Undead ability on five Undead enemies, and get the killing blow on each with the Exorcism ability while turned.
Exorcist Effect | - Exorcism can now be cast on any target and has 100% increased critical strike chance against Undead and Demons.
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Purchased from Grizzby in the Ratchet Inn after completing a series of quests requiring several items – 24 Fish Oil, 20 Dark Iron Ordinance, and 16 Shredder Turbochargers. Players have at least 5 Gold to interact with Grizzby.
Divine Sacrifice Effect | - 30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec.
- Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec.
- Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active.
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Both Human and Dwarf characters must speak to the innkeeper in the Stormwind Park. Defeat the enemy that the bartender leads the Paladin to earn the Rune. Players must get the final hit on the enemy.
Rebuke Effect | - Interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
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Both Human and Dwarf characters must head to a cave in northern Redridge Mountains and kill a unique elite Orc that spawns
Avenger's Shield Effect | - Hurls a holy shield at the enemy, dealing Holy damage, Dazing them and then jumping to additional nearby enemies.
- Affects 3 total targets.
- Lasts 10 sec.
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All Paladin Gloves Runes (PHASE ONE)
Beacon of Light, Crusader Strike, Hand of Reckoning
Purchased from Waylaid Supply vendors after reaching Honored with the new faction, the Azeroth Commerce Authority/Durotar Supply and Logistics.
Beacon of Light Effect | - The target becomes a Beacon of Light to all members of your party or raid within a 40 yard radius.
- Any heals you cast on party or raid members will also heal the Beacon for 100% of the amount healed.
- Only one target can be the Beacon of Light at a time.
- Lasts 1 min.
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RelatedPriests in WoW Classic are a go-to healer, and in Season of Discovery, the class gets better at its primary role and Shadow DPS, too.
Both Human and Dwarf characters must kill Defias Drones in Westfall, or find the Sunken Reliquiary in Loch Modan, to find the Libram of Justice. Equip this, then kill ten different enemies while they are Stunned – use Hammer of Justice when they are at low HP to guarantee the proc.
Hand of Reckoning Effect | - Taunts the target to attack you, but has no effect if the target is already attacking you.
- While you know this ability, the threat bonus from Righteous Fury is increased to 80% and Righteous Fury causes you to gain mana when healed by others equal to 25% of the amount healed.
- Additionally, while Righteous Fury is active, damage which takes you below 35% health is reduced by 20%. Righteous Fury will remain active until cancelled.
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Both Humans and Dwarves get this Rune from the Level 2 quest that introduces the Rune system.
Humans
must find and equip the Libram of Judgement from Defias enemies, while
Dwarf
characters get the Libram from Frostmane Trolls. After equipping it, use a Judgement on enemies ten times.
Crusader Strike Effect | - An instant strike that causes 75% weapon damage and regenerates 5% of your maximum mana.
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All Paladin Belt Runes (PHASE TWO)
Enlightened Judgements, Sheath of Light, & Infusion of Light
To get the Enlightened Judgements Rune (via the Rune of Piety), players will need to collect three Tarnished Prayer Beads by defeating certain enemies in the Arathi Highlands. Kill Dark Iron, Syndicate, Boulderfist, and Witherbark enemies until you get each of the three. Then, each Bead must be purified by performing specific actions.
The
first
Tarnished bead can only be purified by casting Blessing of Might in combat.
The
second
Tarnished bead can only be purified by casting Divine Shield while under 10% HP.
The
third
Tarnished bead can be purified by casting Seal of Justice and Judgement on a fleeing enemy.
After turning the Tarnished Beads into Divine Prayer Beads, right-click one of them to form a Rosary of the Light. Head to Stomgarde Keep in western Arathi Highlands to turn in the Rosary to Brother Atticus for the Rune.
Enlightened Judgements Effect | - Increases the range on Judgement spells by 30 yards
- Increases chance to hit with all spells by 17%
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RelatedThere's plenty for Shamans to love in the first two phases of the Season of Discovery, including a Two Handed Shaman Rune.
To get the Sheath of Light Rune, go to Mannoroc Cove in southern Desolace and look for a Broken Hammer on the ground at approximately (52.5, 84.5). Begin the quest it triggers, then kill nearby Burning Blade Summoners to get a Torn Letter. Then, go to the Stormwind Cathedral and talk to Katherine the Pure to pick up the next part of the quest chain.
Go to Menethil Harbor and talk to Harold Riggs, who is located on the docks. After continuing the quest here, go to the far western shore of the Wetlands and begin swimming south, hugging the coastline the whole way. Swim until you get to Newman's Landing, on the western side of Coldridge Valley in Dun Morogh. Look for the body of a fallen Crusader on the docks here, and defeat the ambushing enemies. Pick up the Orders of the Grand Crusader from the body, then go back to the Stormwind Cathedral and speak to Katherine the Pure again.
Finally, defeat High Inquisitor Whitemane in the Scarlet Monastery Cathedral dungeon, and go into her chambers to free Aeonas the Vindicated. Return to Katherine once more to unlock the Sheath of Light Rune.
Sheath of Light Effect | - Melee damage increases SP by 30% of your AP for 1 minute
- Critical Healing spells heal the target for an additional 60% of the healed amount over 12 sec
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The Rune of Infusion (and the Infusion of Light Rune) unlocks via the Phase Two Dark Rider questline. To begin, head to Ariden's Camp in Deadwind Pass at around (52, 34.5) in the zone. Talk to the Dalaran Agent at the camp to get Ariden's Sigil. He will ask you to recover seven Dalaran Relics from Dark Riders throughout Azeroth. Each of the Dark Riders is about as difficult as a Dungeon boss at 40, but because all classes have one Rune tied to the SoD Dark Rider, it's not too hard to get a five to ten-man group together.
The Dark Riders can be found in Duskwood, Deadwind Pass, Swamp of Sorrows, Badlands, The Barrens, Desolace, and the Arathi Highlands. After killing each one, head back to the Dalaran Agent and give him the recovered Dalaran Relics. After completing each quest (which reward about 1.5g at Level 40), the Agent will give you a bag containing the Rune.
Infusion of Light Effect | - Increases the damage of Holy Shock by 20%
- Damaging critical strikes with this ability reset the cooldown for both Holy Shock and Exorcism, and refund the cost of Holy Shock
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All Paladin Boot Runes (PHASE TWO)
The Art of War, Guarded by the Light, & Sacred Shield
To get the Art of War Rune, head to Desolace, and look for an extinguished Campfire just northwest of the Kodo Graveyard (slightly north of the "D" in "Kodo" on the map). Pick up the quest Highway Robbery, then go directly northwest to find Kormek's Hut on the ridge overlooking the graveyard. Turn in Highway Robbery, pick up the next quest On The Lam, then head to Booty Bay.
In the Inn, talk to Tokal to continue the questline and pick up Cherry For Your Thoughts. Purchase some Cherry Grog from the barkeep and give it to her to continue onto the next part, No Honor Among Thieves.
Go to the border of the Wetlands and the Arathi Highlands and look for a boat underneath the Thandol Span bridge. Jump down into the water and interact with this boat to teleport to the far eastern shore of the Highlands. Talk to Illari Duskfeather, choose either Dialogue option, and kill her to get Illari's Key. Open the nearby Illari's Loot Cache to get the Rune.
The Art of War Effect | - Melee Critical Hits reset the cooldowns on both Holy Shock and Exorcism
- Mana cost of Holy Shock and Exorcism reduced by 80%
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RelatedIn WoW Classic, Warriors scale better than any other class, and in the Season of Discovery, they're getting a lot of new toys to play with.
To get the Guarded by the Light Rune, head to the Alterac Mountains, directly into the center of the zone in the Ruins of Alterac. At about (36.5, 61), you will should find a skeleton leaning against a wall. Interact with this Skeleton to get the Dormant Holy Rune. Then, cast Divine Intervention on a player, have a healer resurrect you, and interact with the Dormant Holy Rune to unlock the Guarded by the Light Rune.
Guarded by the Light Effect | - Each time you hit a target with your melee weapon, you gain 5% of your maximum mana every 3 seconds for 15 seconds (5 instances)
- The amount healed by Flash of Light, Holy Light, and Holy Shock spells is reduced by 50% during this mana regeneration period
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To get the Rune of Sacred Shield, head to Nijel's Point in northern Desolace and look for a book inside a building at about (66.5, 7.6). You should get the Libram of Deliverance upon interacting with this book. Then, use Blessing of Freedom five times on other players to remove movement-impairing debuffs from them. The Rune will be unlocked upon interacting with the Libram of Deliverance after.
Sacred Shield Effect | - Each time the target takes damage they get Sacred Shield, absorbing damage
- Also increases your own (caster's) chance to Crit with Flash of Light by 50% for 6 seconds
- Causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 seconds
- Targets cannot gain this effect more than once every 6 seconds, and can't be active on more than one target at a time
- Lasts 30 seconds
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- Released
- November 23, 2004
- ESRB
- T for Teen: Blood and Gore, Crude Humor, Mild Language, Suggestive Themes, Use of Alcohol, Violence (online interactions not rated)