Highlights

  • WoW Classic Season of Discovery introduces new Runes that can alter gameplay for each class.
  • Data mining reveals potential Runes for later phases including iconic abilities familiar to retail WoW players.
  • These Runes may change before release in Phase 3.

World of Warcraft Classic Season of Discovery players may have already discovered some of the Runes coming in future phases. The retro server experience may have just begun Phase 2, but World of Warcraft fans have already found hints at what to expect in Phase 3 and beyond.

Season of Discovery is World of Warcraft’s most recent experiment that changes the Classic formula. One of the biggest new additions to Season of Discovery is Runes – engravings players can collect and freely apply to gear, unlocking passive and active abilities that can drastically alter how each class plays. Phase 2 of WoW Season of Discovery added the second batch of Runes to the game, which are mostly engraved on the Waist and Feet armor slots.

Related
WoW Season of Discovery: Best SoD Runes, Ranked

Of the best Runes in WoW SoD for each class, some are more iconic – or simply more powerful – than other classes' most powerful Runes.

However, some World of Warcraft fans have already discovered some Runes that will likely arrive in later phases of Season of Discovery. While uncovering the new Runes from Phase 2, Wowhead datamined dozens of Runes for the Head and Wrist slots. These Runes are not currently available in Season of Discovery Phase 2, but will likely be added to the game in Phase 3 or later.

Possible WoW SoD Phase 3 Runes

Rune Engraving

Class

Slot

Description

Gale Winds

Druid

Helm

Increase damage and reduce the cooldown and cost of Hurricane.

Improved Barkskin

Druid

Helm

Removes Barkskin penalties and lets it be cast on allies and while shapeshifted.

Gore

Druid

Helm

Certain Bear form attacks can reset Mangle, and Cat form attacks can reset Tiger's Fury

Efflorescence

Druid

Wrist

Swiftmend creates a HoT effect on nearby allies.

Improved Frenzied Regeneration

Druid

Wrist

Frenzied Regeneration can be used in all forms.

Focus FIre

Hunter

Wrist

Consume Frenzy to increase attack speed and grand Focus to pet.

T.N.T.

Hunter

Wrist

Increase damage of Explosive Shot and all traps.

Deep Freeze

Mage

Helm

Stuns frozen targets, or deals damage to targets immune to stun.

Temporal Anomaly

Mage

Helm

Launch an orb that shields party members.

Balefire Bolt

Mage

Wrist

Deals damage that increases subsequent Balefire Bolts, but decreases Spirit and can kill the user.

Molten Armor

Mage

Wrist

Damages attackers, increases spell crit chance, and reduces incoming crit chance.

Displacement

Mage

Wrist

Teleport back to Blink location and reset its cooldown

Improved Sanctuary

Paladin

Helm

Blessing of Sanctuary prevents and deals more damage.

Fanaticism

Paladin

Helm

Increase crit chance with Holy spells.

Light's Grace

Paladin

Helm

Holy Light reduces the cast time of the next Holy Light.

Wrath

Paladin

Helm

Consecration can crit, and several Holy spells get an increased crit chance.

Purifying Power

Paladin

Wrist

Exorcism and Holy Wrath cooldowns decrease, and Holy Wrath can target any enemy.

Improved Hammer of Wrath

Paladin

Wrist

Hammer of Wrath cooldown resets when used on low health enemies.

Divine Aegis

Priest

Helm

Healing crits create a shield on the target.

Void Zone

Priest

Wrist

Drop an AoE area that does damage over time.

Despair

Priest

Wrist

DoT spells can crit.

Surge of Light

Priest

Wrist

Spell crits cause Smite, Flash of Light, and Binding Heal to be instant cast.

Combat Potency

Rogue

Helm

Chance to gain energy on off-hand attacks.

Honor Among Thieves

Rogue

Helm

Gain combo points when party members crit.

Focused Attacks

Rogue

Helm

Gain energy on crits.

Pandemic

Warlock

Helm

DoT and channeled abilities can crit.

Backdraft

Warlock

Helm

Conflagrate grants haste.

Immolation Aura

Warlock

Wrist

Deal damage over time to nearby enemies and reduce magic damage taken.

Summon Felguard

Warlock

Wrist

Summon a Felguard demon.

Unstable Affliction

Warlock

Wrist

Deal damage over time that does burst damage if dispelled.

Shield Mastery

Warrior

Helm

Increases damage and reduces Disarm duration while wielding a shield.

Vigilance

Warrior

Helm

Buff that reduces damage and threat generation of a party member.

Taste for Blood

Warrior

Helm

Rend DoT damage triggers Overpower.

Wrecking Crew

Warrior

Wrist

Melee crits increase physical damage.

Rampage

Warrior

Wrist

Gains a boost to attack power that stacks higher on hits.

Sword and Board

Warrior

Wrist

Devastate and Revenge can reset Shield Slam and make it free.

Some of these Runes include iconic abilities players may recognize from retail WoW. Warlocks can get Unstable Affliction and Summon Felguard, as well as Immolation Aura, an ability used by Demon Hunters on the modern servers. Mages, on the other hand, get familiar spells like Molten Armor and Displacement, but also new skills like Balefire Bolt. Both Warlocks and Priests can even get Runes that allow the WoW classes' DoTs to inflict critical hits – a passive feature that wasn’t added to the game until Cataclysm normally.

As this information was datamined, it is important to remember it is not final. These Runes could drastically change before they are implemented, and some may not be added at all. The Runes that are will likely arrive in Phase 3, but they could technically come in later updates as well after the WoW Classic Season of Discovery level cap is raised. This list is also not comprehensive, as more engravings will join those that are added, given the uneven numbers and lack of Shaman Runes.

Either way, these new Runes look both powerful and interesting. Each new set of Runes can be applied to additional pieces of gear, further empowering players beyond their normal limits in Classic WoW. Considering how difficult the Gnomeregan and Blackfathom Deeps raids have been in WoW Season of Discovery, many fans cannot wait to see what challenges World of Warcraft has in store for them once characters can have Runes engraved on the rest of their gear.

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Franchise
Warcraft
Platform(s)
PC
Released
November 23, 2004
Developer(s)
Blizzard
Publisher(s)
Blizzard