White Wolf is one of the biggest TTRPG companies. They created the legendary Vampire: The Masquerade with its first edition being published in 1991. This game was later adapted into the cult classic video game Vampire: The Masquerade - Bloodlines. While some of the game lines mentioned already have video game adaption, none have gained the cult stances and love that fans have for Vampire the Masquerade - Bloodlines.

RELATED: The Best Vampire Games (That Aren't Castlevania)

White Wolf's trademark system, the Storyteller System, is perfect for video game adaptions. The skills are abstract enough that any genre or gameplay could work. This is proven by all the different genres Vampire: The Masquerade has been adapted to, from role-playing games to Diablo-style dungeon diving, and even battle royales.

10 Wraith: The Oblivion - The Downsides Of Being Dead

Wraith The Oblivion A Ghost Wailing

Wraith: The Oblivion is a ghost game of the World of Darkness. The players take the role of Wraiths, who often died traumatically with plenty of unfinished business. One of its unique features is the Shadow. The Shadow is all characters' negative aspects from life personified. One of the other players or the GM takes the role of the player's shadow to bully and insult the character throughout the campaign.

This makes Wraith: The Oblivion a challenging game to play. This is why a video game could work. Not only could a video game bring the Shadowlands, the land of the dead, truly alive, but also create the true physicological horror of the Shadow without ruining friendships. The game also can play with the stranger parts of Wraith, such as a sea with everything that has been lost somewhere in it, or the ghost which fights through a terrifying labyrinth to fight off creatures that wish everything to be dead.

9 Mummy: The Resurrection - Death Is Simply A Setback

Mummy The Resurrection The Eye of Horus

Fans commonly say there are no good guys in the World of Darkness. To have the shadows of evil someone must bring the light and that is the mummies. They are a fusion of a modern person and an ancient Egyptian warrior. To go up against all the monsters in World of Darkness Osiris made them immortal. When a mummy dies, they just come back.

A video game of Mummy: The Resurrection would be great for a Witcher-style hunting down monsters and using potions, amulets, and Egyptian magic to get the edge over their enemies. The biggest gameplay the Mummy: The Resurrection could bring is their ability to respawn. Whether it would be traveling through the Egyptian underworld or managing a customizable tomb it could translate the sometimes frustrating rules of the tabletop.

8 Demon: The Fallen - Better To Rule In Hell

Demon The Fallen Stand Off in an Alley

Demon: The Fallen was the last of the original World of Darkness game line. The players take the role of the Fallen, demons who have escaped hell and now have to deal with the ruined paradises they rebelled to protect. While the game line was short-lived due to the Time of Judgment, it shared several mechanical and thematic stimulatory to the first game of Vampire: The Masquerade, down to the use of Christianity and trying to keep the monster they have become at bay.

RELATED: Great Immersive Sims That Are Short & Sweet

An immersive sim like Vampire: The Masquerade - Bloodline would fit the world of Demon: The Fallen. With the politics of the Infernal Courts, shadowy cults of the evil Earthbound, and powers linked to manipulating the world, exploring the cities of fallen angels couldn't get better. A video game would also allow expanding on just what the Fallen have been up to. It has been a long time since 1999 and the Fallen feel in need of a new status quo.

7 Hunter: The Reckoning - Chosen Ones Or Mortal Drive

Hunter the Reckoning Hunters being ambushed by werewolves

In the early 2000s Hunter: The Reckoning received a trilogy of games. At that time Hunters were called the imbued, chosen of mysterious messengers to fight against the supernatural. Much like Demon: The Fallen only had one edition until 2022 released Hunter: The Reckoning 5th Edition. This Edition revised a lot of the core ideas of the game line, making the player a pure mortal with a drive to hunt down the supernatural.

This has divided the setting between two distinct editions, but another Hunter: The Reckoning would probably be following the newest edition. This leads the floor open for a game like Phasmophobia for multiple or single-player games like HellSign. The major theme would have to be a pure mortal, using modern technology, including tools like guns, but also apps like Discord to fight the darkness. The World of Darkness isn't above doing some product misplacement.

6 Trinity Continuum - Superpowers Throughout Time

Superheroes Fighting in the street

Trinity is a White Wolf game with no connection to the World of Darkness. They made a couple of games with no connection to their most famous shared universe. Trinity is one of their stand-alone games and is inspired by superheroes and sci-fi. Though the tone and game mechanics change based on the time period the book is covering. The connection the players have to the superpowers changes in each era.

This more than any gameplay would make a Trinity game. The choice between the superheroes in the far future of 2008, the distant future world that has been scared by a war between aliens and human psychics, and early 20th century adventures with all the pulpy trimmings. Different games would be needed to capture the unique atmosphere of the Trinity setting at each of its eras.

5 Changeling: The Dreaming - The Power Of Dreams And Horror Of Growing Up

Changeling The Dreaming A Noble Fighting Commoners

Changeling: The Dreaming despite its colorful art has one of the unique horrors—the horror of growing up. In the game, the players take the role of Changelings, humans with fae souls. The different types of fae players can play are based on mythology from around the world. As a Changeling, the player interacts with the dreaming, a fantasy otherworld with everything from Game of Thrones to a Dungeons & Dragons adventure.

RELATED: Great Urban Fantasy Games

A game with social balancing and dungeon diving like the Persona games would be perfect for Changeling: The Dreaming. The game should capture the balancing act that all Changelings have to do to keep that spark of childish dreaming alive in them. It can be as simple as cooking a tasty meal at the end of the day or going into dreaming on a quest with close friends.

4 Mage: The Ascension - Reject Reality, Insert A Cooler One

A Wizard uses magic on the passed out person

Wizards and their magic have always been linked with changing how the world naturally works. In Mage: The Ascension this is quite literally true. Mages warp reality to their own worldview to allow them to do amazing stunts. After all, the difference between a level 3 fireball, a ray gun, and a ki blast is how they look. This is also where the main conflict of the game is with different factions fighting over what reality should be

A game of Mage: The Ascension can translate well to the point-and-click adventure game. One of the big parts of playing Mage is mixing spheres of influence over reality to do bigger effects. This type of system where the player can combine two or more things together in a narrative sense works well with games in the point-and-click genre. Visuals can also show the true power of the reality-warping powers of Wizards.

3 Werewolf: The Apocalypse - Rage For The World

A Werewolf Fighting Spirits

Werewolf: The Apocalypse was the second game in World of Darkness just behind Vampire: The Masquerade. Despite being the younger brother it has received fewer video games than even Hunter: The Reckoning. Though the current games out are in a gray place canonically, as using the logo for the upcoming Werewolf: The Apocalypse 5th Edition but using the lore of the previous. Without getting into the weeds Werewolf is about being a creature of rage fighting global warming.

RELATED: Horror Games That Twist The Werewolf Mythos

One of the biggest difficulties of both making a tabletop and a video game of Werewolf: The Apocalypse is how important the pack is. A way to create the war stories of small squadrons is to make an XCOM-style game. A game where the player is placed as a Sept spirit in charge of multiple randomly generated packs and werewolves. This shows the main facets of the Werewolf culture that a game focusing on one character can't show.

2 Scion - The Gods Are Real And They Have Kids And Those Kids Have Issues

Scion A Scion Throwing A Car At A Monster

Scion was a White Wolf game that didn't take place in the World of Darkness. Instead, it takes place in an urban fantasy world where all mythology is real. The players take the role of Scions, who are children, genetic, adopted, created, or even incarnations of the Gods from many of the mythology of the world. The goal of the game is very simple, through a lot of character development become a god.

A video game probably couldn't cover the whole story of godhood and beyond. Though the table-top already breaks it down into three septate stages: Heroes, Demigods, and Gods. While the game could be anything from a first-person shooter to an action-adventure, the use of Ironic Characters would be needed. The iconic characters of Scion 1st Edition are so well-loved that they appear in plenty of short stories and Eric Donner's gun is being used as promotion for the upcoming TV show.

1 Exalted - Over The Top Anime Action

Exalted A Dawn Caste Facing Down a Dusk Caste

Exalted was originally meant to be a prequel to the whole of the World of Darkness. Though by its first edition, it was made its own thing. In Exalted the players take the role of Exalted, people of great skill chosen by the god of the sun to bring law to a world falling apart. A common event that happens in sessions is rolling over a hundred dice on a single skill. This skill can be anything from a swing of a weapon in combat, sneaking around a magi-tech mansion, or even redoing the bureaucracy of a failing system.

A video game of Exalted would be a Dynasty Warriors-like game. Only fighting an entire army single-handedly and a large boss monster at the end is the only way to show the power of an Exalted. While there are five classes of Exalted all of them have some ability to fight. The big aspect a game would have to sell is the other top nature of Exalted. In the tabletop, the players have stunts, a short description of what they are doing, which the GM rates on its coolness. This can lead to an arms race of players upping each other. The animation of a game would need to sell that feeling.

MORE: Former Epic Games Store Exclusive is Now Available on Steam