Highlights

  • WarioWare: Move It introduces motion controls that enhance gameplay without feeling gimmicky, making it fun for players.
  • The use of Second-Chance Stances in between game overs may make the game feel too easy, but there are challenging post-game modes that provide unlockables for important milestones.
  • The new modes in WarioWare: Move It become progressively harder, removing Second-Chance Stances and increasing the speed of micro-games, offering a great challenge for experienced or committed players.

WarioWare: Move It is the latest party game in the twenty-year-old franchise that has made a name for itself with its zany, unpredictable micro-games. True to their name, these mini-games are bite-sized and seconds long, often relying on simple button presses and the player's memorization to help them increase their skill levels as the games get faster and more complex. WarioWare: Move It adds motion controls into the mix in place of regular button inputs without making the feature feel too gimmicky. While the game is fun, it certainly has its flaws, and one that a few WarioWare fans might notice immediately is just how forgiving the latest entry can be.

One of the bigger issues with WarioWare: Move It is the use of Second-Chance Stances in between game overs. With how frequently players can redeem entire runs of micro-games by striking a pose, many players might be able to brute force their way through the entire story on Second-Chance Stances. It may make the game feel too easy with this approach, but there's a surprise waiting in the post-game that these players might not be in for, and that's the micro-game gauntlet that teases players with unlockables for important milestones.

RELATED: All Easter Eggs in Wario Ware: Move It

WarioWare: Move It's Challenging Post-Game Modes

Once players complete the story of WarioWare: Move It, they'll find that there's an entire new island off to the right that's full of new gameplay modes for them to mess around with. While three of them, Double Act, Switching Gears, and Showdown are meant specifically for new players, one mode at the beginning is specifically there for single-player mode, and it teases fans that if they score enough points, another mode will be unlocked.

This mode, Megagame Muscles, is only the start of the game getting progressively harder with four modes in particular that ask players to hit a certain number of WarioWare: Move It's microgames to keep going. If players thought the game was easy before, then they won't be prepared. The catch for these four modes is that Second-Chance Stances are completely removed, meaning that once they're out of lives, they'll have to start all over.

All Unlockable Modes in WarioWare: Move It and How to Get Them

  • Megagame Muscles, Double Act, Switching Gears, Showdown, Copycat Mirror - Beat WarioWare: Move It's Story Mode
  • All Mixed Up - Score 4400 points or more in Megagame Muscles
  • Super Hard - Complete 30 micro-games without losing all four lives in All Mixed Up
  • Thrill Ride - Complete 20 micro-games without losing all four lives in Super Hard
  • Dirty Job - Get through 10 micro-games without messing up once in Thrill Ride

What Makes WarioWare: Move It's Extra Modes so Difficult

For WarioWare veterans, the new modes at the end of Move It shouldn't be entirely too challenging, as apart from Megagame Muscles (which just rewards players for getting through more physically demanding mini-games for points rather than completing challenges fully), these modes are standard WarioWare fare of having all the micro-games jumbled up together with the higher levels eventually added as the stage goes on.

However, while the bosses in WarioWare: Move It are also removed, like the Second-Chance Stances, these modes come with additional caveats that will likely throw players off the first time they're encountered. All Mixed Up and Super Hard speed things up gradually as the game progresses, and Super Hard even starts at a faster pace than normal playthroughs as well.

Thrill Ride features the highest difficulty available for the micro-games, but keeps things slowed down as players only have one life to get through at least ten games without a mistake. These modes definitely serve as a great challenge for those who've beaten the main campaign.