With how many games these days seem to get board game adaptations, it's clear that there's a market for board game creators to adapt the worlds and mechanics from all sorts of different games into a tabletop format. Even just in 2023, games like Dead Cells, Terraria, Slay the Spire, Deep Rock Galactic, and even Monster Hunter have all had board game adaptations either announced or released.

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So, let's go over a few more of the most standout examples of games that could be easily translated into a board game format. Keep in mind that this doesn't mean overlaying the styles of these games over the mechanics of other board games, but theorizing how exactly the mechanics of these video games could work in a board game format.

9 Inscryption

Inscryption - Playing Card Game Against Leshy

First up is an obvious one, but Inscryption is probably one of the easiest video game to board game adaptations out there, since this roguelike game itself is based around the idea of a card game.

Granted, if it was translated into a tabletop format, the creators would have to figure out a way to integrate the fourth-wall breaking and visual-change aspects of Inscryption into the mechanics of the board game, but if they managed to do so it would likely become immensely popular. It would be amazing if, hypothetically, the creator of said game was able to integrate the aspects from Inscrytion such as solving puzzles around the room the card game is being played in, switching up the mechanics of the game the further players get, or even the found-footage aspect of the video game.

8 For The King

For The King - Cinematic Screenshot Of Mid Battle Enemy Attack Animation

For the King is basically already a board game formatted into a video game given that it's cooperative and the map itself is made up of hexagonal tiles similar to many actual board games like Settlers of Catan and so on. All that said, this game actually 'technically' started as a board game, as it was originally a pet project tabletop RPG being made into a board game by Colby Young, one of the three original developers at IronOak Games. From there, the team realized how well this would work as a video game, created a Kickstarter for it, and the rest is history.

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In any case, because this literally started as a board game (or at least the concept of one) For the King would be so incredibly easy to translate into a board game format, though each session would likely be rather long. Though, whoever ends up making it would likely want to reach out to IronOak to either build off of or reference their original board game concept.

7 Hollow Knight

Hollow Knight - Promotional Art Of The Knight Looking Up At The Radiance

If titles like Dead Cells and Binding of Isaac can receive creative and unique board game adaptations, then other roguelikes and Metroidvanias can as well. And, among all the roguelikes/Metroidvanias out there, Hollow Knight is by far one of the most inventive around. Whether this is in regard to its visuals, its mechanics such as the general combat or Charm system, or just the overall worldbuilding and history of Hallownest.

Fans of the series would be more than happy to spend more time in the world of Hallownest, especially if doing so gave them something else to do while waiting for any news on Silksong. As for how exactly Hollow Knight's mechanics would translate to a board game format, it would likely either follow a similar format to other 'boss battle' type board games such as Townfolk Tussle or Kingdom Death Monster, or it would follow a Munchkin-type format similar to Binding of Isaac: Four Souls.

6 Hotline Miami

Hotline Miami Soundtrack Vinyl Cover Art

Hotline Miami is on here primarily because it would be incredibly interesting to see how a game that incentivizes meticulously attempting to create a 'perfect run' of each level would work in a board game format. So technically, other games such as Katana Zero or Sifu could even work in place of Hotline Miami.

In any case, as a hypothetical board game, maybe players would have to make a series of decisions and dice rolls in a row while 'progressing' through a series of boards that function as levels. In these maps, they would have to successfully pass every single dice roll in order to 'win'. And, while that task would be literally impossible at first, with every attempt players could potentially earn or discover items that buffed their roles such as different weapons or any one of the Masks from both of the Hotline Miami titles.

5 Hades

Hades - Game Cover Art Image Of Zagreus And Bone Hydra

For many of the same reasons Hollow Knight would make a great board game, so would Hades, Supergiant Game's most well-known title to date. Again, it's hard to come up with ideas for how the combat in Hades could translate to a tabletop format, as that's a job better left to the people who actually create these board games, but just about everything else in the game would translate rather easily.

As players progressed through the realms of Tartarus (which would likely be represented by different physical 'boards' for the player pieces) they would routinely be faced with different choices of which Gods or Greek Heroes to pick for different Boons, and could even be offered unique events like the opportunity to switch their Infernal Arm or gain some benefit from one of the game's many companions that Zagreus steadily builds his bond with.

4 The Earth Defense Force Series

Earth Defense Force 5 - Gameplay

If Warhammer 40k can make controlling entire armies work exceedingly easy on a tabletop format, then it should also be possible to make Earth Defense Force work in a tabletop format as well.

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This longstanding pillar of campy Starship Troopers-esque goodness is a favorite game series for many, whether it's for the wackiness of the games themselves or for the love of the gameplay loop of the titles. If it was ever adapted into a tabletop format, the main draw of the game would need to be surviving as long as possible or until a certain threshold more than it would be able 'total victory', as the levels in these games almost exclusively have objectives based around forcing the enemy to retreat. Still, just thinking about what a board game developer could do with the hundreds of weapons, monsters, and levels across all these games is enough to warrant wanting a board game adaptation of it.

3 Loop Hero

Loop Hero - Trailer Showing Knight Class Walking Forward On A Loop That's Building Itself

Loop Hero is another one of those games that seems like it was almost designed with a future board game adaptation in mind. The in-game mechanics can almost directly transfer to a board game mechanics 1 to 1, with the exception of the auto-battling aspect of the game.

Whether it's the placeable titles, the town area players steadily upgrade, the gear they'll unlock through subsequent loops, or the boss fights, all of it would be pretty easy to figure out a board game equivalent for. The only real drawback of the game would be figuring out how to include multiple players into this conceptual gameplay loop, as Loop Hero is a single-player game by design.

2 Moonlighter

Moonlighter - Image Of Main Character In Bed Holding A Sword Next To Image Of Him Outside Of Dungeon Entrance

While this list already features a couple of roguelikes on it, not including Moonlighter seems silly given how well its shopkeeping by day, dungeon-crawling by night gameplay loop would work in a board game format.

In Moonlighter, players manage their store by day that sells all sorts of knick-knacks, materials, and weapons gathered from the nearby dungeons. Then, at night, the player character named Will heads into those dungeons himself to slowly clear more and more of them each night and gather more materials for his shop the next day.

1 Enter the Gungeon

Enter The Gungeon - Release Trailer Showing Some Of The Gungeoneers Walking Into The Gungeon

And finally, let's talk about Enter the Gungeon. Alongside games like Hollow Knight and Hades, Enter the Gungeon is on here primarily because its designs, world-building, and overall aesthetic would be a huge draw if they were adapted into physical board game pieces. So much so, in fact, that capturing a similar style with physical cards, dice, and more would easily create enough interest, in general, for people to buy this hypothetical board game adaptation.

And, with the wide variety of guns, character classes, potential bosses, and items players can experience with each run, there's more than enough material for a board game adaptation that would make every play session feel completely unique.

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