Yoru of Valorant remains a monster in stealth. This Duelist Agent capitalizes on tearing spacetime itself to engage enemies in multiple spaces at once. Thanks to his straightforward toolkit, Valorant Agent Yoru favors players with a knack for speed and aggression - with his teleportation abilities loving the offensive approach.

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At the right hands, Yoru can wreck engagements with unexpected setups and hit-and-run tactics. However, despite his accessible toolkit, mastering Yoru’s abilities can take time for beginner players when used without a handy reference. Thankfully, Yoru’s toolkit can help players score easy kills when studied correctly.

10 Teleport For The Perfect Recon

Yoru preparing to teleport

Thanks to his mobile toolkit, Yoru remains one of the most efficient recon Agents in the game. And being a Duelist, Yoru can outpace opponents he catches off guard during his many skirmishes.

At its core, players may want Yoru to combine Gatecrash and Dimensional Rift in order to do reconnaissance in areas quickly.

When spotted, Yoru can quickly teleport back into a stationary portal for a quick exit. Alternatively, Yoru can deliberately stumble upon a noticeable area to lure opponents in for an ambush.

9 Attempting To Outplay Is Almost Always Bad

Yoru with a knife

Given a gameplay loop that relies on both fast-paced action and strategic ability usage, Yoru’s kit that relies heavily on deception can become outright predictable on the get-go. With teleportation abilities and fake footsteps, enemies may be able to see through Yoru’s plays immediately. This is especially obvious if a Yoru player wants to try taking on an extremely aggressive approach.

As such, players shouldn’t attempt to go gung-ho and teleport straight into the enemy’s base on the get-go. Rather, better Yoru plays involve using his kit to assist a teammate or two on a push or on defense. That way, Yoru’s deceptive plays have room to pan out as enemies are busy focusing on the abilities of Yoru’s companions.

8 Go For The Reactive Playstyle

Yoru preparing Gatecrash

Despite the temptation for long-term setups, Yoru’s kit is extremely deadly when properly used in heated confrontations. Remember, players can spot a Yoru luring them into a trap because that’s what they’re expecting during a push. However, a Yoru dropping a teleport on the spot can catch enemies off-guard and not give them enough time to process a counter-attack.

As such, Yoru players should focus on disruption tactics. These include constantly being nimble, never staying in a single location, and trying to outflank roamers into deadly 1v1 duels.

7 Get Wary Of Fakeout For Distractions

Yoru using Fakeout

With Fakeout (C), Yoru can deploy an echo that mimics his footsteps. Theoretically, Fakeout messes with the core sound mechanics in the games. A well-placed Fakeout can lure opponents into a flank, and a well-timed Fakeout can create a fake rush for the team’s advantage.

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However, realistically speaking, Fakeout also poses a huge disadvantage to Yoru’s toolkit. For a steep 100 Creds cost, Fakeout needs precise planning to pull off. And with enemies knowing Yoru opposing team, footsteps in popular roaming areas will almost always declare Yoru’s presence.

6 Blindside Becomes A Handy Flashbang

Yoru readying a Blindside

At its core, Blindside (Q) functions exactly like a flashbang but with a twist. When thrown, the Blindside fragment triggers upon hitting a hard surface. If this happens, the flash lasts for a solid 1.5 seconds before restoring vision.

Theoretically, Blindside is easily one of the strongest flashbangs in the game. Despite its damage potential, players should consider using this as a distraction. In engagements, Yoru can bounce this off walls quickly to distract the enemy enough for the team to finish them. However, Yoru should mix up his plays with Blindside as enemies can dodge the projectile once Yoru’s throws become predictable.

5 Gatecrash Is A Loud Gamechanger

Yoru ending a teleport

Yoru relies on good ol’ Gatecrash (E) as his signature ability. When used, Yoru can send a rift tether forward or in place. And when activated, Yoru teleports to the location where he originally sent his tether. At first glance, Gatecrash is a great way to crash the enemy’s party near their spawn point, right? However, the loud trigger sound of Gatecrash can tell the enemy team exactly where Yoru is.

Interestingly, Yoru can use Gatecrash in deceiving ways as well. For instance, Yoru can drop the Spike on spawn and position a teleport to a favored site. That way, the team can lure opponents out and Yoru can teleport back in. As a defender, Yoru can position a teleporter on both sites to keep opponents distracted. Mid-fight, Yoru can escape tricky situations by flashing an opponent and teleporting afterward. That way, opponents can’t determine where Yoru went in the process.

4 Dimensional Drift Capitalizes On Stealth

Yoru wearing a Mask

With Dimensional Drift (X), Yoru’s Ultimate ability will have him wear his iconic mask and send him into his dimension. In this state, enemies can’t see and affect Yoru. However, getting close enough will have Yoru’s footsteps heard by those around him. At its core, Yoru’s 9-second partial invulnerability can help him bypass obstacles such as Cypher and Sova’s gadgets. And theoretically, Dimensional Rift can help Yoru spoil an enemy’s push by dropping behind them.

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Alternatively, Yoru can use Dimensional Drift for the perfect recon. Thanks to its invisibility, Yoru can get behind enemy lines and check camping zones for any potential pushes or defensive plays. In these situations, Yoru might want to get in a safe corner to provide support in the case of confrontations.

3 Teleportation Angle Matters

Preparing to teleport from an angle

If possible, Yoru should always put himself at an angle parallel to his chosen teleportation spot. That way, he won’t have to waste time turning around before being able to run away. Remember, using Gatecrash produces a sound cue. Even if Yoru escapes, that split-second of having to turn around can give opponents more than enough time to chase him.

Instead, Yoru should always assess the right angles and locations to place Gatecrash. It’s advisable for him to avoid walls that enemy abilities can pass through. Rather, a corner becomes an ideal spot for a Gatecrash so Yoru can see a lot of vantage points upon his return.

2 Fakeout During Firefights For The Finish

Yoru attacking from behind

While it’s tempting to use Fakeout to attempt a setup, players aware of Yoru’s skillset can easily see through this play. Instead, players might want to use Fakeout during a heated firefight - particularly in clutch. When cornered, Yoru can use Fakeout to fake an exit. Chances are, the enemy will take the bait and lead themselves straight to doom.

Unlike pre-battle setups, Yoru can lure opponents into a false sense of security during firefights. Realistically speaking, any other player would want to retreat when cornered. Players who forget that they’re facing Yoru can fall for this assumption, and Yoru can punish them severely.

1 Maximize Fakeout For The Defuse

Yoru firing from the enemy's flank

Building upon the premise of using Fakeout in heated moments, a great Fakeout setup is during defuse situations. Before Yoru’s team heads for the defuse, Yoru might want to deliberate a Fakeout close to the wall. That way, the opposing team will likely rush in for the defense while the site becomes less defended.

Theoretically, this should buy Yoru’s team more than enough time to catch the defenders by surprise. Alternatively, in more open sites, Yoru can deliberately “try to Fakeout” to lure opponents to his suspected position - only to surprise them with a Blindside.

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