For how much Far Cry has managed to evolve as a franchise over the last several years, there are a number of game design commonalities that have persisted throughout each installment. While the intention is likely to give structure to the open-world environments within any given Far Cry game, fans of the series can't help but notice how often open-world content like collectibles and radio towers tend to get used. Although, Ubisoft is apparently aware of its overuse of radio towers.

Often times, a greater amount of emphasis tends to get placed on the atmosphere and aesthetic of Far Cry's open-worlds instead of the actual content for players to do. Far Cry 6, in particular, is lush with detail and breathtaking visuals, but in terms of design, the game hasn't done much to improve upon the Far Cry formula. With some fans even saying that Halo Infinite is a better Far Cry game by comparison. Though, it seems Ubisoft has used its most repetitive game design element to make fun of itself.

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The official Ubisoft TikTok account posted a video of Dani Rojas from Far Cry 6 doing a TikTok dance to Major Bag Alert by Damickey Lillard with the caption "us when we discovered the concept of radio towers." It's a nice piece of self-awareness that draws attention to Ubisoft's frequent use of radio towers in Far Cry games.

Radio towers and other similar locations, often get criticized the most when it comes to open-world Ubisoft games, considering how frequently they appear. Games like Watch Dogs and Assassin's Creed both feature radio tower-esque locations, such as synchronization points in Assassin's Creed, which serve as a means of unlocking item locations and points of interest on the open-world map.

The radio towers have often criticized by fans of Far Cry due to the abnormally high frequency within a number of Far Cry titles. In fairness, radio towers did not make any sort of appearance within Far Cry 5, but the point is that given how many radio towers there tend to be in Far Cry games, the content itself doesn't feel as interesting or exciting the seventh or eighth time the player has to do it.

In any case, it's at least nice to see that Ubisoft is aware of the criticisms that players have of the open-world content in Far Cry. However, for how monotonous the radio towers might be for some players, at least there's a substantial award for doing them. In Far Cry 3 and Far Cry 4, gun stores unlock certain weapons for free after successfully liberating a radio tower.

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