Ubisoft's games are mostly admired for their gameplay and characters, as opposed to their overarching stories. However, this shouldn't suggest that these developers haven't had some extremely compelling and intriguing plots in their games before, as they most certainly have, while also proving they are more than capable of making a memorable ending to finish things off when they want to. In order for an ending to be considered "good", it needs to provide a satisfying conclusion to everything the game has been leading up to from the beginning.

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When it comes to Ubisoft, this can be a little easier said than done, considering that many of their games lean into the open-world genre, which can sometimes be hard to write an ending for considering they aren't as closely linked to the main narrative as linear games are. As mentioned before though, this hasn't stopped Ubisoft from inserting some fantastic ending sequences into their games, and today, this list is going to break down the very best to see which is the most memorable, impactful and iconic of them all.

7 Ghost Recon Breakpoint

Nomad Wonders Where It All Went Wrong With Walker During His Final Moments

Cole Walker dying while sitting by a box
Ghost Recon: Breakpoint

Platform(s)
PC , PS4 , Xbox One , Stadia
Released
October 4, 2019
Developer(s)
Ubisoft Paris
Genre(s)
Shooter

At the centre of Ghost Recon Breakpoint's story is Cole Walker, a grizzled soldier who has big and ambitious dreams of turning the world into a "Wonderland", as he likes to call it. On the surface, the idea of living in a world free from war and suffering sounds great, but Cole goes to some extreme lengths to try and pull this off, and gets more than enough blood on his hands in the process. After desperately trying to hunt him down and intercept his mission, players finally take down for good Cole at the end of Ghost Recon Breakpoint, leading to an emotional flashback scene.

In this cinematic, Cole can be seen in high spirits discussing the idea of the Wonderland, and how he would like to talk about it with the Nomad more someday. When it switches back to the present, Nomad starts questioning where everything went wrong for Cole, and why it had to end this way. This ending hits so hard since Cole was once depicted as being a genuinely well-intentioned and good-hearted soldier, so it makes for a bittersweet ending which really tugs at the heartstrings.

6 Far Cry 4

Far Cry 4's Endings Make Players Question Whether Pagan Min Was All That Bad After All

Sabal standing over prisoners with bags on their heads
Far Cry 4

Platform(s)
PS4 , PS3 , Xbox One , Xbox 360 , PC
Released
November 18, 2014
Developer(s)
Ubisoft Montreal
Genre(s)
FPS , Open-World

When not counting the secret ending at the beginning of the game, Far Cry 4 has two official endings players can achieve depending on who they side with throughout the game; Amita or Sabal. During the two's power struggle over who will lead the Golden Path, the player has the opportunity to tip the scales in one direction or the other, and while they might both seem like beacons of hope at first, it soon becomes clear that maybe they're not much better than Pagan Min after all.

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In Sabal's ending, his obsession with restoring Kyrat back to its traditional roots turns him into a religious fanatic, executing anyone who dares to oppose him and keeping the country poor in order to push people closer to god. On the other hand, if players side with Amita, she will decide to turn all of Kyrat into a drug state, forcing her people to work on the fields and even conscripting children to fight in the army. Both endings are quite memorable since they imply that, as much as we may want to take down the big bad villain to save the day in a game, there's no guarantee it will leave the world in any more of a better state once they're gone.

5 Prince Of Persia: The Two Thrones

The Prince's Final Speech About The Nature Of Time Has Gone On To Become Iconic

The Prince ad Farah looking out at the sky with birds flying by
Prince of Persia: The Two Thrones

Platform(s)
PC , PS2 , GameCube , Xbox (Original) , PSP , Wii , PS3
Released
December 1, 2005
Developer(s)
Ubisoft Montreal , Ubisoft Casablanca
Genre(s)
Action-Adventure

Prince of Persia: The Two Thrones is the final game in Sands of Time trilogy, and though some fans were worried about how Ubisoft would handle the Prince's final scenes, thankfully, they did him justice at the end of this excellent entry in the series. Although the evil and malicious Vizier is technically the main villain of the game, the biggest hurdle the Prince must overcome on his journey is the corruption of the Dark Prince, which is slowly taking over his mind, and straining his personal relationships.

After one final epic struggle with his inner demons, the Prince is finally woken up by Farah. Upon realizing the conflict has finally come to an end, Farah decides to ask the Prince one final question; how did he ever really know her name? In response, the Prince gives a now-iconic speech about how time flows not like a river in one single direction, but more like a storm which is constantly fluctuating on the go. Not only is it a fitting way to end the trilogy, but it also links right back into the beginning of Sands of Time, which makes it a real treat for longtime fans of the series.

4 Rayman 3: Hoodlum Havoc

Rayman 3's Charming Ending Leans Into The Goofier Side Of The Universe

Rayman sleeping next to Globox
Rayman 3: Hoodlum Havoc

Platform(s)
Nintendo GameCube , PC , PS2 , Xbox (Original)
Released
March 2, 2003
Developer(s)
Ubisoft Shanghai , Ubisoft , Gameloft
Genre(s)
Platformer

Lums in Rayman are small bug-like creatures who fly around the world and, for the most part, are completely harmless, but once a Black Lum by the name of Andre starts corrupting the others and causing chaos, it's up to Rayman and Globox to save the day. After a long and arduous adventure, the two friends finally manage to turn Andre back into a Red Lum to stop him from taking over the world, but as they proceed to have a well-deserved nap to end things off, a flashback suddenly plays that reveals something very unexpected.

It turns out that it was actually Rayman all along who was responsible for turning Andre into a Red Lum, after his hands decided to scare the Lum by creating shadow puppets while Rayman was dozing off. It's an incredibly surprising twist which leans heavily into the jovial and goofier side of the series, and it's a clever way to show that although Rayman can be clumsy at the best of times, he's still more than willing to rectify his own mistakes, even if he's not aware of it.

3 Assassin's Creed Brotherhood

An Unexpected Betrayal Makes Assassin's Creed Brotherhood's Ending Memorable

Desmond stabbing Lucy while holding the Apple of Eden
Assassin's Creed: Brotherhood

Platform(s)
PS3 , PS4 , Xbox 360 , Xbox One , macOS , Switch
Released
November 16, 2010
Developer(s)
Ubisoft
Genre(s)
Action , Adventure

In an effort to try and stop the Templars from hatching up yet another evil scheme, Desmond is forced to re-live the memories of his ancestor, Ezio Auditore, in an attempt to get his hands on the Apple of Eden. Throughout Assassin's Creed Brotherhood though, there are small hints which indicate not everything is as it seems, especially in the present timeline. At the end of the game, Desmond and his friends are about to uncover the Apple's secrets, but just as Desmond places his hand on the ancient artifact, the whole room freezes, and an otherworldly being named Juno appears out of nowhere.

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Juno, who reveals Lucy was a spy all along, controls Desmond's body and forces him to stab his companion in the chest, causing her to die, and him to fall into a coma. Though there are subtle references that Lucy wasn't who she seemed sprinkled across the story, this was still a shocking finale which is made all the more ironic since it was Lucy who even recruited Desmond to go on this grand adventure in the first place. Despite this whole cinematic being no more than 5 minutes, it has remained one of the most memorable Assassin's Creed endings for how surprising it is, along with how much it impacts the series going forward.

2 Far Cry 5

Joseph Seed's Doomsday Prophecies Start To Become A Reality

far cry 5 resist ending nuke
Far Cry 5

Platform(s)
PS4 , Xbox One , PC , Stadia
Released
March 27, 2018
Developer(s)
Ubisoft Montreal , Ubisoft Toronto
Genre(s)
FPS , Open-World

Far Cry 5 without a doubt has one of the most unexpected and bizarre endings ever seen in a video game. For much of the story, players are led to believe Joseph Seed is nothing but a madman with a troubling god complex, and while part of this is true, by the end, it's revealed a lot of what he was saying wasn't all completely false. The "Doomsday" that Joseph prophecises becomes a reality once a nuclear explosion goes off in the background, wiping out all of Hope County and everyone in it, except for Joseph and the Deputy.

After the explosion, players find themselves in a dark and dirty bunker with none other than Joseph, who says the Deputy will now become part of his new family. The Far Cry games have always been renowned for their compelling villains, but Ubisoft really went above and beyond with this game to make Joseph Seed as fascinating of a character as possible, since players will think about him in a different light after witnessing this jaw-dropping ending scene which blew everyone away when they first saw it.

1 Assassin's Creed Revelations

Ezio Stepping Away From The Apple Is A Symbolic Message About The Assassin And Templar Conflict

Assassin's Creed Revelations Ending
Assassin's Creed Revelations

Platform(s)
PS4 , PS3 , Xbox One , Xbox 360 , Switch , PC
Released
November 15, 2011
Developer(s)
Ubisoft Montreal
Genre(s)
Action , Open-World

In Assassin's Creed Revelations, Ezio embarks on one final adventure to try and find a secret library which was occupied by the legendary assassin, Altair. However, after many trials and tribulations, Ezio finally gets the opportunity to enter the mysterious room, only to find a skeleton of Altair, and his sealed away Apple of Eden. Upon realizing that Altair's obsession with seeking knowledge came at the cost of his own life, Ezio not only steps away from the Apple, but in a shocking twist, he even starts talking to Desmond directly.

Ezio assures Desmond he will be able to find the answers that he himself could not, prompting Ezio to retire from the Assassin's after having "Seen enough for one life". The constant struggle for power between the Assassins and Templars has taken the lives of thousands, including innocents, all for the sake of uncovering the Apple's secrets and understanding the mysteries of the universe, so seeing someone willingly step away from this is pretty symbolic and meaningful. Some fans have even seen it as a clever allegory to the Book of Genesis and how humanity's endless desire for knowledge can become their ultimate downfall, which adds even more intrigue to this incredible sequence.

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