Table of contents

The Sims 4: Eco Lifestyle encourages Sims to band together to strengthen their environment and protect their ecosystem from pollution. Different areas will have Eco Footprints that reflect the types of landscaping, buildings, and materials used throughout the world. Neighborhoods with lousy air quality give Sims negative moodlets and the world a grungy look, but this can be changed through Neighborhood Action Plans or N.A.P.s.

N.A.P.s support community involvement, green living, and discipline when it comes to protecting the environment. Of course, there are good and bad consequences when it comes to N.A.P.s depending on if Sims stay true to them, but they have a distinct effect on the overworld and Sim behavior. Here is everything players need to know about Neighborhood Action Plans in The Sims 4: Eco Lifestyle.

RELATED: The Sims 4: Eco Lifestyle Complete Guide

What are Neighborhood Action Plans

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N.A.P.s are community-voted rules and regulations that apply to each neighborhood in a world that either positively or negatively affect the Eco Footprint. These are set into place every Monday after the voting period ends.

Sims can vote on a particular N.A.P. from Friday at 8 AM till Monday at 6 PM. Voting is done using Influence Points, earned as Sims complete certain actions, such as friendly interactions, discussing the environment, recycling, and more. To vote, click on a mailbox or use a Community Voting Board. Sims can vote on more than one N.A.P., but the one with the most votes at the end of Monday will be put into place starting immediately.

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Some N.A.P.s have dedicated Sims called Civic Inspectors that check to see if the rules are being followed every week. There are certain N.A.P.s that, if not followed, can increase a household's bills or charge Sims a fine. If Sims want to get rid of a particular action plan, they can submit a repeal and must have it signed by 5 Sims to remove it from the neighborhood.

Players can turn NPC voting on and off or disable Neighborhood Action Plans entirely from the Setting Menu.

List of all Neighborhood Action Plans

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Neighborhood Action Plan

Effects

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Back to the Old Days

  • Reading books and playing non-electronic games will earn Sims Influence Points
  • Sims get fined 25 Simoleons for using electronics, drinking juice, and woohooing
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Clean Energy Production

  • Sims who own Solar Panels, Wind Turbines, and Dew Collectors earn Influence Points
  • Sims who don't have eco equipment will have higher bills
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Eco-Friendly Appliances

  • Handiness Skill gets a boost, and repairing objects earns Sims Influence Points
  • Sims with appliances that don't have eco-friendly upgrades have higher bills
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Foodies Unite!

  • Sims earn Influence Points while cooking
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Free Love

  • Sims are more likely to flirt with other Sims, and they don't get jealous regardless of relationship status
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Fun-Loving Gaming Community

  • Sims earn Influence Points while playing games and performing comedy or mischief.
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Green Gardening

  • Sims who garden, own bee boxes or insect farms earn Influence Points
  • Sims who don't garden or perform eco-friendly have higher bills
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Green Initiatives

  • Over time, greenery will spawn in the neighborhood, trash will disappear, and bills will increase to account for cleaner living.

*Only available in Evergreen Harbor

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Juice Community

  • Sims who learn Juice Fizzing and Mixology earn Influence Points
  • Townies receive the Juiced Up moodlet
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Modern Development

*Only available in Evergreen Harbor

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Power Conservation

  • Sims must conserve power, or they will incur a daily fine
  • Every Thursday from 9 AM-9 PM, electricity will turn off unless Sims have a power surplus from Solar Panels and Wind Turbines
  • Power bills are lowered
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Promote Creative Arts

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Rock You Body (and Mind)

  • Sims who practice Fitness and Wellness earn Influence Points
  • Showing and bathing earns Influence Points
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Roughhousing Encouraged

  • Townies will start fights randomly
  • Sims earn Influence Points from mean social interactions
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Self-Sufficiency

  • Sims who garden, fish, repair items, or practice herbalism will earn Influence Points
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Sharing is Caring

  • Sims will steal objects more often without consequences
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Support the Performing Arts

  • Sims who play instruments, dance, sing, and act will earn Influence Points
  • Entertainers, Actors, and Actresses will earn a pay raise
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Tech Support

  • Sims who work on Programming, Rocket Science, and Robotics earn Influence Points
  • Techy careers earn a pay raise
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Upcycling Initiative

  • Sims who use Recyclers and Fabricators earn Influence Points
  • Sims who don't have upcycling equipment have higher bills
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Water Conservation

  • Sims must conserve water, or they will incur a daily fine
  • Every Wednesday from 9 AM-9 PM, water will turn off unless Sims have a water surplus from Dew Collectors
  • Power bills are lowered
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We Wear Bags

  • Townies will wear paper bags

The Sims 4: Eco Lifestyle is available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S.