Highlights

  • The Outer Worlds 2 should bring back Science Weapons to add unique and interesting elements to gameplay.
  • Science Weapons in The Outer Worlds set the game apart from other RPGs and can be further expanded upon in the sequel.
  • The potential for new Science Weapons in The Outer Worlds 2 could make the game a standout in the sci-fi RPG genre.

The Outer Worlds 2 could get a lot of mileage out of one of the first game's best gimmicks in the form of Science Weapons. In order for The Outer Worlds 2 to fully embrace the original, it should emphasize the details that made it unique. Science Weapons were one of many features that made the game feel different from any of the other open-world RPGs on the market. Even better, there is still more ground to cover with the idea. Bringing back Science Weapons could bring a lot of interesting ideas to The Outer Worlds 2.

At first glance, the satirical approach of The Outer Worlds is one of its most notable qualities. After all, the game takes place in a universe where practically everything is owned by a small group of massive corporations, with their power taken to ludicrous degrees. While that certainly comes through in the game's writing and world-building, the mechanics of the game also deserve a fair bit of spotlight. From gear modifications to the way that different damage types function, there are a lot of details to balance for players' builds. The Outer Worlds 2 has a lot to potentially work off of for its own design.

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The Outer Worlds 2 is at an Interesting Crossroads Regarding Its Tone

With The Outer Worlds 2 leaving the corporate-run colony of Halcyon behind, the long-awaited sequel may benefit from a rethink of its overall tone.

The Outer Worlds' Science Weapons Could Grow Further In the Sequel

The Outer Worlds' Science Weapons Were Incredible Finds

While players have many opportunities to mod their gear in The Outer Worlds, the most interesting weapons that they find will be the Science Weapons. Science Weapons each have unique effects that no other weapon in the game can replicate, even with mods. These unusual abilities give each of them a niche that lets them be worked into their own strategies. The list of Science Weapons that can be found in The Outer Worlds includes:

  • Gloop Gun
  • Mandibular Rearranger
  • Mind Control Ray
  • Prismatic Hammer
  • Shrink Ray
  • Employee Benefits (DLC)
  • Special Delivery (DLC)
  • Spectrum Gatling (DLC)
  • The Needler (DLC)
  • The P.E.T. (DLC)

Science Weapons' Unusual Effects Helped Set The Outer Worlds Apart

Further embracing Science Weapons would be an excellent move to make sure that The Outer Worlds stands out as a franchise. Items such as the Gloop Gun, which shocks and levitates targets, and the Spectrum Gatling, which changes damage types with each shot, add some extra flair to fights whenever they're used. After all, science fiction has the freedom to go beyond the norm when it comes to weaponry. The Outer Worlds' Science Weapons were a perfect example of this, especially with how they can mix up combat. If anything, The Outer Worlds 2 should do more to embrace the creativity of Science Weapons.

The Outer Worlds 2 Can Focus More on Science Weapons

The Outer Worlds 2 can develop even more interesting designs and effects for new Science Weapons. In order to make The Outer Worlds 2 bigger than the first, it needs to expand on what worked, and Science Weapons were a perfect example of that. In the sequel, the developers could experiment with even more absurd abilities. For example, the game could include a gun that shoots time anomalies to slow enemies in an area or a sword that teleports the user with every swing. The Outer Worlds 2 could be a breakout sci-fi RPG if it takes another step forward with its Science Weapons.

Science Weapons could be made into a true selling point for The Outer Worlds 2. The unusual properties of these weapons would provide the perfect opportunity for The Outer Worlds 2 to get silly. Not only that, but it could make the gameplay a lot more exciting while also letting the developers show off their creativity. The first game had a great idea with Science Weapons, but there's still room for improvement. Science Weapons could easily be turned into one of the most fun aspects of The Outer Worlds 2.