Naughty Dog has released Patch 1.0.2.0 for the PC port of The Last of Us Part 1, fixing even more bugs from the original release. PC gamers had waited a decade to get their hands on The Last of Us, but so far the experience has been far away from the expected quality.

The release of The Last of Us Part 1 on PC has been anything but smooth, with players reporting a wide range of issues plaguing the long-awaited title. With hour-long loading times, poor frame rates, and absurd glitches, it's hard to see a light at the end of the tunnel for Naughty Dog. One glitch for The Last of Us on PC even turned Bill's home into a rave, which is an extremely odd experience for new, unexpecting players to discover.

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The newest patch notes for The Last of Us Part 1 were posted to the official Naughty Dog website, and promise a host of fixes to the game which remains a mess on the platform. Another patch for the PC version of The Last of Us was released a few days ago, but it appears that there's still a long way to go until it's of the standard expected upon release. This newer update notably updates texture streaming to reduce CPU usage, which was one of the bigger complaints of the port. The degree to which the 1.0.2.0 fixes are effective will only become apparent as players test the update in the coming days.

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The current state of The Last of Us on PC is unfortunate, however there were signs that it wasn't entirely smooth sailing during development. The port was handled by Iron Galaxy, a studio best known for Batman: Arkham Knight's disastrous PC port back in 2015. As well as this, The Last of Us on PC was delayed in early February to give the game a few more weeks in development. In hindsight, it seems like this delay was an attempt to avoid disaster, a move that hasn't worked out for the studio. There can only be speculation about the state the game would have been released in, had it stuck to its original March 3 release date.

The bad press comes at a bad time for The Last of Us. The franchise had built up mainstream goodwill with the success of HBO's TV adaptation, and it's a needless stain on the series' reputation after such a period of excitement. Despite it all, The Last of Us is still getting a Season 2, and for many the woes of the PC port won't be enough to deter their excitement. In the meantime, Naughty Dog remains tight-lipped about the potential of a Last of Us Part 3, and it's assumed that the developer will look into fixing the PC port of the original before discussing any future plans further.

The Last of Us 1.0.2.0 Patch Notes

  • Fixed a crash that may occur while quickly swapping between character skin thumbnails
  • Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
  • Fixed one known crash that would happen randomly during gameplay
  • Updated texture streaming to reduce CPU usage
  • Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
  • Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
  • Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
  • Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
  • Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
  • Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
  • Fixed an issue where certain artifacts and weapon skins textures may not properly render
  • Fixed an issue with the tutorial’s user interface not displaying correctly
  • Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
  • Increased active loading to reduce load times on gameplay progression
  • Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
  • [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
  • [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
  • [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
  • [The Outskirts] Fixed a gap in geometry visible during gameplay
  • [The Suburbs] Fixed an issue where animations may fail to load during gameplay
  • [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
  • [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
  • [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
  • [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

Left Behind Standalone

  • Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
  • Fixed a crash that may occur while following Riley in the mall
  • Improved level of detail in the Halloween store
  • Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
  • Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
  • Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input

Accessibility

  • Fixed an issue where the Screen Magnifier may fail to work
  • Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model

Localization

  • [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
  • [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
  • [SWEDISH] Added missing text-to-speech in menus
  • [SWEDISH] Corrected language on crash window

AMD

  • Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck

  • Fixed an issue where PSO Caching may freeze at 50% completion
  • Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
  • Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
  • Adjusted positioning of the Weapon and Health HUD elements

Epic Games Store Version

  • Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements
  • Fixed an issue where the sky may render black

The Last of Us Part 1 is available now on PC and PS5.

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Source: Naughty Dog