Highlights
- Super Mario RPG features a diverse cast of supporting party members, including classic Mario characters and original characters like Mallow and Geno.
- Players can choose two companions to join Mario in battle, creating a balanced party based on each companion's strengths.
- Each companion has unique skills and abilities, such as Mallow's lightning and ice magic attacks, Geno's powerful Geno Whirl skill, Bowser's tank-like attributes, and Peach's healing moves.
Mario's journey to repair Star Road and defeat the invading Smithy Gang in Super Mario RPG is a task greater than the plumber alone can tackle. Luckily, Super Mario RPG features a cast of supporting party members that will aid Mario in combat and provide the hero with the skills necessary to reclaim the Mushroom Kingdom from Smithy. These party members include both classic Mario characters like Peach and Bowser but also feature Super Mario RPG original characters like Mallow and the fan-favorite Geno.
The party of playable characters in Super Mario RPG is made up of three members at a time, with Mario being a requirement. This means that players will get to choose two of the four companions to fill the other spots in the active party at any given time, though all party members will get experience from battles. As such, it's important to create a balanced party around the strengths of each of these companions, and the addition of Triple Moves as a new feature in this Super Mario RPG remake means choosing the right party setup is even more important.
All Companions Who Join Mario in Super Mario RPG
Mallow
The first companion Mario encounters on his journey in Super Mario RPG is Mallow after he agrees to help Mallow retrieve his stolen Frog Coin from Croco. While Mallow might look like a cloud, he claims to be a frog and fills the mage archetype by utilizing the power of Lightning and Ice magic attacks in addition to healing abilities to keep the party in good health.
Skill | Level | FP | Power | Effect |
---|---|---|---|---|
Thunderbolt | Innate | 2 | 15 | Cast a Thunderbolt at all enemies |
HP Rain | 3 | 2 | 10 | Heal an ally's HP |
Thought Peek | 6 | 1 | 0 | See an enemy's current HP |
Shocker | 10 | 8 | 60 | Deals high Lightning damage to one enemy |
Snowy | 14 | 12 | 40 | Summon a snowman to damage all enemies |
Star Rain | 18 | 14 | 55 | Summon a star that crushes all enemies |
Geno
Geno is an inhabitant of Star Road who possesses a doll to help Mario collect the Star Pieces necessary to mend the broken Star Road and is the second party member players will acquire, joining the group in their fight against the early-game boss Bowyer. This companion is notable for his high attack and speed, as well as for having one of the best skills in the game in Geno Whirl.
Skill | Level | FP | Power | Effect |
---|---|---|---|---|
Geno Beam | Innate | 3 | 40 | Fire a beam at an enemy |
Geno Boost | 8 | 4 | 0 | Increases attack power by 50% |
Geno Whirl | 11 | 8 | 45 | Attack one enemy with a disk of light |
Geno Blast | 14 | 12 | 50 | Fire a large beam that hits all enemies |
Geno Flash | 17 | 16 | 60 | Fire a ball of light at all enemies |
Bowser
Sometimes foes end up becoming friends when a greater threat emerges, and Bowser does just that, teaming up with Mario to help defeat Smithy and reclaim his castle. Bowser acts as the party's tank with high HP and physical attack stats, but low magic and speed stats.
Skill | Level | FP | Power | Effect |
---|---|---|---|---|
Terrorize | Innate | 6 | 10 | Attack and inflict enemies with Fear |
Poison Gas | 12 | 10 | 20 | Poisons all enemies |
Crusher | 15 | 12 | 60 | Summons a jagged rock to damage an enemy |
Bowser Crush | 18 | 15 | 58 | Stomp on all enemies |
Peach
Even Princess Peach herself aids Mario as a party member in Super Mario RPG. She is the last to join the party after being rescued from Booster but ends up being a great healer for the party with a high magic stat and access to a range of healing moves.
Skill | Level | FP | Power | Effect |
---|---|---|---|---|
Therapy | Innate | 2 | 40 | Heal an ally's HP |
Group Hug | Innate | 4 | 30 | Heal all allies' HP |
Sleepy Time | 11 | 4 | 0 | Inflicts Sleep |
Come Back | 13 | 2 | 0 | Revives an ally |
Mute | 13 | 3 | 0 | Inflicts Mute |
Psych Bomb | 18 | 15 | 60 | Damage all enemies with bombs |