Highlights

  • Marvel's Avengers failed to live up to the hype and serves as an example of what superhero games shouldn't be, providing important lessons for Suicide Squad: Kill the Justice League.
  • Suicide Squad: Kill the Justice League should prioritize a strong story and engaging characters to ensure a successful single-player experience, while incorporating four-player co-op as a potential addition.
  • The game needs to avoid the pitfalls of a dull endgame by providing varied and rewarding content for players to explore after completing the main story, including new bosses, map areas, side activities, and collectibles. Careful monetization is also crucial, ensuring fair pricing for in-game skins and avoiding controversies.

Superhero video games are having a bit of a renaissance right now. While superhero games have been around for decades, truly great titles have been pretty few and far between. That changed with Rocksteady's Batman: Arkham series, which broke new ground for the entire superhero gaming genre back in 2009, and in turn kicked Marvel into gear and led to Insomniac's Spider-Man series, which now carries that same torch. But it hasn't all been sunshine and rainbows for the superhero video game genre since Arkham Asylum, with Marvel's Avengers being a clear disappointment, and a game that Suicide Squad: Kill the Justice League needs to study carefully.

By all accounts, Marvel's Avengers wasn't a great game. Coming hot off the heels of Marvel's Spider-Man, Marvel's Avengers failed to live up to the hype, and its attempt to cash in on the live-service market but its unwillingness to embrace it fully left the game feeling half-baked, confused, and a tad greedy. Marvel's Avengers now acts as the perfect example of what superhero games shouldn't be, and it's imperative that Suicide Squad: Kill the Justice League learns the right lessons from it.

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Suicide Squad: Kill The Justice League Pre-Order Bonuses Explained

Suicide Squad: Kill the Justice League is set to release in just a few months' time now, and for eager fans, there are a handful of pre-order bonuses.

Suicide Squad: Kill the Justice League Needs to Learn the Right Lessons from Marvel's Avengers

Suicide Squad: Kill the Justice League Needs a Strong Story

Marvel's Avengers wasn't a terrible game, but it had some glaring issues, some of which could be found in the game's story mode. After the release of Marvel's Spider-Man in 2018, fans were expecting another excellent single-player adventure, albeit from the perspective of the entire Avengers team. However, Crystal Dynamics had other plans. While Marvel's Avengers still had a full single-player campaign, it relied a little too heavily on its multiplayer component to keep fans invested, as while its story was solid, it wasn't anything to really write home about.

For the last 14 years, Rocksteady has been a developer mostly known for its strict adherence to the single-player action/adventure genre, and its expansive story modes. Rocksteady is seemingly trying its hand at something new with Suicide Squad: Kill the Justice League, introducing four-player co-op, but while that could be a great addition, it shouldn't get in the way of the game's story content. Suicide Squad's story and characters should come first above all else.

Suicide Squad: Kill the Justice League Needs an Engaging Endgame

Another major issue with Marvel's Avengers' overreliance on multiplayer was its dull endgame. After beating the main story in Marvel's Avengers, players could only really complete the same handful of missions over and over again, slowly grinding to increase their character levels. A severe lack of variation and incentive is detrimental to a live-service game, and it's one of the biggest reasons behind Marvel's Avengers' downfall.

Suicide Squad can't fall into the same trap. After finishing the story in Suicide Squad: Kill the Justice League, there needs to be a plethora of new content for players to dive into. From new bosses to new map areas to new side activities to new collectibles, Suicide Squad needs to save some of its most rewarding moments for its endgame, otherwise, players are just going to drop off the moment the credits roll.

Suicide Squad: Kill the Justice League Needs to be Careful with its Monetization

Something that fans are very worried about with Suicide Squad: Kill the Justice League is its approach to monetization. A Battle Pass has already been confirmed, along with additional costumes for each playable character. While there's nothing necessarily wrong with letting eager players purchase in-game skins, they can't be as overpriced as the skins in Marvel's Avengers were. This is even more important following Warner Bros.' recent statements on increasing the amount of live-service content in its future games and following the Mortal Kombat 1 Fatality controversies.