Highlights

  • Suicide Squad: Kill the Justice League aims to give Metropolis, Superman's home, the spotlight in the DC gaming space, adding a new setting to the popular Arkhamverse franchise.
  • Rocksteady's expertise in creating immersive comic book worlds, as seen in the Batman: Arkham series, suggests that Kill the Justice League's version of Metropolis could be visually and mechanically captivating.
  • To make the game engaging, it is important for Rocksteady to create distinct districts in Metropolis, incorporate iconic landmarks into the action, and provide players with compelling reasons to explore the bustling city.

The world of DC Comics is home to a cornucopia of distinct locations, from Gotham City to Coast City. Few of these cities have made their way to the world of video games, however, with Batman's home of Gotham getting the most love over the years. Suicide Squad: Kill the Justice League looks to give the spotlight to the DC city that sits close to Gotham in terms of popularity, Superman's home of Metropolis. The bustling town may not be as pristine as it usually is thanks to Brainiac's invasion, but Suicide Squad: Kill the Justice League has a chance to stand out with this setting.

Developer Rocksteady is no stranger to creating comic book open worlds, as it did so masterfully with the Batman: Arkham series. Suicide Squad: Kill the Justice League not only sees the return of Rocksteady to the DC gaming space, but it's the first new entry in the Arkhamverse since Arkham Knight released in 2015. While Kill the Justice League has already gone through its fair share of controversy thanks to its live-service elements, it still has a chance to impress with its version of Metropolis. By using Arkham Knight's Gotham as a blueprint, Rocksteady could have another immersive game on its hands.

RELATED: Suicide Squad: Kill the Justice League May Have Trouble Balancing One Feature

Give Metropolis Distinct Districts

sunset overdrive suicide squad kill the justice league open-world traversal gameplay gotham knights

Real-world cities are characterized by their districts and boroughs, with each one carrying its own personality and charm. Rocksteady understood this when designing Arkham Knight's Gotham, making several sections of the city feel visually unique. Metropolis has been known to have its own boroughs in the comics, and it's essential Rocksteady makes each section feel distinct just as it did with Arkham Knight. If all of Metropolis looks and feels relatively the same, it'll be rather easy for players to get tired of moving through it no matter how frenetic Kill the Justice League's movement system is.

Make Metropolis' Landmarks Part Of The Action

Deadshot and The Flash from Suicide Squad: Kill the Justice League

Some of the most eye-catching sequences in Arkham Knight took place in or around iconic Gotham landmarks. From the Ace Chemicals building to the Gotham City Police Department, players were able to explore and interact with some of the comics' most important locations. Kill the Justice League has a handful of opportunities to do the same with Metropolis, adding to the immersion of the whole experience. The Daily Planet is an obvious choice for a building that could be at the center of Brainiac's invasion, and the Ace o' Clubs bar could make an appearance during battle as well.

Give Players Reasons To Explore

Suicide Squad Kill the Justice League Braniac

Arkham Knight's Gotham didn't just look pretty; it gave players a reason to glide around on Batman's cape and take to the streets in his Batmobile. From the infamous Riddler trophies to various side missions, the game's supplemental content helped Gotham feel alive. Rocksteady would be wise to take a similar approach with Kill the Justice League's Metropolis, as although it's been overrun by Brainiac's underlings, it's crucial that such a bustling city doesn't feel empty. Whether it's through collectibles or additional objectives, it would help players get lost in Metropolis in the best way.

Arkham Knight 's Gotham didn't just look pretty; it gave players a reason to glide around on Batman's cape and take to the streets in his Batmobile.

Suicide Squad: Kill the Justice League hasn't had the smoothest development since it was revealed, but the game's setting of Metropolis still shows some promise. Rocksteady has proven on multiple occasions that it's capable of crafting a visually and mechanically gripping world, and so far gameplay has shown that Metropolis could feature some of Arkham Knight's charm. Time will tell if Kill the Justice League's gameplay mechanics get in the way of what could be an otherwise immersive comic book setting.