Highlights

  • Players will have access to various resources and help in Suicide Squad: Kill the Justice League to combat the evil Justice League.
  • The game will feature familiar characters from the Arkhamverse, such as the Penguin, who provide weapon customization and support.
  • The game will incorporate elements similar to the Batmobile mechanics from Batman: Arkham Knight, with Gizmo's hovercraft offering similar combat capabilities.

Suicide Squad: Kill the Justice League is going to have a lot at players’ disposal and no amount of aid will be hyperbolic or unnecessary when players are up against an evil variation of the Justice League. Of course, it would be great to feel as if Harley Quinn, Deadshot, Captain Boomerang, and King Shark were selected from the available pool of incarcerated villains because they actually had a chance of succeeding on their own merit, but the Suicide Squad moniker typically suggests that they’re a throwaway group whom ARGUS can afford to have die. Still, ARGUS obviously wants to succeed, so having help from external sources in Metropolis is logical.

Reprising Nolan North’s Penguin in the Arkhamverse will be fantastic, for example, as he now manufactures anti-Metahuman weapons that can presumably take down a superhero. The Toyman was revealed in the second Suicide Squad Insider as an NPC players go to for weapon customization, and even Ivy is back as a child now who can create elemental weapons. Gizmo was revealed early in the game’s pre-release marketing, but it was only in this recent Insider where Suicide Squad: Kill the Justice League unveiled a flying combat vehicle reminiscent of Arkham Knight’s Batmobile while in Battle Mode.

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Suicide Squad: Kill the Justice League’s Ivy Must Tread Narrative Waters Carefully

Poison Ivy's death needs to matter in Suicide Squad: Kill the Justice League and perhaps even shape how the revived Ivy may turn out as a character.

Suicide Squad: Kill the Justice League Couldn’t Abandon Batmobile Mechanics Entirely

Batman: Arkham Knight’s Batmobile Thankfully Won’t Be Going to Waste

Arkham Knight’s Batmobile has always been mired in controversy due to players who didn’t enjoy its emphasis in Rocksteady’s most recent game. However, Arkham Knight needed something to truly stand out from previous Arkham games and the Batmobile had been teased endlessly in the series prior, so debuting it in traversal, racing, and combat felt like a great and immersive choice, especially now that players finally had a Gotham City to freely explore in Rocksteady’s trilogy.

The Batmobile offered unparalleled speed and power and even extended fully into storytelling efforts when players escorted NPCs and apprehended villains to the GCPD. Where the Batmobile’s controversy comes from, though, is its combat, particularly when confronted with Cobra drones and the infamous Cloudburst tank fight.

Batmobile combat in Battle Mode had players maneuver with a ton of control, strafing, and dashing while exchanging gunfire with unmanned drones.

Suicide Squad: Kill the Justice League’s Gizmo Vehicle Seems Unnecessary But Fun

Gizmo’s vehicles look like they operate similarly to the Batmobile’s Battle Mode function, at least in the bones of its design, besides the fact that it’s a hovercraft rather than an ordinary vehicle. This makes sense given the fact that a lot of Suicide Squad: Kill the Justice League’s gameplay is accentuated by verticality in Metropolis’ open world, where players will be constantly scaling skyscrapers to gain vantage points or reach other distant enemies.

These vehicles are air-dropped in and allow players to fire turrets at enemies before Task Force X all leap out of it and have it barrel into the environment for a final explosion, suggesting that this may be a timed ability that is only accessible after a cooldown. This feature was only briefly mentioned in the Insider, but the tiny bit of footage shown for it must be an extrapolation of the Batmobile considering how its movement and combat look.

It’s fantastic that Rocksteady found a way to keep even a slight portion of its Batmobile design intact since that must’ve been a huge effort to include in Arkham Knight. Plus, it managed to do so immersively with a vehicle Task Force X can employ in the chaotic mayhem of Brainiac’s alien invasion.