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Street Fighter 6 brings back many fan-favorite characters, including martial arts champion and business savant, Ken Masters. As a mid-range power fighter with the smallest physical stature in the power type class, Ken is well-equipped to go toe-to-toe with everyone on the Street Fighter 6 roster.

For newcomers and veterans to the Street Fighter series alike, knowing every charater's moves and strategies will make them all the more effective in gameplay. This guide will cover the best combos and tricks to use as Ken to kick the teeth off any fighter.

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Strategies for Ken

sf6 - ken - feature-1

Ken's power comes predominantly from his kicking and dashing attacks, making him excel when just outside the punch range of his opponent. The key to victory with Ken is controlling distance from his opponent, and timing overdrive special attacks to counter-attacks.

  • Start back, move up. Ken has a lot of unique abilities that allow him to quickly close distance on his enemies. His Quick Dash and Dragonlash Kick are great moves for catching an enemy off guard and opening up a window for a follow-up combo attack. Try using Dragonlash Kick while in Quick Dash for an extra long, extra powerful combo.
  • Avoid close quarters. As a power type, most of Ken's moves have slower startup times, which can be abused by faster attacks and speed type fighters. Getting caught too close to an opponent can open an opportunity for them to dish out some major damage. If Ken is backed into a corner, players can take advantage of his high jab speed (Neutral Light Punch) to change up the pace on his opponent and create some space.
  • Overdrive counters and guard breaks. Some of Ken's overdrive special attacks will make him temporarily invulnerable, smashing through any enemy attacks or blocks. His Jinrai Kick can also be followed up with a low kick that hits below standing blocks, or a high kick that smashes down on crouch blocking enemies.

Ken's Move List

sf6 - Ken - supers-1

Ken has 21 total moves (disregarding common moves). Many of his special moves have improved versions that can be launched from his Quick Dash unique move, giving him one of the largest move lists in the game.

Move

Description

Type

Dragonlash Flame

Unleashes a series of airborne kicks

Special Art 1

Shippu Jinrai-kyaku

A devastating flurry of kicks followed by a rising Tatsumaki Senpu-kyaku

Special Art 2

Shinryu Reppa

A three-hit Shoryuken combo with incredible damage

Special Art 3

Hadoken

Street Fighter's signature ki-blast

Special Move

Shoryuken

A massive skyward uppercut that can counter aerial attacks

Special Move

Tatsumaki Senpu-kyaku

A forward-moving string of roundhouse kicks

Special Move

Aerial Tatsumaki Senpu-kyaku

An aerial Tatsumaki capable of hitting opponents from behind

Special Move

Dragonlash Kick

A mid-range forward leaping roundhouse kick

Special Move

Jinrai Kick

A close-range forward roundhouse kick that leads into three followup kicks

Special Move

Kazekama Shin Kick

A low kick following the Jinrai Kick that cannot be blocked standing

Special Move

Gorai Axe Kick

A high kick following the Jinrai Kick that cannot be blocked crouching

Special Move

Senka Snap Kick

A roundhouse kick following the Jinrai Kick

Special Move

Kasai Thrust Kick

A third kick that can be performed following any Overdrive Jinrai Kick

Special Move

Quick Dash

An empowered dash that can be followed by a wide variety of basic and special moves

Unique Attack

Emergency Stop

Performed from Quick Dash, stopping Ken instantly

Unique Attack

Thunder Kick

A high attack following Quick Dash that cannot be blocked crouching

Unique Attack

Forward Step Kick

A long reaching kick performed from Quick Dash

Unique Attack

Chin Buster

A fast-hitting punch combo

Unique Attack

Triple Flash Kicks

A long reaching kick combo that knocks enemies back

Unique Attack

Knee Strikes

A forward throw with a quick blow to the knee

Throw

Hell Wheel

Grab the opponent, roll backwards, and kick them back

Throw

Ken's Best Combos

The strongest combos for Ken will start just outside his opponent's punch range. Each combo will focus on a gap closer, a follow-up burst of damage, and a high damage or knock back finisher. A great example of this is a Quick Dash into an Overdrive Dragonlash Kick, finished with a Shinryu Reppa super art.

Basic Combo: Dragonlash Kick + Triple Flash Kicks

sf6 - Ken - action shot
Open with a Dragonlash Kick, followed by Triple Flash Kicks

Classic Controls

Modern Controls

Forward, Down-Forward, Down + Kick; Medium Kick, Medium Kick, Heavy Kick

Back + Special, Medium Attack; Medium Attack, Medium Attack

This medium-damage combo can be used at close to mid-range. Leap forward with a Dragonlash Kick, and before the enemy can recover, send them flying back with a series of roundhouse kicks. Followup with a Hadoken for flair.

Intermediate Combo: Jinrai Kick + Senka Snap Kick + Quick Dash + Tatsumaki Senpu-kyaku

sf6 - Ken - action shot 3
A successful Tatsumaki mid-Quick Dash will deal increased damaged while pushing opponents to the corner.

Classic Controls

Modern Controls

Down, Down-Forward, Forward + Kick, Forward + Heavy Kick, Kick + Kick, Down, Down-Back, Back + Kick

Down + Special, Special, Medium Attack + Heavy Attack, Down + Special

If players find that their opponent is getting too close for comfort, make them regret it with this barrage of damage. Start with a kick combo to create some space, and while the opponent is recovering, use quick dash to close the distance. Finish by knocking them back with an improved Tatsumaki before Quick Dash ends. Replace the Tatsumaki with a Dragonlash Flame or Shippu Jinrai-kyaku for an extra blast of power.

Advanced Combo: Quick Dash + Thunder Kick + Hadoken + Chin Buster + Shinryu Reppa

Classic Controls

Modern Controls

Kick + Kick, Medium Kick, Down, Down-Back, Back + Punch, Medium Punch, Heavy Punch, Down, Down-Forward, Forward, Down, Down-Forward, Forward + Punch

This combo cannot be done with Modern Controls.

This crippling, fist-focused flurry deals more damage when Ken's health is low. Start by closing the distance to the opponent with Quick Dash, and stun them with a Thunder Kick. Quickly unleash a point-blank Hadoken to prolong the stun, and finish with a Chin Buster canceled into a Shinryu Reppa. As Shinryu Reppa deals more damage when health is below 25%, successfully unleashing this combo in a danger state can turn the tides of the battle.

Tips for Winning With Ken

sf6 - Ken - ken pose 2

With Ken's combined speed and strength, players who are looking to perfect his play style should master controlling their distance from their enemy. Too close, and Ken becomes vulnerable to a string of punching combos; too far, and his leaping attacks will leave him recovering directly in front of the enemy.

Here are some advanced tips for playing as Ken:

  • Change it up. Ken primarily fights with his feet, but that doesn't mean he's limited with his move set. Alternate standing and crouching attacks at close range, combined with followup kicks from Jinrai Kick to keep the opponent guessing. Ken also has one of the fastest jab combos in the game (Light Punch, Light Punch, Light Punch). Sneak it in when enemies get too close.
  • Counter aerials with Shoryuken. Catching an enemy in the middle of an aerial attack (or even an overhead dodge) can completely disrupt their momentum. Connect with an Overdrive Shoryuken to inflict massive amounts of counter-attack damage.
  • Gap close, then Super Arts. While most of Ken's kit excels at mid-range, the start-up to all three of his Super Arts will hit close range. While Shippu Jinrai-kyaku and Shinryu Reppa will extend forward lightly during the full move, damage is maximized from Super Arts by rapidly approaching the enemy with a Dragonlash Kick or Quick Dash combo before unleashing the Super Art.
  • Throw and go. If Ken's opponent gets too close or traps him in a corner, a quick way to create some space is with a throw followed by a back dash.

How to Counter Ken

While in the power type, Ken is physically smaller than all other fighters of this type, making him a harder target to hit. Fighters with fast-starting, forward-directed attacks will be able to interrupt most of Ken's basic combos with good timing. When fighting Ken, focus on staying close or poking from long-range, spamming fast start-up combos, and responding to his leaps and dashes with movement abilities. Great counter options against Ken include Guile, JP, and Jamie.

Street Fighter 6 is available now on PS5, PS4, Xbox Series X|S, and PC.