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Chapter 5 of Stray is called Rooftops. As its name might suggest, it sees players leaping from rooftop to rooftop in order to find a signal for Momo's newly-repaired transceiver. What the chapter's name doesn't really indicate, however, is that players will be passing through Zurk-infested territory and so will need to remain nimble in order to stay alive.

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The good news is that Rooftops is one of the more linear chapters in Stray, with very few opportunities for players to get lost. That said, there are a couple of memories that are easy to miss, not to mention the solitary scratching spot that's required for unlocking the game's "Territory" trophy. This guide will explain where to find them.

How to Complete Chapter 5 of Stray

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After hopping through the window of Momo's apartment at the very end of the previous chapter, players will find themselves on a rooftop with some plants. There's nothing to do here other than hop into the metal bucket and ride it down to a nearby rooftop. On the other side, players should use the air conditioning units to climb up to the next level and then scratch the carpet beneath the makeshift canopy.

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Hopping down to the area below will see players come face to face with the chapter's first Zurks. If needed, players can Meow and lead them down to the lower section, but it's possible to just run right past them and climb up onto some scaffolding via a box. From here, it's onto another rooftop with a hanging metal beam. Again, players can move the Zurks over to the other side of the rooftop by meowing, but, for those in a hurry, it's possible to just run straight across and exit the area via the red air conditioning units.

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The next section is fairly linnear, though will take players right past another one of B-12's 27 memories in the form of a large pink neon sign. After examining the sign, players should double back and climb across the metal beam which will take them to an area with a barrel. Players will need to climb inside this barrel and roll it to their right, which will enable them to reach more hanging metals beam nearby.

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Following these beams through another area will lead players to a rooftop with a metal cage. Once here, they'll want to hack the door to the cage, Meow to attract the Zurks on the other side, and then hack the door again before quickly jumping across the gap to the left of the cage. They'll now be able to roll the barrel over to the scaffolding without being attacked and continue up to the yellow crane.

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On the other side of the crane, players will need to push over a wooden plank by pressing the Triangle button, which will allow them to enter the building in front of them via the broken vent. After hopping over the metal fence just up ahead of them, they'll need to head for the far side of the room via the scaffolding to their right and then Meow to distract the Zurks so that they can continue heading upward using some more scaffolding and a swinging metal beam.

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Before doing anything else in the next area, players may want to trigger another one of B-12's memories by examining the Neco Corp crate that's just past the locked cage. Once they've done so, they'll need to unlock the aforementioned cage and then lead the Zurks back round to where the player started. They can then use the red box to access the inside of the now-empty cage and roll the metal barrel forward to enable them to reach the hanging metal beam on the other side of the cage door.

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After evading another group of Zurks, players will be able to climb up to the penultimate section of the chapter. When they first arrive here, there'll be no enemies, though this will quickly change once they pull the lever to call the elevator. They'll need to avoid Zurks for around 30 seconds as the elevator descends before hopping inside the elevator via the boxes to its right. Surviving can be a little tricky, but hopping across the gaps between the elevator and the lever can be a big help as this will cause many of the Zurks to leap to their deaths.

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After activating the elevator and riding it up to the top of the building, players will need to climb out via the wooden stool to their right. They'll then be able to connect the transceiver to the antennae just as Momo asked. Gazing up at the night sky will automatically trigger Stray's second main story memory, after which, players can ride the nearby bucket back down into Momo's apartment and begin Stray's sixth chapter, The Slums - Part 2.

Side Content in Chapter 5 of Stray

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  • "Territory" Trophy (5/12): Scratch the rug beneath the makeshift canopy near the very beginning of the chapter.
  • "I Remember!" Trophy (9/27): Examine the pink neon sign shortly after climbing across the chapter's first metal beam.
  • "I Remember!" Trophy (10/27): Examine the Neco Corp crate in the area with the Zurks trapped inside a metal cage.
  • "I Remember!" Trophy (11/27): Connect the transceiver to the antenna at the end of the chapter (unmissable).

Stray is available now on PS4, PS5, and PC.