Highlights

  • Final Fantasy job designs range from iconic and celebrated to quirky and questionable, offering a unique flavor to each game.
  • The Mime job in Final Fantasy 5 is game-breakingly powerful, allowing players to mimic moves and dominate fights.
  • The Orator and Pictomancer jobs in various Final Fantasy games offer unique mechanics and abilities, although they may have limited effectiveness in certain situations.

Most jobs introduced in the Final Fantasy franchise have an immediate romantic or even archetypal appeal and have since become celebrated mainstays. The series has never shied away from experimentation, allowing the developers at Square Enix to pull from unusual inspirations or their own creative imaginations, leading to some fan favorites such as the iconic black mage or the high-jumping, lance-wielding dragoon.

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However, some of these designs led to what some might consider "quirky" or "questionable" jobs with varying levels of popularity. These highly specialized and experimental roles often have niche utilities, unusual mechanics, and obscure origins that add a certain kind of flavor (often with an acquired taste) to each adventure. While they may not be the ultimate crowd-pleasers, some of these odd jobs might be somebody's fantasy.

6 Mime - Final Fantasy 5

Shattering Foes Like Panes Of Invisible Glass

mime final fantasy 5
Final Fantasy 5

Released
December 6, 1992
Developer(s)
Square Enix
Genre(s)
JRPG
  • Mimes can mimic the moves of their party members with devastating results.
  • This job is one of the last to be unlocked, perhaps because of its immense power.

On the face of it, the idea of a Final Fantasy protagonist dressing in stripes and painting their face with clown makeup is rather silly, but a possible explanation as to why the Mime never saw much of a return following Final Fantasy 5 and Final Fantasy 6 is because this job is actually game-breakingly powerful in the right white-gloved hands. Although they are depicted as being eccentric, mimes aren't known for playing around.

With their ability to copy the last move of any party member (at no cost), Mimes can dominate fights, provided that they are in the right company. Additionally, the Mime can use any non-equipment-related ability as long as it has already been learned. The Mime is one of the last obtainable jobs in Final Fantasy 5, which seems reasonable given its extraordinary power.

5 Orator / Arithmatician - Final Fantasy Tactics

Using Words, Not Weapons, To Win The Day

orator final fantasy tactics
Final Fantasy Tactics

Platform(s)
PS1
Released
June 20, 1997
Developer(s)
Square
Genre(s)
Tactical , RPG
  • Is able to buff allies, debuff enemies, and turn enemies into allies!
  • An Orator is only useful in a few situations, but when they are needed, they are incredibly effective.

An orator is a person who is highly trained in the art of conversation, which might sound a little out of place in a game about whacking fantasy monsters with swords, spears, and magic spells. But with its ability to inflict berserker status effects with an insult, stall attacks by holding a dialogue, and even convince enemies to switch sides, the Orator (or the Mediator in the PlayStation version of Final Fantasy Tactics) might be the only example of a job that offers the player a viable speech build in the Final Fantasy series. Sadly, the Orator can only be effectively deployed in a limited number of situations.

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Still, in those rare moments, the Orator can completely turn fights around without having to draw a single sword (although they are known for carrying guns). Another strange job from the excellent spin-off Tactics line is the calculator, another magic user who bends math and multiplications to shrink spell costs (just as a clever tax accountant will use creative crunching to make sizable assets invisible). Provided the player has a head for numbers, this other high-school-class-themed magician can be extremely powerful.

4 Scribe - Final Fantasy: The 4 Heroes Of Light

A Meta Mage With An Eye On The Clock

final fantasy the 4 heroes of light scribe
Final Fantasy: The 4 Heroes of Light

Platform(s)
Nintendo DS , Nintendo 3DS
Released
October 5, 2010
Developer
Matrix Software
Genre(s)
JRPG
  • This job has the ability to deal more damage the more the player has invested in the game.
  • Despite its name, the Scribe has very little (if anything at all) to do with writing, copying, or manuscripts.

The Scribe is unusual mainly because its name doesn't seem to describe the job accurately in any way. In Final Fantasy: The 4 Heroes of Light, jobs are equipped or swapped using crowns. The Scribe's crown resembles a stopwatch, which is thematically appropriate as the Scribe's abilities all involve time in some way. Its "Wireless" and "Time" spells deal damage depending on how many minutes or hours the player has racked up in either multiplayer or the main game.

"Crown" heals party members for different amounts depending on how many jobs they have maxed out, and "Completion" boosts stats according to the player's progress in The 4 Heroes of Light. The Scribe is never seen writing anything down or even holding a quill, leaving some fans wondering why the job was not instead called "the Timekeeper" or "Chronomancer," especially considering that (amongst other strange jobs) the game has a "Storyteller" crown.

3 Onion Knight - Final Fantasy 3

Knight Of All Trades, Master Of Onions

Awakened Onion Knight
Final Fantasy 3 (3D Remake)

Platform(s)
Android , iOS , Nintendo DS , PSP , PC
Released
November 14, 2006
Developer
Matrix Software
Genre(s)
JRPG
  • Considered a "default" job and replaced by the Freelancer in the 3D remake.
  • Practically useless before level 90, after which the Onion Knight gains incredible stats each level.

The Onion Knight is the first job that players encounter in the original Final Fantasy 3, and it can be considered synonymous with a blank-slate "freelancer." The Freelancer replaced it as the default job in the 3D remake, with the Onion Knight returning as a secret unlockable (before the closure of the 3DS's Wi-Fi Connection service). While the Onion Knight can hardly be recommended as a viable playstyle, given its meager stats for most of its lifespan, characters with this job post-level 90 gain incredible stats and can use just about every weapon or armor item in the game.

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Besides that end-game boon, having this job equipped is akin to having no job at all. This weird Final Fantasy curiosity may have come from a Japanese phrase referring to a life of poverty: "Peeling away a layer one after the other and crying after each." Anyone who has ever worked a real-life job with inadequate compensation might know how it feels to have to eat their savings to survive before they can find a more prosperous livelihood, and while an arduous life of struggle might ultimately make someone stronger, they'll just as likely come out the other end smelling like an old barrel of onions.

2 Pictomancer - Final Fantasy 6

The Interesting Outline Of A Unique Magic Class

pictomancer final fantasy 14
Final Fantasy 6

Released
October 11, 1994
Developer(s)
Square Enix , Square
Genre(s)
RPG
  • Relm can sketch a counterpart of an enemy and use its attacks against the real enemy.
  • With a fake mustache, she can (for some reason) control enemies on the battlefield.

This art-based specialization has the ability to "copy" an enemy with her magic and use one of the monster's attacks. If that seems familiar, that's because the Pictomancer in Final Fantasy 6 is basically a haphazard hybrid between the Blue Mage, the monster-move copying Magician, and the Mime. Despite being one of the final unlockable characters in Final Fantasy 6, Relm the Pictomancer never becomes useful until the player finds a "fake mustache." With it, she can control monsters.

It's unclear why a fake mustache allows her to do this, but a little mystery is all part of the magic. Interestingly, this job made a return after a long time in art school hibernation. Final Fantasy 14's Pictomancer, added with the Dawntrail expansion, is supposedly a hybrid of the Black Mage and Summoner jobs; a ranged caster that uses a giant novelty paintbrush and palette in combat that can paint windows into other places and sketch weapons to buff their allies.

1 Festivalist - Final Fantasy 10-2

A Dressed-Down And Fun Approach To Life-Or-Death Fantasy Fighting

final fantasy x-2 yuna in festivalist dressphere victory posing
Final Fantasy 10-2

Platform(s)
PS2 , PS3 , PS4 , PS Vita , Switch , Xbox One
Released
November 18, 2003
Developer(s)
Square Product Development Division 1
Genre(s)
JRPG
  • The Festivalist's dress sphere is based on a traditional Japanese dress worn at festivals, parties, and hot springs.
  • It grants its wearer the ability to cast different spells based on luck.

Final Fantasy 10-2 replaces static jobs with dress spheres, allowing characters to change their job (and their already-questionable attire) on the fly. Depending on who has it equipped, the Gullwing girls will have different abilities when using the Festivalist dress sphere. Rikku casts random elemental magic (depending on the outcome of a goldfish game), Paine uses a variety of theatrical masks to inflict conditions, and Yuna casts any spell (from "Scan" to "Ultima") depending on where her sandal lands on the ground.

While there is always a chance of striking it big and dealing vast amounts of damage, the Festivalist is better suited as a short diversion rather than a serious choice for battle. Fans of the FF franchise outside of Japan only got to see the Festivalist with the HD release of Final Fantasy10 and 10-2. This job probably makes more sense within the context of Japanese culture, but as a quick primer, this kind of outfit is designed for hot summer festivals or hot spring outings.

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