Highlights

  • Starfield shares similarities with Bethesda's other flagship franchises, such as Fallout, with its science-fiction setting and optimistic tone.
  • The V.A.T.S. mechanic from the Fallout games would have been a good addition to Starfield, offering tactical gameplay and an alternative for players who prefer RPG elements.
  • Starfield's omission of a targeting system like V.A.T.S. may be due to improved shooting mechanics, but including it could have made the gameplay more interesting and inclusive for players.

Starfield, the latest RPG from the legendary Bethesda Game Studios, shares a lot of similarities with the developer's other flagship franchises. The variable perspective and familiar art style (updated graphics aside) are some of the more obvious connections, but Starfield takes many notes from the deeper design choices of Bethesda's earlier titles as well.

Starfield is perhaps most similar to Fallout. While The Elder Scrolls is firmly planted in high fantasy territory, Fallout and Starfield are undeniably science-fiction, complete with aliens, laser weapons, and elements of futuristic, alternate history. Of course, the games are quite distinct from one another in their premises; Fallout is a post-apocalyptic, bleak adventure through the remnants of Earth, while Starfield offers swashbuckling, interstellar adventure, with a tone that is decidedly more lighthearted and optimistic. Despite these glaring differences, there's one feature from Fallout that should have made its way over to Starfield, as it is a fun and iconic staple of the former franchise - and one that would work well in the latter: VATS.

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Starfield Should Have Had a Version of the V.A.T.S. System

starfield-combat

Although players can work around combat in Starfield, the game does place a heavy emphasis on it, and physical confrontation is often the quickest or easiest solution to a given problem. Bethesda games have been criticized for having somewhat clunky or shallow moment-to-moment combat mechanics, but luckily, Starfield's gunplay is a massive improvement, offering players fun and satisfying options during fights. That said, there's an argument to be made that the V.A.T.S. mechanic from the Fallout games would have been a good match for Bethesda's space-faring RPG.

The Vault-Tec Assisted Targeting System, or V.A.T.S., is a tool that Fallout players can use to gain the upper hand in various combat encounters. V.A.T.S. allowed players to pause the action and target specific body parts, which could add a layer of strategy to basic fights. This system, often considered one of Fallout's best features, opened the door to tactical gameplay, as damaging certain body parts could change the tide of battle with an enemy. Variable hit chance in V.A.T.S. deepened Fallout's combat, as it meant that players could choose to play it safe and deal less direct damage, or take a bigger risk by targeting a high-damage body part, which was usually the head.

This slowed-down, tactical combat option is missing from Starfield, and it could have made the gameplay far more interesting in the same ways it made Fallout's gameplay more interesting. It would also provide an alternative for players who enjoy the RPG elements of Starfield more than the FPS elements. Even though Starfield's tech and lore differ from Fallout's, it would have been easy to offer a narrative justification for the V.A.T.S. replacement, as Starfield is filled with advanced technology for use on the battlefield and beyond.

There's an argument to be made that Starfield omitted a targeting system similar to V.A.T.S. not only to differentiate itself from Fallout, but also because of the former's much-improved shooting mechanics. It's undeniable that Starfield has tighter, more responsive gunplay than Fallout, with melee combat being improved as well, so it makes sense that Bethesda would want players to engage with the new and improved mechanics. However, this hypothetical feature wouldn't have to be a crutch or a replacement for a sub-par real-time combat system, but rather an option for those who choose to use it. There are many players who play Bethesda games for their lore and RPG elements, more so than the combat, so offering these players an alternative that is more thoughtful, precise, and strategic could have made for a game that grants players more freedom while being more inclusive.

Starfield is currently available on PC and Xbox Series X|S.

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