Jedi Fallen Order is among the most acclaimed Star Wars games in recent memory. It places players in the shoes of a Jedi during the Galactic Empire's tyrannical reign. It's punishing as a result, hence the comparisons to Dark Souls. Thankfully, as protagonist Cal Kestis hones his skills, the Force powers he accumulates make the adventure easier. Gamers begin to feel the sense of power that goes with being a Jedi, but the game came with some notable omissions.

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The Force is a mighty energy source that has yielded some tremendous abilities over the years, but Jedi Fallen Order largely limits players to basic tricks. This fuels the talking points for fans regarding the sequel. Fallen Order 2 should naturally expand Cal's arsenal. Fortunately, past Star Wars stories have provided plenty of examples to pull from.

8 Choking

Darth Vader's Force Choke in Star Wars: A New Hope

A Star Wars staple since the original trilogy, the Force Choke is a great way to cripple opponents and slowly kill them. It's been in countless games, but Fallen Order left fans wanting. Granted, such a deadly ability isn't appropriate for a Jedi. However, why shouldn't players be able to delve into the Dark Side?

This would be a chance to introduce a morality system. Cal and the others are on the run during one of the darkest times in franchise history. They'd naturally be tempted by the promise of greater power. Even if they don't pursue a Sith path, the Force Choke isn't totally off the table for a Jedi. Don't forget that Luke briefly uses it on Jabba's guards in Episode VI. By that logic, dipping one's toe in evil is perfectly fine.

7 Lightning

Force Lightning in Star Wars: Return of the Jedi and The Force Unleashed 2

This is another coveted Dark Side power. Force Lightning became popular the moment the Emperor busted it out in Return of the Jedi. It can brutally torture a single enemy, or damage an entire group. Starkiller of The Force Unleashed has such mastery of lightning that he can channel it through his lightsaber for some devastating melee finishers. Sadly, that usage has vanished from the canon; it's high time it made a comeback.

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Fallen Order 2 could be just the game to do that. Lightning is a power reserved for the most adept Sith warriors, so it would naturally be high on whatever skill tree players have. In keeping with the morality system idea, Cal would have to stick with the Dark Side path to unlock lightning later on. This would prevent the game from being too easy from the start.

6 Projection

Luke Skywalker's Force Projection in Star Wars: The Last Jedi

This is an opportunity to make the less-palatable concepts from the sequels more plausible. The Last Jedi sees Luke project an image of himself halfway across the galaxy. This apparition can somehow interact with the physical environment, and the nonsense goes even further with Rey and Kylo Ren. They can not only touch each other, but they have a long-distance lightsaber duel in The Rise of Skywalker.

The filmmakers never give a decent explanation for this ability. Thankfully, a game offers much more time to flesh out its world. If the developers devote that time to greater understanding of the Force, the projection power may be an intriguing addition to gameplay, possibly as a means of puzzle-solving. At least it's better than pushing balls and blocks around.

5 Repulse

Starkiller's Force Repulse in Star Wars: The Force Unleashed

The Force Unleashed came up with this gleefully absurd gem. The publishers used it in all the marketing, because it perfectly epitomizes the concept. Starkiller releases a catastrophic shockwave, wreaking untold destruction and disintegrating any poor souls in its wake.

At first glance, such a move might seem out of place. After all, much of Fallen Order's appeal is how underpowered the characters seem. Cal isn't exactly a Jedi master, so players overcome genuine challenge whenever they encounter enemies. That said, he is gradually progressing. Repulse is essentially a supped-up Force Push, so players could conceivably break it out as a desperation move to clear crowds. Only being able to use it a few times would further solidify its power.

4 Mind Trick

Obi-Wan using a Mind Trick in Star Wars A New Hope

Among the most iconic powers in the franchise, the Mind Trick sees Jedi use the Force to influence the weak-minded. It's not exactly a combat move, so its use has varied throughout the games. In the Knights of the Old Republic titles, it offers an extra means of persuasion during dialogue. For more action-based adventures like The Force Unleashed 2, players can bust it out to make Stormtroopers turn on their friends or commit suicide. Fallen Order 2 could utilize both of these approaches.

As overwhelming as the odds can be, gaining a few unwilling allies would be instrumental. Through dialogue or stealth, Cal can sway enough minds to have his own private fighting force (pun intended). Players specializing in this skill may avoid combat altogether. As Obi-Wan Kenobi once said, "There are alternatives to fighting."

3 Healing

Rey, Kylo Ren, and Force Heal in Star Wars: The Rise of Skywalker

Yet another ability the sequels threw in, Force Healing actually has some basis in past lore. It has served as a Light Side power in numerous games, including the Revenge of the Sith tie-in and aforementioned KOTOR series. Players emit a wave of Force energy, which heals the hero and their allies. As convenient as it is, this ability is sadly absent from the first Fallen Order.

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The developers could (and should) fix that here. The odds often seem insurmountable for Cal, and the sequel is sure to ramp up the enemy count even more. Restoring just a bit of health would be invaluable. After all, Cal can only rely on stim packs so many times.

2 Drain

Darth Nihilus and Force Drain in Star Wars: Knights of the Old Republic 2

If healing is on the table, why not include the darker counterpart as well? Once again, this power mainly hails from the KOTOR series. It's particularly prominent in the sequel, serving as the preferred method of torture for Darth Nihilus. Kreia later uses it to eliminate the Jedi Council. Like Force Healing, it restores one's life energy; it simply saps that energy from enemies. Keep it up, and users can render their enemies hollow husks devoid of even the Force.

With that description, Force Drain is obviously not a Jedi ability. Assuming the developers grant access to the Sith path, however, it could serve as a means of healing for that side of the moral spectrum. This would actually kill two birds with one stone: it restores the player's health while damaging foes. That advantage would make the Dark Side more tempting, which goes back to the core of Star Wars.

1 Flying?

Count Dooku in Star Wars: Clone Wars

Fans have seen Jedi jump great distances and fall from dizzying heights. As many things as they move with the Force, though, could they theoretically use it to lift themselves? It's difficult to say, because most Force users have never tried it. A notable exception is Count Dooku. The 2003 Clone Wars serial sees him lift off from a spectator seat and float down to an arena. This may be a stylistic flourish — the show comes from Genndy Tartakovsky — but it should still be doable for an accomplished Jedi.

Even if Cal and friends don't achieve full-fledged flight, they could use the same line of thinking to glide. The sequel will presumably be as heavy on platforming as its predecessor. Such an ability would spice up these segments. Further, it would make for a unique means of traversal among Star Wars adventure games. Considering how many have come over the years, that's no small feat.

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