Highlights

  • Star Citizen Alpha update 3.23 introduces native animals like the Marok bird and Kopian creatures, adding new challenges and exploration opportunities.
  • New hoverbikes Mirai's Pulse and Pulse LX debut in the update, offering sleek designs and cutting-edge technology for terrestrial combat and exploration.
  • The update enhances space combat with Master Modes, revamps the Star Map for better navigation, and improves FPS combat mechanics and technical performance.

Cloud Imperium Games has released a substantial update for Star Citizen's Alpha version, introducing a myriad of new features including the game's first native animals, FPS enhancements, and much more. This Star Citizen update also included several bug and technical fixes to improve players' experience.

Star Citizen is an ambitious multiplayer space trading and combat simulation game developed by Cloud Imperium Games. It aims to create a vast, immersive universe where players can explore, trade, engage in space combat, and interact with other players in real-time. Star Citizen is known for its detailed ships, complex economy, and dynamic events, offering a sandbox experience set in a rich science fiction universe. However, its development has been ongoing for many years, facing numerous delays and challenges, which has led to both anticipation and skepticism among gamers.

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One of the standout additions in Star Citizen Alpha update 3.23 is the introduction of native wildlife, namely the Marok and Kopian creatures. The Marok is a small bird with a vast wingspan that navigates the skies, scavenging for sustenance amid human habitats. On the other hand, the hound-like Kopian poses a threat, requiring players to confront wild packs armed and ready for battle. Additionally, Mirai's Pulse and Pulse LX hoverbikes make their debut, offering players a ride with cutting-edge technology and sleek designs. The Pulse combines light weapons with exceptional performance, while the Pulse LX prioritizes speed and handling, making both hoverbikes ideal for terrestrial exploration and combat.

Moreover, the update brings the Master Modes to Star Citizen's space combat, offering a strategic edge in ship-to-ship battles. Players can now choose between Navigation Mode for quantum travel and Standard Control Mode for combat, enhancing the intensity and dynamics of space engagements. Venturing into the Stanton system, players will encounter Distribution Centers, massive structures serving as mission hubs for law-abiding citizens. Additionally, Arena Commander receives new maps and gameplay options, providing diverse challenges for pilots seeking adrenaline-fueled dogfights.

The update also revamps the Star Map, offering a comprehensive 3D view of the system and aiding navigation for spacefarers. Furthermore, FPS combat receives significant upgrades with improved animations, dynamic crosshairs, and enhanced mechanics for Star Citizen weapons. In terms of technical advancements, this Star Citizen update introduces new cloud technology, visual options, and support for image upscaling solutions like DLSS and FSR, enhancing both performance and visual fidelity.

Additionally, the update addresses several issues, such as errors that caused some players to experience disconnections, shops missing items off the shelf and in kiosks, and more. Despite ongoing development challenges and delays, the game continues to evolve. With each Star Citizen update, the game edges closer to fulfilling its ambitious vision.

Star Citizen Alpha Update 3.23 Patch Notes - Highlights

  • New Character Creator
  • Distribution Centers
  • New hoverbikes
  • Wildlife
    • New Fauna: kopion
    • New Fauna: marok
  • Master Modes
  • Updated UI, Interactions, mobiGlas, StarMap
  • Engineering Gameplay
  • Enhanced Cloud and Water Tech
  • FPS Combat Overhaul
    • Adjustments have been made to make the overall experience more consistent
    • Weapons should no longer get stuck in the falling pose
    • Force reactions have been adjusted so FPS weapons will not cause staggers on any weapons
    • When moving diagonally, players will now use strafe movement values
    • Body mapping adjusted so shoulder shots will no longer count as headshots
    • Equipment will no longer block bullets (such as backpacks, weapons)
    • Bullets will no longer damage multiple body parts of a singular player (meaning if a shot went through the players arms and chest, it would damage the same target twice. It will still damage two different players as expected)
    • Naked damage multiplier on the player has been reduced by 50%
    • Attachments will work with new procedural Recoil
    • Majority of weapons now feature new iron sights
    • New procedural Aim down sight Animations on all weapons
    • Spread has been fully removed from all ADS (some weapons still had it when they shouldn't)
    • Various issues causing hit reg issues have been fixed
  • Weapons & Items: FPS Salvage Tool Balance - Armistice Salvage - Medical gun Polish
  • Master modes enabled across the game
  • Weapon Tuning
  • Bug Fixes
    • Fixed an issue causing some players to receive a disconnection (CODE 30000) when attempting to enter the PU
    • Fixed an issue where shops could be missing items off the shelf and in kiosks
    • Fixed an issue that could cause UGF elevators to go missing
    • The Hornet Mk2 audio should no longer have placeholder/other ship sounds
    • Fixed an issue causing many ships to spawn incorrectly at the start of an Arena Commander match
    • AI should now spawn correctly inside Security Post Kareah spawn closets
    • Fixed an issue causing players heads to go missing
    • Fixed an issue causing too many AI to spaw during the Additional Derelict missions
    • Bounties should now complete correctly after killing the target
    • Fixed many rock assets have physics proxies that can trap the player in a falling state when walking over them
    • Fixed some caves have gaps in geometry players can fall into
    • Fixed an issue causing some assigned hospital room's door from opening
    • Closed hangar doors of a hangar occupied by a ship should no longer open when another ship collides with them
    • Fixed an issue causing large client performance drops when flying large sized ships near planet and moon surfaces
    • Players should no longer get a "Something went wrong (Error code: 20)" when attempting to get a refining quote
    • Players should no longer get stuck in bed after loading into PU after recovering from a server crash
  • And more!
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Star Citizen

Star Citizen is a multiplayer space trading and sci-fi combat simulation game being developed by Cloud Imperium Games. Combining features from space simulators, first person shooters, and MMOs, Star Citizen has four playable game modes to provide different experiences for players. Hangar lets players interact with their ship, Arena Commander is a space combat simulator, Star Marine is a multiplayer ground combat simulator, and Persistent Universe combines everything together for one complete experience.