The Soulcalibur franchise occupies a strange place in the realm of fighting games. It is the premier weapon fighter, and still endures today as the undisputed king of the subgenre. While it plays somewhat like Tekken, the mechanics tied to its face buttons are wholly unique, and smooth movement is prioritized in a way that most fighting games don't match. To fans, Soulcalibur is a unique and well-designed take on 3D fighting games that doesn't have any direct competitors. Even casual players find most entries intuitive and fun, and the series has leaned into this over its tenure.

After Capcom established its Capcom Vs. series, Namco's Soulcalibur was the next to bring in big-name guests. Soulcalibur 2’s selection of Heihachi, Link, and Spawn is still legendary, even if they are stuck on different consoles. Meanwhile, Soulcalibur’s single-player modes are some of the best in the genre. Even though they lack the production values of a NetherRealm Studios story mode, they can match some of Super Smash Bros.’ single-player offerings. One of the best examples that should inspire more fighting games is Soulcalibur 3's Chronicles of the Sword mode.

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Chronicles of the Sword is Soulcalibur 3’s Greatest Asset

Soul calibur 3

While it seems like Soulcalibur 3 doesn't have many issues on the surface, its console port had several key flaws. One was the lack of a true guest character beyond Xenosaga's KOS-MOS as custom parts, but a bigger issue affected gameplay. A console-only bug allowed for easy animation cancels, driving competitive players back to Soulcalibur 2. Viewed through a modern lens, Soulcalibur 3 still holds up well, even with bugs making PvP hectic. It introduced the Create-a-Soul custom character system that has become synonymous with Soulcalibur, as well as an in-depth arcade mode and an expansive mission mode with unique content.

However, perhaps the best reason to revisit Soulcalibur 3 is the Chronicles of the Sword side mode. Serving as a different take on Soulcalibur 2's Weapon Master mode and the predecessor to SoulCalibur 6's Libra of Souls, this surprising addition to home releases merged fighting gameplay with a strategy-RPG in the vein of Fire Emblem. Custom characters could be assigned unit types with different strengths and moved through 21 maps, leveling up and gaining gold, equipment, and skills all the while. Combined with a standalone story and several unlockable characters as incentives, Chronicles of the Sword remains a worthwhile reason to revisit Soulcalibur 3.

Chronicles of the Sword Bucks the Norms of Fighting Games

An Image Of All-Star Brawl's Arcade Mode Next To Smash Ultimate's World Of Light World Map

Because of how intimidating competition in fighting games is, a school of thought has emerged that the most popular fighting games have the widest casual appeal. With the fighting genre suffering from an arcade port template that skimps on extra modes, titles that go above their basic Arcade, Versus, and Training modes stand out. Finding solutions to keeping a focus on the core fighting gameplay, which itself often lends poorly to other genres, is an invaluable skill. That's exactly what Soulcalibur 3’s Chronicles of the Sword mode did.

While a five-to-10 hour story mode consisting of simple maps, custom characters, and RPG stats layered on top of regular gameplay doesn't sound impressive, it is for a fighting game. Through smart repurposing of assets and mechanics, alongside some simple menu-based gameplay, Soulcalibur 3 produced a single-player mode that is potentially timeless. It's not hard to imagine Chronicles of the Sword being expanded to an entire game with more depth and variety, and yet it's just another single-player mode in a title with many. While Street Fighter 6 brings back Mortal Kombat Deception’s acclaimed Konquest adventure mode, smaller fighting games should look to classic Soulcalibur for ways to set their single-player content apart.

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