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Chapter 15 of World Tour mode is all about fighting, with Street Fighter 6 players going head-to-head against six powerful fighters as part of the Suval'hal Martial Arts Tournament. All of them are level 50 or higher, so most players will need to be at least level 40 if they're to have any real hopes of emerging victorious.

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Though it is possible to rely on healing items and power-boosting consumables here, Street Fighter 6 players won't be able to buy more between fights, so will need to stock up before making their way to the arena. Once there, their skills will be put to the ultimate test, with each of the six fighters that they'll be up against requiring a slightly different strategy.

Chapter 15 - 1: Divine Struggle Walkthrough

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After failing to insert the Safety Pin back into the championship belt, players will receive a message from Punch to let them know that the tournament is about to begin. At this point, they should take a moment to stock up on healing items and power-boosting consumables, as they'll soon need to take part in six challenging fights back to back. They can farm money pretty easily by playing the Scrap Heap mini-game in Metro City and can purchase Fortress Caramels and small Energy Drinks from either Shopkeeper Udon in the Urban Park area of Metro City or the Merchant in the resistance's mountain hideout.

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Whenever they're ready to continue, players should make their way up to Mount Vashal and cross under the waterfall as if they were heading to the resistance hideout. However, rather than going straight after using Chun-Li's Master Action to cross over the gap, they should instead take a left and then use another Master Action to cross over a second gap. From here, they'll just need to climb a few ladders to reach the Suval'hal Arena entrance, where they'll find Punch waiting on the stairs. They'll need to speak with him to head inside and then again each time they're ready to start a round.

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Round 1 of the tournament sees players square off against Brois Gagarin, a powerhouse fighter who is a student of Zangief. It's okay to play aggressively here, but players should be wary of Brois' throw moves and charging grab. The former can be countered by the player attempting a throw move of their own, while the latter can be dealt with using Specials or Drive Impacts. As with most of the other tough fights in World Tour mode, Manon's Manege Dore Special is a great option here, as it grows stronger with each subsequent use.

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In Round 2 of the tournament, players will be up against Carmela: a mid-range fighter who is incredibly passive. If players let her, she'll be more than happy to stand at the far side of the arena throwing projectiles, allowing them to safely take her out by spamming Ryu's Hadouken Special or Dhalsim's Yoga Flame. This can be pretty boring, though, so players should instead attempt to trap her in a corner and then demolish her with Specials,

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Round 3's opponent is Gora Ndiaye, who fights using the style of E. Honda. He can hit pretty hard and has some devastating throw moves, so players should opt for a block-into-counter strategy rather than diving in head-first. As always, trapping Gora in one of the corners can be incredibly effective, allowing players to use Drive Impacts and assist combos to whittle away his health bar at a fairly decent pace.

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In Round 4, players will find themselves up against Lima Bien, who, like Carmela, does not have a master. He's another mid to long-range specialist, so players should look to close the gap and hit him with their hardest attacks to avoid falling victim to his projectile spamming. Unfortunately, he's able to teleport around, making it a little trickier to pull off throw moves than it would normally be. However, players can take advantage of this by using Chun-Li's Spinning Bird Kick or Ryu's Tatsumaki Senpukyaku Specials whenever he decides to teleport.

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The final fight of the tournament has players square off against Bosch. Though it is possible to defeat him, there is absolutely no benefit to doing so, so those who are under-leveled and relying on items may want to just sit back and take the L. Anyone hoping to beat him should focus on jumping over the first part of his charge attack and then blocking the rest, as this has the potential to wipe out half of their health bar if every hit lands. Throws are a great way to deal damage here, as Bosch will often block regular attacks and Specials.

Players will not be able to purchase more healing items in between fights, so it's a good idea to save a few for the fight that follows Bosh. If players lose that fight (or any of the six fights, for that matter), they'll have to start the entire tournament over, so, as always, it is better to be safe than sorry.

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Once the fight with Bosh ends there'll be a couple of cutscenes, after which, players will find themselves up against JP. He's considerably easier than Bosh but still has more than enough in his arsenal to cause players a lot of trouble if they let their guard down. Aggressive play is the way to go here, as if players can trap JP in a corner, they'll be able to neutralize him, for the most part. The key is to prevent him from using any of his Specials, so players should be ready to hit him with a Drive Impact or throw move whenever needed.

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With JP finally defeated, players will be treated to one final cutscene and then the end credits will start to roll. When they regain control, they'll be rewarded with 15,000 Miles and a Gold Nugget, which they can sell for a decent amount of Zenny. Assuming it's their first time completing World Tour mode, they'll also unlock the "At Journey's End" Trophy / Achievement at this time. Interestingly, though, there's still one more main story mission that requires their attention.

Chapter 15 - 2: What it Means to Be Strong Walkthrough

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It would be fair to assume that understanding what it means to be strong might require some sort of journey of self-reflection. However, this couldn't be further from the case. To complete "What it Means to Be Strong," players simply need to speak with the Infooencer NPC, who can be found getting into a taxi in the Beat Square area of Metro City. He'll ask players if they found the strength that they were looking for, at which point, they'll simply need to choose the "Sure did" and "Yeah, that's right" dialog options. Doing so will reward them with the Street Fighter 6 key art, which they can then set as the playable character's cellphone wallpaper.

Chapter 15 Loose Ends

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Most of the missions in World Tour mode are completed as part of the chapter in which they are first introduced, but there are a handful that can only be completed later on. All but one of these are eventually completed automatically as part of the main story, with the exception being the "Brother and Sister" mission from Chapter 10 of World Tour mode. To complete it, players simply need to speak with Yua in the Lowlands during daytime hours after finishing the main story, which will result in players being rewarded with the Yua's Necklace and Kina's Necklace items.

Optional Master: JP (Post-Game)

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There isn't really much in the way of notable post-game content in the World Tour mode of Street Fighter 6, but that's not to say that there aren't still one or two things left to do. The main one is unlocking JP as a World Tour mode Master, which can be done by heading to the Suval'hal Arena - Entrance during nighttime hours.

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Immediately after arriving, players should turn around and climb the steps to the viewing platform that's overlooking the edge of the mountain. Here, they'll find JP staring out into the distance and can speak with him to become his student. Assuming this is their final Master, players will unlock the "Legendary Disciple" title at this point.

Street Fighter 6 is available now on PS5, PS4, Xbox Series X|S, and PC.