Highlights

  • Fans are loving the early access approach of The Rogue Prince of Persia, giving it a "Very Positive" rating on Steam.
  • Evil Empire plans to double game content by full launch, with weekly updates containing new elements.
  • Weekly updates should pave the way for a smooth final launch, incorporating fan feedback and keeping players engaged.

It's been about a week since The Rogue Prince of Persia hit Steam early access, and the general reception has been mostly very positive. Many fans have already taken to the game's Steam page to praise the content that's currently there and the direction that developer Evil Empire seems to be taking with the beloved series, giving the game a "Very Positive" rating at the time of writing. Many reviewers have also praised The Rogue Prince of Persia, expressing their tentative excitement to see how it all pans out over the course of its early access period.

Of course, The Rogue Prince of Persia is far from a finished game, and its developer has been incredibly transparent about that fact. In its current state, The Rogue Prince of Persia offers just a handful of biomes, two boss fights, a decent array of weapons, tools, and Medallions, and just a few story-related interactions. There's still enough there to keep fans entertained for a good few hours, and with a bold early access plan already in place, Evil Empire might be able to keep those fans invested for the long haul.

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The Rogue Prince of Persia's Early Access Approach Is Key to Its Success

The Rogue Prince of Persia's Early Access Approach Explained

Just before launch, The Rogue Prince of Persia's developer, Evil Empire, made a post on the game's Steam page that detailed its current early access plans. In this post, Evil Empire stated that it planned on doubling the game's content by the time of its eventual full launch, meaning new weapons, bosses, story content, upgrades, enemy types, and more. This post also stated that The Rogue Prince of Persia would be receiving weekly content updates, which is a pretty bold strategy for an early access game.

According to the news post, these weekly updates could contain "a new mob, meta upgrade, character animations...multiple things at once - whatever's ready will be delivered." Evil Empire then went on to state that its ethos is to "move fast" during The Rogue Prince of Persia's early access period, but not so much that it would break the game. The developer also mentioned that larger content drops such as a story act or new biome would have to be planned and discussed in advance.

Already, it seems as though Evil Empire is making good on its rather bold early access strategy. Just a day after launch, Evil Empire made another post on the game's Steam page talking about the state of the game's launch, and how it was focusing on fixing any major performance issues and bugs before putting out any new content. It seems as though those bugs have been fixed for the most part, and already Evil Empire has added a Public Test Branch to The Rogue Prince of Persia, which allows eager fans to test out a new weapon, a new biome, and a new enemy type in their prototype stages.

The Rogue Prince of Persia's Early Access Plans Could Make for a Smoother Final Launch

While The Rogue Prince of Persia's early access journey is only beginning, and it'll likely be a long one, these weekly updates are a great way for Evil Empire to constantly implement fan feedback, a move that, in turn, should keep those fans engaged. When it does finally come time for The Rogue Prince of Persia to be released fully, these weekly updates should have paved the way for a relatively smooth launch experience, with the game already having a loyal fan base at that point, and presumably being able to release in a polished, feature-complete state.