Highlights

  • Ubisoft Montreal addresses overpowered Defenders in Rainbow Six Siege with nerfs to Solis and Fenrir in the upcoming New Blood Season.
  • Solis' SPEC-IO gadget will no longer function during prep phase, while Fenrir's F-NATT mines will be reduced from five to four.
  • With changes aiming to balance gameplay, fans anticipate impactful nerfs to reintegrate Solis and Fenrir without disrupting the meta.

Rainbow Six Siege has revealed plans to nerf two metagame-breaking Operators, Solis and Fenrir, in the upcoming New Blood Season. Overpowered Defenders have been a prevalent topic in the Rainbow Six Siege community, prompting Ubisoft Montreal, the game’s developer, to finally address the issue with a balance patch in Year 9’s Season 2.

Joshua Mills, Rainbow Six Siege’s game director, explained, “The philosophy for Year 9 in balancing is fundamentally getting that match between Attackers and Defenders.” This announcement follows several seasons of imbalanced power distribution between the two sides. But fans appear optimistic about the upcoming changes to Defender Operators, with many hoping for the nerf to be as impactful as a previous downgrade that altered Grim’s gameplay in Rainbow Six Siege.

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Starting on June 11, Fenrir and Solis, two prominent Defender Operators in Rainbow Six Siege, will undergo aggressive nerfs. This downgrade will occur in a two-part update, similar to Grim’s nerf, targeting both Operators’ primary gadgets: Solis’ SPEC-IO and Fenrir’s F-NATT Dread Mines. Solis’ gadget will no longer activate during the prep phase, and Fenrir’s mines will be reduced from five to four, alongside various other gameplay changes. Previously, Fenrir and Solis were considered game-breakers and frequently banned in Ranked matches by both sides. However, the new nerf aims to reintegrate them into the game without negatively impacting the meta.

Solis and Fenrir’s Nerf Details in Season 2 (Year 9)

Season 2 takes aim at Solis’ SPEC-IO Electro Sensor, a tool that previously allowed her to detect and neutralize all enemy electronics. Solis joined Rainbow Six Siege in Year 7 and remained unchanged for over two years. However, with the new nerf, Solis’ device will no longer function during the prep phase and it will only detect active drones. Furthermore, the capacity of her gadget has been reduced, requiring activation at 100% charge, and its duration has been halved to 10 seconds from 20. The detection range has also been decreased, necessitating closer proximity to drones for detection. Additionally, Solis’ loadout sees her Impact Grenade replaced with a Proximity Alarm to balance her gameplay impact.

In the case of Fenrir, regarded as one of Rainbow Six Siege's top trap Operators, the Season 2 nerf reduces the number of F-NATT mines he can carry from five to four. Additionally, his codes will be limited to two, with destroyed or disabled mines being refunded to maintain gadget balance. Fenrir’s mines will no longer be bulletproof, encouraging players to pursue stealthier deployment strategies. It’s also noteworthy that Fenrir’s loadout will now include Observation Blockers instead of Barbed Wires, downgrading his deadly trap combo.