Highlights

  • Quantum Error will have exclusive features on the PlayStation 5 version, including full use of the DualSense controller's haptic feedback technology.
  • The game was initially planned as a PlayStation exclusive, but plans changed, and now it's also coming to Xbox Series X/S and PC.
  • The PS5 version of Quantum Error will also leverage the Tempest 3D Audio tech for immersive spatial audio, which is unique to Sony's console. PC and Xbox gamers may have Dolby Atmos support as an alternative, but that has yet to be confirmed.

Quantum Error confirmed several features that will be exclusive to its PlayStation 5 version, including one that makes full use of the DualSense controller. This is the first bit of insight into the upcoming cosmic horror FPS since TeamKill Media finally attached a release date to Quantum Error back in August, confirming that its second-ever title will reach the PS5 on November 3.

Announced in early 2020, Quantum Error was initially planned as a PlayStation exclusive, but went through quite a change of target platform plans in the years that followed. The shift started some half a year into its reveal, when TeamKill Media confirmed that an Xbox Series X/S port of Quantum Error is also in the works. The studio then scrapped its PS4 version three years later, citing the console's hardware limitations. Around that time is when the developer also announced a PC port of Quantum Error, completing its turnaround in platform plans.

RELATED: Next-Gen Horror Game Quantum Error Gets New Trailer

And while TeamKill Media recently promised that Quantum Error won't have any exclusive content on the PS5, owners of Sony's latest console will still get the benefit of a couple of platform-specific features. That's according to the game's latest trailer, which reveals that the PS5 version of Quantum Error will take full advantage of the DualSense controller's haptic feedback technology to simulate everything from the tingling sensation of fire to the feeling of swinging a firefighter's axe through fine-tuned vibrations.

Quantum Error will also leverage the Tempest 3D Audio tech built into Sony's latest console. The solution for delivering object-based spatial audio has been touted as one of the main selling points of the PS5 since before the system even hit the market. The underlying technology is proprietary, hinging on the AMD GPU found inside the PS5, so this particular flavor of hardware-accelerated audio is only possible on Sony's console. That doesn't necessarily stop TeamKill Media from offering an alternative in the form of Dolby Atmos support to PC and Xbox gamers, but the studio has yet to give any indication that it plans to do so.

As for the haptic feedback features of Quantum Error, there's no feasible replacement for them outside of Sony's ecosystem; the Xbox Series X/S controller does have independent motors in its Impulse Triggers that can vibrate with varying levels of force, but that hardware is merely an iterative upgrade on the Xbox One gamepad and doesn't offer as much nuance in regard to the sheer volume of potential sensations it can create.

Quantum Error launches November 3 for PS5. PC and Xbox Series X/S ports are also in development.

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