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Part 1 of The Hidden Treasure of Area Zero expansion pass, the Teal Mask, introduced new Pokemon to Gen 9, including four new Legendary Pokemon: Ogerpon and the Loyal Three: Okidogi, Munkidori, and Fezandipiti. These Pokemon are tied to the first part of Scarlet/Violet's expansion pass, but trainers won't have a chance to catch the Loyal Three until they've completed Teal Mask's story.
Fezandipiti isn't the first Poison/Fairy-type Pokemon, but this unique combination gives it some interesting type matchups in Pokemon Scarlet/Violet. Before slotting it into the party, trainers will want to know the pros and cons of this Legendary Pokemon and if it's truly worth using in battle.
How to Catch Fezandipiti in Pokemon Scarlet and Violet
Fezandipiti Loyal Three in Pokemon Scarlet and Violet's The Teal Mask DLC.
How to Get Fezandipiti
Like the other members of the Loyal Three, Fezandipiti "unlocks" during the Teal Mask story. Once it flies towards Kitakami Hall, trainers will be tasked with tracking down and defeating each one of them. Fezandipiti will take off towards Oni Mountain, and his location will be tracked on the map.
He can't be caught during the Teal Mask story . Only after trainers have caught Ogerpon and seen Carmine and Briar off will they be able to catch Fezandipiti.
He will appear in the same spot where trainers had to fight him earlier with Carmine. Be warned that Fezandipiti's level is always level 70 regardless if players have completed Scarlet/Violet's "The Way Home" main quest. Players can attempt to catch him if they haven't finished the main story, but they should bring Pokemon that are around level 70 or higher. It's also advised to have all Gym Badges, as having more badges makes it easier to catch higher-leveled Pokemon. Bringing Ultra Balls, Timer Balls, and, if it's nighttime in-game, Dusk Balls are also recommended.
Understanding Fezandipiti (Stats, Strengths, Weaknesses, etc.)
Despite being a bird, Fezandipiti is not a Flying-type. He's a dual Poison/Fairy-type, and those wings are clearly just for show as they don't give him immunity to Ground-type attacks. Right away, trainers will know that his typing means he'll have access to moves that are strong against Dragon, Fighting, and Dark-type Pokemon.
He also has Toxic Chain as his main Ability. This will sometimes badly poison the opponent Pokemon if Fezandipiti's attack lands. The exception is if the opponent is a Steel-type, in which case the Toxic Chain Ability is completely useless.
However, Fezandipiti has Technician for his Hidden Ability. This can only be obtained by using an Ability Patch on Fezandipiti. Technician will power up his weaker moves. Specifically, it affects moves that have a base power of 60 or less. Depending on how trainers want to use Fezandipiti, it may be worth getting his Hidden Ability instead of keeping Toxic Chain.
As a Legendary Pokemon, Fezandipiti has the following base stat spread and type effectiveness:
HP: | 88 |
---|---|
Attack: | 91 |
Special Attack: | 70 |
Defense: | 82 |
Special Defense: | 125 |
Speed: | 99 |
Total: | 555 |
Super-effective against: | Grass, Fairy, Fighting, Dark, Dragon |
---|---|
Not very effective against: | Fire, Poison, Steel*, Ground, Rock, Ghost |
Weak against: | Steel, Ground, Psychic |
Resistant to: | Bug, Grass, Fighting, Fairy, Dark |
Immune to: | Dragon |
* Fezandipiti's Poison-type moves will have absolutely no effect on Steel-types, as Steel is resistant to Poison attacks and the Poison status ailment. The latter is the exception if the attacking Pokemon has the Corrosion Ability, which Fezandipiti does not have.
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Best Moves & Nature for Fezandipiti
Fezandipiti's strengths come in the form of his Special Defense and Speed. His base Attack isn't that bad either. However, Fezandipiti is held back by his shallow learnset. He only gets 4 moves that give him Same Type Attack Bonus (STAB) with 3/4 of them being physical attack moves, and 1/4 being a status move (ie, Poison Gas).
While this may not seem bad due to Fezandipiti's Attack being preferred over his Special Attack, the physical moves he learns upon leveling up aren't the greatest and can be replaced with stronger moves via TMs. To rub salt in the wound, Fezandipiti's other offensive moves are primarily Flying-type with one Fighting-type and two Normal-type moves. Not only does Fezandipiti not gain STAB from these moves, but they don't provide him coverage against his weaknesses. The exception is Double Kick, his Fighting-type move, which is only really useful if Fezandipiti has his Hidden Ability due to Double Kick's poor base power of 30.
Fezandipiti as a Physical Attacker (& Preferred Nature)
However, as mentioned, Fezandipiti has access to some powerful Fairy and Poison-type moves through TMs. If players want to run Fezandipiti as a physical attacker, they may want to teach him Poison Jab instead of having him learn Cross Poison. Poison Jab is not only stronger than Cross Poison, but it has a 30% chance of poisoning the target compared to Cross Poison's 10%. Play Rough is good to have for Fezandipiti's Fairy-type attack. Its accuracy is 90%, but it has a 10% chance of lowering the opponent's Attack in battle.
For non-attacking moves, players can teach Fezandipiti Swords Dance (increases his Attack power by two stages in battle) and Substitute. The Flying-type move Tailwind is also good for increasing Fezandipiti's Speed for a handful of moves.
Here are some examples of a Fezandipiti (physical attacker) build:
Adamant Nature (+Attk, -Sp.Attk) | ||||
---|---|---|---|---|
Ability: Toxic Chain | ||||
Move | Typing | Power | PP | Accuracy |
Poison Jab | Poison | 80 | 20 | 100% |
Play Rough | Fairy | 90 | 10 | 90% |
Swords Dance | Normal | N/A | 20 | N/A |
Double Kick | Fighting | 30 | 30 | 100% |
Impish Nature (+Def, -Sp.Attk) | ||||
---|---|---|---|---|
Ability: Toxic Chain | ||||
Move | Typing | Power | PP | Accuracy |
Poison Jab | Poison | 80 | 20 | 100% |
Play Rough | Fairy | 90 | 10 | 90% |
Swords Dance | Normal | N/A | 20 | N/A |
Substitute | Normal | N/A | 10 | N/A |
Careful Nature (+Sp.Def, -Sp.Attk) | ||||
---|---|---|---|---|
Ability: Toxic Chain | ||||
Move | Typing | Power | PP | Accuracy |
Poison Tail | Poison | 50 | 25 | 100% |
Play Rough | Fairy | 90 | 10 | 90% |
U-Turn | Bug | 70 | 20 | 100% |
Light Screen | Psychic | N/A | 30 | N/A |
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Fezandipiti as a Special Attacker (& Preferred Nature)
Those who want Fezandipiti to use special moves can instead have Moonblast and Sludge Bomb. It will learn Moonblast at level 72, but Sludge Bomb will have to be taught via TM148. Like Poison Jab, Sludge Bomb has a 30% chance of poisoning the target. Moonblast has a 30% chance of lowering the opponent's Special Attack.
Trainers can still run Substitute for Fezandipiti, but they may want to swap out Swords Dance for Calm Mind (raises Sp.Attk and Sp.Def by one stage) or even Light Screen (cuts the damage of an opponent's special attacks in half for five turns).
Modest Nature (+Sp.Attk, -Attk) | ||||
---|---|---|---|---|
Ability: Toxic Chain | ||||
Move | Typing | Power | PP | Accuracy |
Moonblast | Fairy | 95 | 15 | 100% |
Sludge Bomb | Poison | 90 | 10 | 90% |
Calm Mind | Psychic | N/A | 20 | 90% |
Light Screen | Psychic | N/A | 30 | N/A |
Calm Nature (+Sp.Def, -Attk) | ||||
---|---|---|---|---|
Ability: Toxic Chain | ||||
Move | Typing | Power | PP | Accuracy |
Moonblast | Fairy | 95 | 15 | 100% |
Sludge Bomb | Poison | 90 | 10 | 90% |
Hex | Ghost | 65 | 10 | 100% |
Roost | Flying | N/A | 5 | N/A |
Ability: Technician | ||||
---|---|---|---|---|
Move | Typing | Power | PP | Accuracy |
Moonblast | Fairy | 95 | 15 | 100% |
Toxic | Poison | N/A | 10 | 90% |
Nasty Plot | Dark | N/A | 20 | N/A |
Icy Wind | Ice | 55 | 25 | 95% |
Moves and Nature can be mixed to create a moveset of trainers' liking. However, it's best they stick to one of the Natures listed above for Fezandipiti.
Pokemon Scarlet & Violet are available for Nintendo Switch.