Highlights

  • Path of Exile 2 showcases the Ranger class with combos that can crank effects up to eleven, especially with poison and lightning builds.
  • Classes in Path of Exile 2 have access to a plethora of skills from the same element, creating deadly combinations that increase damage levels.
  • The philosophy behind Ascendancy classes in Path of Exile 2 remains the same as the original, focusing on creating build diversity and gameplay changes.

Path of Exile 2 may be the next big live-service hit after Helldivers 2 if it plays its card right, and so far Grinding Gear Games is doing a great job at showing just about what the game has to offer and how it goes above and beyond what the original had to offer. Despite Path of Exile 2's Beta being delayed until later this year, players will still have an Alpha test coming up in June, and the reveals keep on coming as the Ranger has now been showcased after the Mercenary. There are still a lot of things to discover about the game, such as the remaining classes and the Ascendancies, but there are good things to expect from them considering the philosophy behind classes and their archetypes.

The recent showcase for Path of Exile 2's Ranger is an interesting case because it highlights once more just how interconnected all of a class' abilities can be when delving deeper into the gameplay loop, and the Ranger can crank some effects up to eleven with poison and lightning builds. Game ZXC was able to talk to Mark Roberts and Jonathan Rogers from Grinding Gear Games about Path of Exile 2's classes, with them explaining the design philosophy for the standalone sequel.

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Path of Exile 2's Classes Take The Original's to The Next Level

Why Path of Exile 2's Classes Rely on Combinations

A unique aspect of Path of Exile 2's Ranger and other classes is how each of them has access to a plethora of skills from the same element or theme, with them working fine on their own, but then becoming increasingly more deadly as players combine them. This combination gameplay loop is quite different from that of Path of Exile, where players have a limited number of skill slots at their disposal, and more often than not, combining skills together is just so to increase damage to incredibly high levels.

Path of Exile 2's classes are different in this, as skills from the same element can be used in tandem to either improve their effects or create new ones, such as the Ranger's Lightning Rod and Lightning Arrow creating AoE explosions that can easily deal with packs of monsters. One can combine Support Gems to make these effects even wilder, too, with an example coming from Multiple Projectiles producing more rods with the first skill so that future casts of Lightning Arrow will cause more explosions. While each class has its own set of skills and mechanics, some are shared among all classes, and combinations can be endless.

Rogers: A great example of that is "armor break," which we initially conceived as something for the Warrior, but then we also added ways to access it and utilize it both across different skills and different classes, like the Mercenary and Ranger that we showed recently, but also by using things like Support Gems so that anyone can have access to this kind of mechanics. That Corrode Armour Support Gem that I showcased in the demo for example, that is a way to access armor break on a poison build, but then we also want to make sure that other builds access this kind of mechanics too.

How Path of Exile 2's Ascendancy Classes and Archetypes Work

Path of Exile 2 is Smart Not to Change Ascendancy Classes' Philosophy

Archetypes like Lightning, Poison, Fire, and so on are all meant to be both a way to guide players and to create combinations that can be taken further with various effects, according to Rogers and Roberts. This is a good way to create a path for new players to follow - one that makes sense to them and builds on the familiar themes of the class they pick - and it is efficient in creating set pieces that can be moved around by more experienced players who are looking to shaking up what their class does. The Ranger is just the latest to show it, but it was visible with Path of Exile 2's Mercenary too, as well as other classes like the Monk.

Roberts: The Ascendancy class system in PoE 1 is a success. We get to change them all the time, people are excited about them changing, it creates a lot of build diversity, and so on. There have obviously been times where balance was off and all of a sudden half of the players are playing a single class, but aside from those outliers, it's just where we come to PoE 2 that is going to have an additional 18 Ascendancy classes [...]

Similarly, the philosophy behind Ascendancy classes in Path of Exile 2 is to not change things too drastically from the first game, at least in the sense of how Ascendancy classes work. They were and still are very successful in the original thanks to their ever-shifting nature and how they change the gameplay loop of their base classes dramatically, potentially opening up new venues for builds and combos. Path of Exile 2 will do more of the same here, and that's likely a win-win scenario for players and devs alike.

Path of Exile 2 Tag Page Cover Art
Path of Exile 2

Grinding Gear Games' Path of Exile 2 is an action RPG that takes place years after its predecessor's events. A free-to-play project with multiplayer, POE2 features a six-part campaign along with an endgame.

Platform(s)
PC , Xbox Series X , Xbox Series S , PS5
Developer(s)
Grinding Gear Games
Publisher(s)
Grinding Gear Games
Genre(s)
Action RPG