Highlights

  • One D&D introduces big changes to gameplay elements like Feats, making them no longer optional choices for players.
  • Players obtain Feats from their Backgrounds at character creation, and can acquire more Feats in place of Ability Score Improvement.
  • Stronger Feats now have more difficult prerequisites like level and class, ensuring a sense of progression and helping balance gameplay.

The newest Dungeons and Dragons edition, called One DnD, is set to launch in 2024 and it comes with big changes and additions to gameplay elements like Feats. The designers mostly balanced this so that significantly stronger Feats are harder to obtain early in the game. One DnD’s Feats are also no longer an optional choice for players.

D&D 5eOne D&D
Feats are completely optionalPlayers will get at least one Feat from their Background
Players can obtain almost any Feat in place of any Ability Score ImprovementSome stronger Feats now have more difficult prerequisites like level and class
Feats are usually unrepeatableSome Feats now have a “Repeatable” feature, which lets players take them again at later levels

This latest installment in the D&D franchise is meant to be backwards compatible with the sourcebooks from the game’s Fifth Edition. As such, players can rest easy knowing that they don’t have to relearn significantly new rules. Plus, they can add features from popular 5e books like Tasha’s Cauldron of Everything, into their One DnD campaigns without worry. However, players may need to change their use of elements like Feats, Backgrounds, and Classes, as they’ve received massive changes, as seen in the One D&D playtest.

Related
One D&D's Character Creation Changes Explained

The One D&D playtest reveals revisions and additions to the character creation process, which affect elements like Classes, Backgrounds, and Feats.

Early Feats are Tied to Character Backgrounds in One D&D

Close up of Strixhaven: A Curriculum of Chaos key art for Dungeons and Dragons featuring two human students and one owlin student

Feats used to be completely optional, as players could always take Ability Score Improvements in their place. Now, players can get Feats as soon as they create their character with the One D&D playtest's revised Backgrounds. Each Background now comes with one Feat attached to it. For example, the Artisan has the Crafter Feat, while Acolytes have access to Magic Initiate (Divine).

Further acquisition of Feats remains largely the same as in Dungeons and Dragons 5th Edition. Players can swap an opportunity for an Ability Score Improvement for one qualified Feat at certain levels, depending on their class. Ability Score Improvement is now classified as a Feat, which players can repeatedly claim.

Tighter Prerequisites May Restrict Stronger Feats to Later Levels

Hank and Diana from the Dungeons & Dragons TV show fighting a dragon on the Dragon of Stormwreck Isle cover.

Some Feats in the previous edition were significantly stronger than others. Sharpshooter, one of the best feats in Dungeons and Dragons 5e, lets players ignore portions of enemy cover and offered the chance to add +10 Damage at the expense of a -5 penalty to their attack roll. It seems that One D&D could be keeping these powerful Feats locked behind tighter prerequisites. This is hinted at in the revisions to the structure of a Feat:

  • Category: Each feat will fall under a specific category. Those under the “General Feat” category can be taken anytime, while Feats in the “Background” category can only be taken with a Background unless they can be repeated.
  • Repeatable: Generally, a feat can only be gained once, unless it is specifically stated to be repeatable.
  • Prerequisite: Stronger Feats will have certain requirements, like a level the player has to meet or exceed. If the prerequisite is a class, one must have at least one level in that specific class to acquire the Feat.
  • Benefit: This discusses the perks that the player will get upon receiving a Feat.

Some Feats, like Ability Score Improvement, have a prerequisite of Level 4+. This prevents players from getting a massive power spike in their rolls at the earlier levels because they chose the ASI Feat for their background. The same level restrictions could be applied to borderline overpowered Feats, which makes sense not only for gameplay but from a roleplaying standpoint as well. After all, Feats are defined as skills that a character has honed and mastered for a long time. It’s only right that they earn the stronger Feats once they’ve already racked up many sessions' worth of experiences and encounters in the campaign.

dungeons-and-dragons-series-game-tabletop-franchise
Dungeons and Dragons

Created by Gary Gygax, Dungeons & Dragons is a tabletop game in which players craft their own worlds and band together to take on adventures through mysterious realms outlined in companion materials. One of the best role-playing games ever made, it has been adapted into a variety of video games and other media.

Franchise
Dungeons & Dragons
Original Release Date
1974-00-00
Designer
E. Gary Gygax , Dave Arneson