Graphical fidelity is an important part of AAA gaming, especially in this modern era. While much of that is down to developer skills and the user hardware to run it, some of it comes from algorithmic upscaling, such as Deep Learning Super Sampling by Nvidia or FidelityFX Super Resolution by AMD. Although "team green" is rumored to be prepping for its RTX 4000 series GPUs, the company is also dedicating a lot of its resources to its machine learning DLSS in order to improve video game visuals, with the tech giant announcing the launch of the latest version of this technology.

According to a recent report, Nvidia has now released DLSS 2.3, with a marketing video by the company giving some detail into how it improves on the previous iteration. According to Bryan Catanzaro, Vice President of Applied Deep Learning Research, the upscaling AI is "just getting smarter." The short video then compares a number of games running current DLSS alongside the newer version, with zoomed in segments detailing some of the improvements that have been made. Such quality upgrades are particularly noticeable in game elements rendered in the distance, showing that version 2.3 greatly reduces flickering aspects and artifacting.

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The report from Tom's Hardware goes on to say that DLSS 2.3 will be coming to a number of games, fifteen in total, such as Doom Eternal, GTA Trilogy, Deathloop, and Crysis 3 Remastered. On top of that, some titles have already had the latest version rolled out to them, such as Cyberpunk 2077, and Rise of the Tomb Raider which was already promised DLSS recently. It's also been stated that the upscaling tech will be coming to other games as well, largely thanks to easily implemented plugins for the likes of Unity and Unreal, the two biggest video game engines in the world that are used in the development of many AAA and indie titles.

This lines up with what Nvidia said earlier this year about DLSS coming to more games. This algorithmic upscaling solution, which allows games to essentially run at higher resolutions through pixel redrawing as though it was doing so natively, is fast becoming the industry standard, especially for mainstream titles.

DLSS also allegedly makes games like GTA Trilogy run faster, which means that it equally improves performance and graphical clarity. The one major downside to the upscaling AI is that it's only compatible with an Nvidia RTX graphics card, unlike AMD's equivalent which is open source, but it still seems to be the most powerful and popular option.

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Source: Tom's Hardware