Nobody Saves the World was a hit when it launched back in January. The aggregate reviews were high. However, it had a limited range as it was only available to PC and Xbox players. It’s now time for the rest of the gaming audience to have a crack at it. The best way to describe the game would be to liken it to a more bizarre entry in The Legend of Zelda series.

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Players get a wand that lets them turn into various classes like knights and horses. It’s a good time. However, even though it is great to see Nobody Saves the World on new platforms, not a lot has changed. The biggest addition is the local couch co-op mode. That's a nice upgrade, but the following features should also be implemented through patches somewhere further down the line.

8 Add Difficulties

Fighting a boss in Nobody Saves the World

There are no difficulty level settings at the start of the game. However, everyone starts off on Normal, as noted in the profile notes. It’s odd that this port did not add an Easy mode for beginners, or even a Hard mode that veterans could select from the very start of the game. There were no assist options added to the new ports of Nobody Saves the World either.

A way to turn down enemy damage while increasing player defenses would have been a huge win. More and more indie games have been on the assist assault in recent years, which is why it seems odd to see them missing here. Either feature would be nice to see in a future update.

7 Save Stone Upgrades

Playing co-op in Nobody Saves the World

There are two upgrades concerning the save stone that need to be addressed. These save points do not heal the player. If players die, they will resurrect at the last save stone, with all progress kept, and health regenerated. If health can be fixed after death then why not add it in while players are still alive too?

It would also be nice if players could manually save at these stones. There are three save slots in the game and they are all locked to one account. It would be great if more slots became available alongside the manual issue.

6 D-Pad Optional Form Switching

The slug form in Nobody Saves the World

There are two ways that players can transform into their various classes. They can either go into the options menu and select the form they want from the class tree or they can use the radius menu.

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This quick menu is nice, but not without its problems. Sometimes, the choice selected doesn’t always go through. Players have to be firm about their stick shifts. This can be challenging to get right during boss fights, in particular. What if the D-Pad was set up to be another quick form change menu? That would save some headaches.

5 Auto-Redeem Quests

Redeeming a quest in Nobody Saves the World

Nobody Saves the World players level up in a non-traditional way for an action RPG. They are assigned quests when they go into different forms. The Ranger, for example, may ask players to poison a set amount of enemies. When they finish this quest and turn it in, their class will gain experience points.

Unfortunately, there is no way to select multiple quests at a time to turn them in. There is also no way these quests can auto-redeem themselves. Both options would be nice to see in an update for Nobody Saves the World, but just one of the two would probably suffice.

Exploring a dungeon in Nobody Saves the World

There are two ways to view what quests are currently on the docket. Players can either go into the menu and look in the main section or they can hit a button on the controller to activate a tab that pops out on the left side of the screen. This will give them a basic rundown on class quests.

Frustratingly, there is no way to lock this tab into place. Players can hold the tab open while they fight enemies, but that is not ideal. No one wants to keep pressing unnecessary buttons. This may not seem like a problem to most players, but the more options a game has, the better.

3 Add Voices

Talking to an NPC in Nobody Saves the World

Nobody Saves the World is a funny game. In fact, its humor is arguably one of its best features, from the witty dialogue to the characters themselves. The idea that players upgrade Mana through shady fairies is one great example.

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It is therefore unfortunate that there is no voice acting in the game other than muffled groans. Nobody Saves the World is trying to make a throwback to more classic RPGs. It doesn’t need voice acting to be good. However, the inclusion would be like a cherry on top of a beautifully layered sundae.

2 Magnetize Loot

Fighting enemies in Nobody Saves the World

Slaying countless enemies and breaking apart items in the environment, like barrels, will shower players with food and money. The unfortunate side of this is that it can sometimes go all over the place.

It would save a lot of time if objects gravitated toward the player. Kingdom Hearts has an ability that can be equipped in most of its games called Treasure Magnet. The more of those abilities players have equipped, the faster loot will come. That would be great to see in Nobody Saves the World too.

1 Add A Native Dodge Or Block

Exploring a dungeon in Nobody Saves the World

Classes gain abilities as they level up. Players can also use special tokens to snag even stronger abilities in each class’ skill tree. For example, some classes have a guard or dodge ability attached.

It’s weird that evasive maneuvers are locked behind a progression tree. Action RPGs rely on strong mechanics to help players through challenging times. The game can keep these abilities locked, but the developer should also add in a basic dodge or block to start with.

Nobody Saves the World is available on PC, Xbox One, Xbox Series S/X, PS4, PS5, and Switch.

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