Highlights

  • Patch 1.2 for Nickelodeon All-Star Brawl 2 includes bug fixes, gameplay adjustments, character changes, and future updates based on player feedback.
  • The patch addresses issues with Training Mode, audio, UI, and character move sets to improve the overall gaming experience.
  • Fair Play Labs, the developer of the game, is actively working to implement player-requested updates.

The latest patch notes for Nickelodeon All-Star Brawl 2 reveal a number of bug fixes, gameplay adjustments, character changes, and future updates for the cartoon brawler. Reviews for Nickelodeon All-Star Brawl 2 have included notes on desired changes, and developer Fair Play Labs is working to implement player-requested updates.

Released on November 3, Nickelodeon All-Star Brawl 2 follows the same multiplayer gameplay format as its 2021 predecessor, though the sequel also includes a single-player campaign. The game features a number of classic and modern Nickelodeon characters, including SpongeBob SquarePants, Danny Phantom, the Angry Beavers, and more, all battling it out in 2D platform fights. Players can utilize Training Mode to test out different characters, moves, and costumes, with some gamers running into bugs and glitches that have been highlighted in the latest patch notes.

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Fair Play Labs released a launch thank you note along with a preview of the updates planned for Patch 1.2, including changes to gameplay and characters in Nickelodeon All-Star Brawl 2. Fair Play Labs has detailed a variety of patch updates, many of which reflect player critiques. While the changes are dependent on quality assurance testing and final approval, the intended adjustments listed include updates to Training Mode, tweaks to improve audio, UI, and load times, as well as a slew of updates for different characters' move sets, hitboxes, and more.

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While a release date for these updates was not shared in the official Patch 1.2 preview notes, fans of Nickelodeon All-Star Brawl 2 can expect more details from Fair Play Games in the future. Players have already begun sharing their requests for future updates, with the developer specifically noting community feedback as a driving factor for upcoming changes. The Nickelodeon All-Star Brawl community was disappointed when the original game was retired earlier than many fans anticipated, but the clear fan appreciation shown by Fair Play Games has many gamers hopeful for the future of Nickelodeon All-Star Brawl 2.

Fighting games remain ever-popular among players, and this cartoon fighter sequel has proven itself a fun addition to the genre. With exciting gameplay, familiar characters, and colorful costumes in Nickelodeon All-Star Brawl 2, fighting game fans can find a variety of content to enjoy. Interested players will want to stay tuned for more updates on when Patch 1.2 and other changes will be coming to Nickelodeon All-Star Brawl 2.

Nickelodeon All-Star Brawl 2 Patch 1.2 Preview Details

General Fixes

  • Improvements on loading times and performance for Switch
  • Campaign mode tweaks for ultimates against mobs and Training Mode Triple Platform collisions
  • Characters can no longer slip off platforms without getting hit.
  • Edge roll cancel on frame 5 was removed entirely.
  • Companions no longer count as a death in campaign mode.
  • You can now pummel characters with the grab button.
  • Leaving a rank match while in the loading screen won’t change your current rank points.
  • You can now map the movement buttons for keyboard players.
  • Ranked loading and matchmaking improvements
  • Zoom in camera speed was incremented

Training Mode

  • Training mode frame by frame is now the first option in the menu.
  • Training mode pause delay removed

Audio

  • Announcer Fight voice was added to vs matches.
  • 3, 2, 1 Game voice line volume lowered
  • Gir’s voice pitch tweaks
  • Harmonic’s convergence ambient SFX lowered

UI

  • Random competitive stages button now only randomizes competitive stages.
  • Azula and Reptar Campaign Power Ups description was fixed.
  • Turning hitboxes on and off won’t make the HUD disappear.

Characters

The following characters are scheduled to receive various bug fixes, movement adjustments, damage and hitbox changes, and more:

  • Patrick
  • Ember
  • Jenny
  • Grandma Gertie
  • Jimmy
  • Mecha Plankton
  • Danny Phantom
  • El Tigre
  • Azula
  • Reptar
  • Garfield
  • Korra

Future Updates Planned After Patch 1.2

  • Changes based on player feedback
  • Continued character balance and general bug fixes
  • Training Mode DI Visualizer and CPU DI Options and Training Mode Hitstun visualizer
  • Controller Customization – D Pad for directional inputs on all consoles AND C Stick customization (including C Stick for keyboard players)
  • 2v2 Share Stock and Friendly Fire in ruleset
  • Rematch Button on top instead of "Continue" in Lobbies
  • 1v1 Quickplay rules, 3 Stocks, no Items
  • 2v2 Quickplay rules, 3 Stocks, No items