Highlights

  • MultiVersus Update 1.02 refines gameplay with character adjustments and universal 15-frame lockout for ground-side attack combos.
  • Enhanced player customization includes Profile Icons, Banners, Badges, and more in the Account Cosmetics section.
  • Expect upcoming features like spectator mode, Free-For-All queue, and improved attack settings for PvP and PvE modes.

MultiVersus has released Update 1.02, introducing a range of adjustments and improvements aimed at enhancing gameplay balance and overall player experience. This MultiVersus update introduces modifications to character mechanics, tweaks to camera settings in 1v1 matches, improved visibility of cosmetic items in the Fighters tab, and many other enhancements.

MultiVersus update 1.01 was launched around a week ago, introducing several enhancements and bug fixes. The update lowered hit pause by 10% in 1v1 modes, allowed players to try all Fighters in Training Mode, and ensured Battlepass XP is granted after each PvP match. Bug fixes included resolving issues with daily rewards in Rifts Mode, performance on Xbox Series X|S, invisible beam visual effects on PlayStation consoles, keyboard input conflicts, and pause input conflicts in Training. Additionally, character adjustments aimed at refining gameplay balance included tweaks like reducing damage for Banana Guard's side specials and adjusting attack chaining for Iron Giant.

Related
MultiVersus: How to Get Prestige Points

Prestige Points serve as an in-game currency in MultiVersus. For gamers looking to acquire large amounts, this guide will outline how to do so.

Building on this, Steam hit MultiVersus has now released update 1.02, which brings significant adjustments aimed at refining combat dynamics and addressing community feedback. A key change introduces a universal 15-frame repeat-move lockout on ground-side attack combos to prevent prolonged hitstun lockups. The update also enhances player customization with the Account Cosmetics section now showcasing a comprehensive array of Profile Icons, Banners, Badges, Ringouts, and Announcer Packs. Additionally, the update includes an increase in the minimum camera distance in 1v1 matches.

Moreover, several character-specific adjustments have been implemented. Notably, Gizmo undergoes tweaks to balance his agility and combat effectiveness, aiming to create more balanced encounters against other fighters. MultiVersus' Harley Quinn receives refinements, particularly targeting adjustments to her slide and up attacks to ensure balanced gameplay dynamics. Meanwhile, Iron Giant sees significant changes aimed at diversifying gameplay and reducing the exploitability of certain combos. Acknowledging community feedback, the update also mentions forthcoming adjustments for Wonder Woman to align her abilities with the overall roster in future patches.

While this certainly shows the developers' dedication to enhancing the game and maintaining player satisfaction, there's more exciting news for the MultiVersus fanbase. The MultiVersus devs have recently unveiled upcoming features that players can anticipate in the coming months including a spectator mode for custom games, a Free-For-All queue, and improvements to attack settings and party management between PvP and PvE modes. It's important to note that following the game's launch, there was player feedback expressing frustration over the removal of the online queue for Free-For-All.

MultiVersus 1.02 Patch Notes

General

  • All characters now incur a 15-frame repeat-move lockout on their ground side attack combo. This will prevent individual fighters from alternating ground side attack and dodge to lock enemies in hitstun for extended periods of time.
  • Camera minimum distance in 1v1 has been increased
  • All available Profile Icons, Banners, Badges, Ringouts and Announcer Packs will appear in the Account Cosmetics section of the Fighters tab. Previously only some unowned cosmetics were shown.

General Bug Fixes

  • Addressed more issues impacting performance on Xbox Series X|S
  • Fixed 2 issues causing matches to Desync
  • Fixed an issue where parrying an attack would not always put the victim into parry stun

Perks

Air Walker

  • Now limited to one use per airtime
  • Fixed an issue where attempting to spawn a platform would not consume an air evade
  • Fixed an issue where LeBron could not spawn a platform when he did not have a basketball

Characters

Legend:

+ = Buff

= Nerf

~ = Change

* = Bugfix

Note: Attacks callouts reference default controls.

Banana Guard

  • Ground Side Special
    • – Active hitbox window reduced 2 frames

Black Adam

  • Ground Side Attack 1
    • – Jump branch window delayed 6 frames
  • Ground Side Attack 2
    • – Jump branch window delayed 8 frames

Bugs Bunny

  • Ground Down Special
    • * Fixed an issue where Bugs could cancel hitstun by jumping in certain conditions

Garnet

  • Air/Ground Side Special (Cooldown)
    • ~ Knockback angle made more vertical

Gizmo

Gizmo’s maneuverability and size make him incredibly difficult to pin down. His movement combined with his incredibly strong zoning game make it nearly impossible for some characters to ever get the edge against him. These changes should help bring Gizmo’s evasiveness more in line with the cast so it’s easier for other characters to get up close and punish.

  • Ground Side Attack 2
    • – Dodge branch window delayed 10 frames
    • – Prevents terrain bounce on knockback
  • Air/Ground Neutral Attack
    • – On-whiff branch window delayed 8 frames
    • – Cooldown is no longer refunded on successful fire arrow hit
  • Ground Side Special
    • – Car HP reduced to 8 from 10
    • – Car explosion hitbox size reduced 25%
    • – Car maximum overheat duration reduced to 1.25s from 2s
    • – Cooldown increased to 18s from 15s
  • Air Side Special
    • ~ Now always transitions to umbrella float if attack whiffs

Harley Quinn

Harley’s slide and up attack were granting her very easy combos for very little risk. These changes should keep her combo game intact, while making slide and up attack feel less like “do everything” buttons.

  • Ground Up Attack
    • + Base knockback increased to 1800 from 1663
    • – On-hit branch window delayed 10 frames
  • Ground Down Attack
    • – Start-up window before charge increased 4 frames. Start-up window after charge increased 2 frames.
    • ~ Slide combos into follow-ups faster. Hitstun reduced significantly to compensate.
    • – Maximum movement from charge reduced 15%
    • ~ Now ignores player collisions during movement
    • – Leg hurtbox size increased slightly

Iron Giant

Iron Giant play was dominated by his easy-to-input infinites and a few early-kill setups. We’re hoping that removing his most egregious setups will make him feel more like the rest of the cast, and we feel good about letting players play with him again.

  • Passive
    • – Rage meter gain from ally damage taken reduced to 60% of damage taken from 80%
    • – Rage meter gain from ally ringout reduced to 30% of total meter from 35%
    • – Defensive burst cooldown increased to 29s from 25s
    • ~ Defensive burst knockback made more horizontal
    • – Defensive burst knockback reduced
  • Ground Down Attack
    • ~ Knockback angle made more horizontal (incorrectly listed on previous patch)
  • Ground Side Special
    • * Fighters are now immediately released when Iron Giant performs an emote
    • * Fighters are now immediately released when Iron Giant leaves the ground
    • – Grab release knockback angle made more horizontal
    • – Grab release hitstun reduced
    • – Start-up window increased
    • + Armor applied earlier
  • Rage Mode Ground Down Attack
    • – Now incurs a repeat-move lockout to prevent infinitely trapping enemies
  • Rage Mode Air/Ground Up Attack
    • Cooldown increased to 1.5s from 0.75s
  • Rage Mode Neutral Special
    • * Fixed an issue where Iron Giant was performing his non-rage neutral special while in rage mode

Jason

  • Ground Dash Attack
    • + Now blocks projectiles

Morty

  • Air/Ground Neutral Attack
    • * Fixed an issue where firing a grenade lock-on projectile would trigger Morty’s snakes cooldown
  • Ground Side Attack
    • * Fixed an issue where Morty could not jump or dodge during his side attack combo

Reindog

  • Ground Side Attack 1
    • – Jump branch window delayed 6 frames

Shaggy

We have reverted the Shaggy Air Neutral Attack so that it can be canceled earlier on hit, but it did not get into this patch. This change will be coming in a patch in the very near future.

  • Ground Side Attack 2
    • – Jump branch window delayed 11 frames
  • Air/Ground Neutral Special
    • * Fixed an issue where Shaggy would float away while charging rage under certain conditions

Superman

  • Ground Side Attack 3
    • – Removed ability to jump or dodge during rapid-jab attack

Taz

  • Air Down Attack
    • + Hitbox size increased
    • – Now incurs a repeat-move lockout to prevent infinitely trapping enemies

The Joker

We are aware of The Joker’s strength and are assessing ways to bring him more in line with the current cast of fighters. These balance changes will be introduced into an upcoming patch.

  • Air Side Special
    • – On-whiff branch window delayed 5 frames

Tom & Jerry

  • Ground Side Attack 2
    • – Hitstun reduced slightly
  • Ground Side Attack 3
    • – Hitstun reduced slightly

Velma

We are aware of some early feel issues with Velma following the initial launch. These are the start of some planned adjustments we have for her, and we will have more to share in the coming weeks.

  • Ground Side Attack
    • + More reliably combos from attack 2 to attack 3
  • Air/Ground Neutral Attack
    • + Hitbox now better covers Velma’s arm and head
    • ~ Removed automatic targeting on ally
  • Air Up Attack
    • + Increased movement control
  • Air Down Attack
    • + Increased movement control
  • Air/Ground Down Special
    • + Cooldown reduced to 80s from 120s
  • Air Side Special
    • + Increased movement control

Wonder Woman

We are aware of Wonder Woman’s strength and are assessing ways to bring her more in line with the current cast of fighters. These balance changes will be introduced into an upcoming patch.

  • Passive
    • – Bracer Meter now resets when Wonder Woman is rung out