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Anyone who played MultiVersus in its last open beta (before the game launched to its immediate and bombastic success) on July 26th is likely fully aware of the menace that is Taz. Before his Taz-Nado was nerfed, this little devil was in every team game, spamming that Side+Special like it was his only goal in life. In the current patch, however, Taz is played a lot less.

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But, for the people who want to stick with this gluttonous, spit-spewing little beast, what should they be working on? How are they supposed to get better as a Taz main, and what are his best tools? Well, let's take an in-depth look at this MultiVersus character, see what his best options are, and how the best players seem to be approaching him.

What Type Of Fighter Is Taz?

Multiversus - Taz Sputtering And Spitting

First and foremost, Taz is defined in-game as a Bruiser who excels in Horizontal knockback, a similar category to Shaggy and Garnet. Bruisers are designed to be in the thick of it, racking up damage and trying to Ring Out on their opponents. And, while this might seem like something all characters should be doing, that's not necessarily true.

For example, Tanks typically do best to react to the opponent coming at them thanks to their Armored attacks, Supports are designed to go in and then back out to support their ally, and Assassins go in for the combo, back out, and repeat.

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Bruisers, however, are meant to be constantly on top of their opponent and are usually given very powerful Normal Attacks to compliment this, Taz is a perfect example of this.

The Tornado Nerf Didn't Ruin Him

Multiversus - Taz Using His Taz-Nado

Now, one might think that because his player base has massively dropped after the Tornado nerf, Taz must have been a pretty weak character outside of his Taz-Naod, right? Absolutely not, the beginners just moved to Finn instead. Taz is an incredibly good character, but he does have some flaws. For one, almost all of Taz's Normals have incredibly tight hitboxes compared to other Bruisers, meaning he has to be right on top of his enemy to get the hit in.

And, the best way to counter this is just for Taz players to stick to their opponents constantly. Thankfully, most of Taz's moves come out exceedingly quickly, which makes this a realistic goal to achieve. Additionally, the Tornado nerf itself wasn't even all that bad. It took one hit out of the Tornado animation, reduced the length of the Tornado itself, and shortened the distance it can cover.

And, while that is pretty substantial, it's still a fantastic method of Ringing people out at mid to high percentages. Hopefully, these types of carefully considered nerfs are what they plan on doing to Bugs Bunny as well.

An In-Depth Look At His Best Moves

Multiversus - Taz Turning Someone Into A Chicken With Tasty Stacks

Now that Taz's overall playstyle and the way he was designed to be played have been talked about, let's go a bit more into his moves specifically. This won't include Move Descriptions but will instead talk about what each move is typically used for and where it shines the most. First, let's look at his Passive Ability, then his Normal Attacks, and then finally his Special Attacks:

Passive: Tasty Debuff

Taz's Passive Ability is actually one of the strongest Debuffs in the game if they manage to max out the Tasty Stacks, as it turns their enemy into a sentient roasted chicken that can only run away and dodge.

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Thankfully, certain moves such as Soup-er Spinner,Flying Slam-Wich, and Sunder Down Under are great for dealing damage and also for racking up those Tasty Stacks.

Normal Attacks & Typical Usages

Multiversus - Taz Pointing To HIs Own Mouth

Attack Name

Attack Input

Usage

Soups On!

Neutral+Attack

To be honest, players use the Aerial variant of this move much more than the Grounded one, but that doesn't mean it's bad. The Armor this move has is very useful for punishing an opponent approaching recklessly from the air. But, it's not nearly as fast as all of his other moves, so it's used rather sparingly.

Soup-Er Spinner

Aerial Neutral+Attack

The Aerial version of this move is one of Taz's best normals by far. The fact that it hits both in front of and behind Taz makes it a great approaching tool, it's fast, and the Soup that Taz "Spits" up usually throws players off on how wide the hitbox is.

Well-Seasons

Side+Attack

This is Taz's three-part auto-combo, and it's fantastic for building up Tasty Stacks quickly. Plus, the Taz-Nado-esque final hit of it can Ring Out pretty consistently at higher damage percentages.

Feed The Beast

Aerial Side+Attack

The Aerial version of this attack is another one of Taz's main tools, as it's a fantastic approaching or chase attack. This forward bite can be charged and it comes out absurdly fast. The only downside to it is the tight hitbox, but players can adjust to this.

Stomp Stomp Stomp!

Down+Attack

Another one of Taz's Attacks that isn't used all too often, but is still quite good. The forward movement on this attack constantly throws people off and it breaks Armor as well. Additionally, when the stomp hits at the edge of a stage, it can spike anyone below it.

Sunder Down Under

Aerial Down+Attack

The Aerial version of this attack is another one of Taz's main tools. This attack has great priority, has a lasting hitbox, breaks Armor, spikes opponents, and combos into his Aerial Up Attack pretty easily.

Slam-Wich

Up+Attack

This is a move where Taz slams two halves of a sub sandwich together with the opponent in the middle. Now, on the ground, this move is good, but not incredible. But, the sheer fact that Taz can move while charging this move (and hold the charge) is what makes it so worthwhile.

Flying Slam-Wich

Aerial Up+Attack

This is the version of Slam-Wich that people have been seen using the most. This version is a fantastic tool for chasing players in the air, juggling them, or even using it after bouncing the enemy off the ground with Sunder Down Under.

Special Attacks & Typical Usages

Multiversus - Taz Spitting Up An Apple Core With His Down Special

Special Name

Special Input

Usage

Chew Em Up, Spit Em Out

Neutral+Special

Taz gulps down any opponents or projectiles that come his way. This move is a great one to suddenly pull out during a fight and surprise the opponent, as Taz can spit them out and set himself up for a combo. But, the projectile-swallowing portion of it is underutilized given how chaotic MultiVersus' combat tends to be.

Taz-Nado

Side+Special

Now that it's been nerfed, Taz-Nado is a lot less overpowered, but this Special is still strong. Typically Taz players tend to use this behind their ally, go past them to extend its duration, and spin right into an enemy trying desperately to get back on stage.

Dogpile! Dogpile!

Up+Special

Another move of Taz's that's been slept on by the MultiVersus community is his Up+Special. This move has an absurdly long duration and hitbox, has great knockback, and even hits multiple times. A fantastic way to catch a falling opponent out of the air or lead with a move that's hard to counter.

You Spit What You Eat

Down+Special

And finally, Taz's last move, his "Spit-up" ability. Now, Taz's kit is kind of built around eating opponent's projectiles and then using that to spit out a buffed-up version of that projectile back at them (or a literal Anvil, depending on his Perk). But, more often than not, Taz players just use the Apple Core default projectile of this Special to zone their opponents a bit or build up that last stack or two of Tasty.

MultiVersus is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.