Highlights

  • Mortal Kombat 1's June hotfix adds graphics options, updates fighters like Homelander, and fixes bugs for a better gameplay experience.
  • New fighters Takeda Takahashi and Ferra are set to release in July, with Kameo Fighters offering unique support abilities in Mortal Kombat 1.

The recently released June hotfix for Mortal Kombat 1 has added new graphics options, delivered bug fixes, and made tweaks to some of the game's fighters, including its latest DLC character, Homelander. Mortal Kombat 1 is the 12th main installment in the long-running franchise created by the now defunct Midway Games.

Released last September, Mortal Kombat 1 is a series reboot developed by NetherRealm Studios that also acts as a direct sequel to its predecessor, 2019’s Mortal Kombat 11. The newer title's roster has expanded since its launch, with the newest DLC character, Homelander, coming out on June 11. Just a week after Homelander's release in Mortal Kombat 1, NetherRealm Studios has dropped a new game update that makes some significant adjustments to The Boys antagonist and several other fighters.

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Among the changes Mortal Kombat 1's June hotfix brought was fixing Homelander's ability to cancel an action and use his Flight move upon being knocked down more than once during a combo that does not consume Super Meter, the energy bar that allows players to use special moves or combos. The June 18 hotfix also implemented tweaks to other Mortal Kombat 1 characters, namely Cyrax, Khameleon, Janet Cage, and Peacemaker. It delivered general fixes and added a new 60 FPS option for Steam and Epic Games Store players as well.

Mortal Kombat 1 players were unhappy with the Homelander DLC over the visual downgrade that was present in the Nintendo Switch port. While the likeness of actor Antony Starr, who portrayed Homelander in the acclaimed The Boys TV series, was faithfully adapted in Mortal Kombat 1's PS5, Xbox Series X/S, and PC versions, his character's model featured less polished lighting, textures, and facial expressions on the Switch. Prior to Homelander's release, Mortal Kombat 1's port on the Nintendo handheld was already criticized for its poor graphics, long loading times, and bugs.

Two new Mortal Kombat 1 fighters, Takeda Takahashi and Ferra, are scheduled to come out on July 23. Players who bought the game's Deluxe Edition or the Kombat Pack expansion will get one week of early access to these new characters.

Ferra was supposed to join Mortal Kombat 1's roster as a Kameo Fighter in June, but her release was delayed to make sure that she would be able to assist players to the best of her abilities, the development team explained. Mortal Kombat 1's Kameo Fighters work similarly to Mortal Kombat 11's assisted fighters, providing players with support characters that can also perform their own Fatalities and Brutalities.

Mortal Kombat 1 June Hotfix Patch Notes

PC Steam & Epic Games Store

  • Added a new Graphics Setting to increase the 30 FPS lock on certain sections to 60 FPS, which is intended for users with High-End Hardware
  • The new setting to enable this is accessed via Main Menu > Settings > Graphics > Experimental > 60 FPS Mode: OFF (Default)/ON
  • Note that this setting will not affect pre-rendered movies and will be automatically disabled during Online Matches to avoid stability issues

General Fixes & Adjustments

  • Fixed several desyncs that could occur during online play if the game had been hot-fixed
  • Adjusted camera behavior when Homelander, Omni-Man, or Peacemaker are interrupted or hit high off screen

Character Specific Adjustments

Main Fighters

Reptile

  • Fixed damage scaling on Force Ball when not enhanced

Peacemaker

  • Human Torpedo & Enhanced Human Torpedo now hits High
  • Reduced base health value to 650 (from 700)

Homelander

  • Fixed canceling into Flight when grounded more than once in a kombo not consuming Super Meter
  • Fixed Jump Attacks during Flight be able to be canceled into Flight on block
  • Fixed not being able to breaker God Complex & Enhanced God Complex
  • Improved Punching Down linking into God Complex & Enhanced God Complex from Flight when it hits opponent near the top
  • Fixed issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was canceled from certain heights
  • Fixed rare issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was performed just as flight was about to time out
  • Fixed rare instances of some juggle kombos sometimes behaving slightly differently against Homelander with specific timing

The following attacks can no longer be parried by Dirty Trick

  • Kitana - Fancy Strike (Away + Front Punch)
  • Rain - Tide (Away + Back Punch) & It Pours (Back Punch, Front Punch, Front Punch, Back Punch)
  • Reptile - Kneet Trick (Towards + Back Punch, Front Kick)
  • Sindel - Shear Genius (Towards + Front Punch) & Off The Top (Away + Back Punch, Front Kick, Back Punch)
  • Ermac - Dragged Under (Front Kick, Back Kick)
  • Peacemaker - Gutshot (Away + Back Kick) & Pinky Toermenter (Down + Back Kick)
  • Quan Chi - Skeleton Jacker (Towards + Back Punch, Front Punch)
  • The following attacks can now be parried by Dirty Trick
  • Ashrah - God’s/Demon's Wrath & Dark/Light Ascension
  • Baraka - Baraka Barrage, Stab Stab, & Chop Chop
  • Havik - Twisted Torso
  • Kenshi - Quick Slice (Jump Front Punch in Sento Stance), Upper Gash (Jump Back Punch in Sento Stance), Ancestral Guard, Soaring Sento, & Teamwork
  • Kung Lao - Kung-Kussion & Shaolin Shimmy
  • General Shao - Power Strike
  • Smoke - Vicious Vapors & Smoke Bomb
  • Peacemaker - Coming Through! (Towards + Back Kick, Front Punch)
  • Homelander - Grounding Fist from (Air) Diabolical Dash & Soaring Strike from Diabolical Dash

Kameo Fighters

Cyrax

  • Fixed canceling into Horizontal Kopter Chopper from Kopter Chopper not using Kameo Meter

Khameleon

  • Reduced pushback on block of first 2 hits of Roll & slightly reduced the pushback on block of the last hit
  • Reduced base health value to 250 (from 300)

Janet Cage

  • Slightly increased combo damage scaling on Hop Punch & Hop Skip Punch