Highlights

  • Monster Hunter Wilds promises a more action-oriented approach, with chaotic environments and treacherous paths ahead for players to conquer.
  • The game must strike a balance between new dynamic features and old comforts, including cozy home bases for players to relax between hunts.
  • Despite the potential for excitement and danger, Monster Hunter Wilds shouldn't forget the importance of downtime and comfort for its players.

The Monster Hunter series can be surprisingly cozy at times, and Monster Hunter Wilds should not forget about that in its design. If early trailers are any indication, Monster Hunter Wilds looks to be eyeing an action-oriented approach to the game, even moreso than usual for the series. This has the potential to pay off with an exciting new adventure. Even with that in mind, the developers can't forget the other aspects of what makes Monster Hunter such a good series. Monster Hunter Wilds will need to find a balance between its new dynamic features and old comforts.

With just one trailer, Monster Hunter Wilds' chaotic nature has already been put on full display. While past games featured vast environments full of dangerous creatures, Monster Hunter Wilds seems set on raising the bar. In addition to the monsters, there are also some treacherous-looking paths to traverse as well as violent weather. There were even lightning strikes shown that could have the potential to be devastating if they can hit the player. While past games were wild, the Monster Hunter series may be on the verge of a major step up in that regard. Players should expect lots of surprises from Monster Hunter Wilds.

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Monster Hunter Wilds Needs To Give Players a Cozy Home Base of Their Own

Monster Hunter's Hubs Are a Comfortable Place to Relax

One thing that could be lost with Monster Hunter Wilds' protagonist on the move is the sense of comfort that could be found in the games' bases. Monster Hunter Rise is an excellent example to look at, since between missions, the player could always spend their time in Kamura Village. In the village, they could shop for supplies, eat at the canteen, train with their weapons, and more. They could even decorate their room with various objects. If the protagonist's place of operations is constantly on the move in Monster Hunter Wilds, then there might not be the chance to repeat these enjoyable features.

Monster Hunter's Difficult Hunts Necessitate Some Cool-Down Time

These home bases are important for more than just game mechanics. When going on the hunt in Monster Hunter, players can rarely let their guards down for a moment. Even finding an opening to heal or sharpen the hunter's weapon can be difficult. That's what makes the games' hubs so valuable. The hunter's home is a place where they can relax without having to worry about any dangers or battles. All of the amenities available are just a bonus. Whether it's Monster Hunter Rise's Kamura Village or Monster Hunter World's Astera, the games simply wouldn't be the same without these hub worlds for the players.

Monster Hunter Wilds Can Still Offer Players a Comforting Rest

Monster Hunter Wilds has a few ways that it could capture the same feeling. First, any camps in Monster Hunter Wilds that the player sets up could be customized to their liking, similar to the player's room from past games. Another option would be for the game to have a primary location as a base, with the player's camps being temporary outposts that they set up during their adventure. These solutions could provide a comforting home base while still letting the player adventure far and wide. Monster Hunter Wilds could potentially get a lot of mileage out of either of these options.

The hunter's home is a place where they can relax without having to worry about any dangers or battles.

Monster Hunter Wilds should live up to its name, but it can't forsake the idea of comfort between hunts. Whatever new gimmicks Monster Hunter Wilds offers, the game can't be all action, all the time. The player needs some downtime to relax and make plans. Past games have understood that well with their hub levels, and Monster Hunter Wilds will need its own equivalent, even if the game's main setting is different. Monster Hunter Wilds might prove unforgiving, but it can't forget about the cozier side of the series.