From its deep level of monster customization to the expansive world players can explore, Monster Crown is a game tailor-made for fans of the monster-catching genre and classic Pokemon titles. It's a modern indie darling that attempts to evoke a bygone era of video game design and aesthetic.

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But while there's much to love about the game, it does have its negatives as well. Some of its faults stem from direct comparison to the much larger franchise from the house of Nintendo, but it does make notable missteps all on its own. Here are some of the things players will love (and some they'll dislike) in Monster Crown.

10 Loved: Robust Breeding System

menu screen with preview results for a monster breeding; pink egg in the middle of the screen with list of attacks at the bottom

Similar to the Pokemon series, Monster Crown boasts a breeding system that is unlocked fairly early in the game and features a shockingly robust level of customization. Any monster in the game can be bred with any other, resulting in some fantastic pairings that produce some of Monster Crown's strongest beasts.

Each breeding creates a new monster that pulls traits and attacks from its parents, and will often sport impressive stats as well. Breeding a fast monster with one that has a high attack can produce a powerhouse that'll be perfect for taking down challenging opponents.

9 Didn't Love: Fast, Unstrategic Battles

A monster with a bone plate over its head battles a lizard with a hammer; on the bottom it says that the bone-headed monster was healed for 80HP

Battles in Monster Crown aren't quite as strategic as they are in other games inspired by the Pokemon series and don't offer the same kind of satisfaction. Battles in the Pokemon series feel meaningful and deliberate, while in Monster Crown they're often over in the blink of an eye.

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Part of this issue is technical, as battle animations often don't trigger properly, but the deeper issue is that there's not enough type variety to truly build out a strategic team. Battles will end abruptly, leaving players scratching their heads over what actually transpired.

8 Loved: Wide Variety Of Monsters

a menu with multiple monsters on screen with the focus on an armadillo-like monster called Seycret

Monster Crown boasts an impressive roster of monsters, each with their own alternate forms that be can be acquired either by breeding or by discovering them out in the wild. There's a certain joy to uncovering a new monster form as they can be radically different from the base creature's appearance and abilities.

Finding an alternate form monster out in the wild is also a treat, as they'll just show up as "???," and the game will prompt the player to christen the creature with a name of their choosing. Some of these monsters can be exceedingly rare and have access to powerful attacks.

7 Didn't Love: Frustrating Environments

main character stands in the middle of a field with orange bushes and a thin black line through the middle of the screen

While Monster Crown has a large world rife with side paths to wander down, many of these hidden passages don't really lead anywhere. There might be a random item or two, possibly another tamer looking to battle or trade, but there's often as not nothing but a dead-end.

What's worse is that navigating through the world can be a chore, with wild monsters chasing the main character down or invisible obstacles blocking what clearly looks like a viable pathway. The controls also feel floaty and feature a notable amount of lag between player input and the subsequent reaction.

6 Loved: World That Encourages Exploration

player character on a large bird over a pixelated, simple island map

The main story in Monster Crown doesn't press players to rush ahead to the next objective, giving them time to thoroughly explore the world around each town. And there's plenty to find around the world, including side quests, rare items, and strong monsters to tame.

The game hides some of its more interesting locations in plain sight, using elements of the environment to craft mazes for players to navigate. The world rarely gates players' exploration, as well, allowing them to explore freely across zones and even into places the narrative hasn't yet gone.

5 Didn't Love: Numerous Game-Breaking Bugs

main character walks into new area called "Windy Province" that is filled with green fields

Video games today can usually be expected to launch with a certain amount of technical errors and glitches that may or may not affect game progress. Monster Crown launched with more than just a few of these, including several that genuinely break the game.

While many of these bugs are mostly just visual, the worst offenders are those that cause players to lose progress. The game has several instances where it will just crash completely, and there's at least one bugged boss encounter that negates a player's attacks entirely, forcing the player to reset the game in order to escape.

4 Loved: Unexpectedly Deep Story

a character talks about how someone named Jasper didn't deserve to die, but should have just been beaten up instead

Pokemon fans over the years have come to expect a certain story pattern from each release: fight gym leaders, stop an evil organization, and take down the Pokemon League. Monster Crown offers a narrative that's a little more mature and asks more from the game's main character.

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While there are analogs to Pokemon's Gym Leaders, they receive so little focus that it's easy for players to miss them entirely. Instead, the evil organization bent on world domination takes center stage, and they're far more ruthless than their Nintendo counterparts.

3 Didn't Love: Unhelpful Tutorials/Resources

a menu screen with grey boxes that detail different main quests

For a game as dense as Monster Crown can be, it's a shame the in-game information tools are almost nonexistent. There's no way to revisit any of the tutorials after they're seen the first time, forcing players to look to the internet to figure out how to perform certain actions.

The resources that are offered are fairly basic, with the whole first page of the notebook taken up by type advantages in both written and picture form. The quest log is also very rudimentary, offering limited information on both quests the player has finished and quests they're still pursuing.

2 Loved: An Experience Share That Can Be Toggled

tan and white horizontal bars, setting screen with "party exp" option selected

The classic experience share appears in Monster Crown and it's a useful tool for players of any skill level. That it can be toggled on and off is a blessing, and allows players to cater earned experience to the situation.

Early on it's best to turn the experience share off in order to build up a small, strong stable of monsters to get past some of the initial obstacles, but keeping it on can help lower-level monsters catch up and get in the fight.

1 Didn't Love: Severe Loss Consequences

the inventory screen showing a few stat boosting items and very few healing items

Battles are a regular part of any game in the monster-catching genre, and Monster Crown is no exception. However, it adds an additional twist into the mix that makes every battle feel like a gamble. Losing is never fun in a game, but it's even less fun when there are steep consequences involved.

When players lose a battle in Monster Crown, regardless of the opponent, their entire stockpile of healing items is lost. It's a strange penalty that makes repeat battles even more challenging. What's more, losing to a Chief Tamer costs players one of their hard-earned monsters, potentially wiping out hours of training and breeding.

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