Highlights

  • Minecraft should consider introducing a Battle Pass system to tap into the popular trend and offer new cosmetics and progression options for players.
  • Implementing a Battle Pass could provide funding for larger and more frequent content updates, while also offering players rewards for their continued investment in the game.
  • A Battle Pass system in Minecraft could introduce new progression elements and challenges, adding longevity to both new and old worlds and keeping players engaged between content updates.

Battle passes are one of the many features to come out of live service games as well as games with ongoing support. Since Minecraft fits this description, it begs the question of why Minecraft hasn’t tapped into this popular trend yet, especially given what it could potentially bring to the game.

There’s already an in-game store in Minecraft, so because the game already features microtransactions, Minecraft should consider introducing a Battle Pass system at some point in a future update. This kind of feature generally means new cosmetics and new layers of progression could come to the game, which could be a great incentive for players to get rewarded for their continued investment in playing Minecraft. Not to mention, many games use Battle Passes to source portions of funding for the game’s ongoing development, so it could help to support larger and more frequent content updates for Minecraft.

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The Case For a Battle Pass System in Minecraft

Steve Chasing A Bee

While players can generally use third-party platforms to modify the appearance of their character, Minecraft still has plenty of other options that could make for worthwhile rewards from a Battle Pass. At the same time, players who still use the in-game character customization options in Minecraft could get plenty of use out of having more character cosmetics to choose from. Specifically though, Minecraft's texture packs and emotes also have the potential to bring value to a Battle Pass. Not to mention, in addition to Minecraft's existing content, a Battle Pass presents the opportunity for plenty of new cosmetics and other types of rewards that aren't currently in the game to get added.

Another reason that Minecraft should consider adding a Battle Pass system is that it could offer new forms of progression to keep players active between the game’s content updates, like the future mob votes for Minecraft. Ultimately, introducing Battle Passes into Minecraft could solve a lot of problems before they exist, between adding new progression elements, cosmetics, and other related content. One such way introducing Battle Passes to Minecraft could add new progression elements aside from the potential rewards, is that Battle Passes could add more challenges similar to the existing achievements in Minecraft.

Minecraft’s achievements are arguably a great system as is, by giving players a natural progression outline in each world along with sometimes offering cosmetic rewards. A Battle Pass could take this foundation to the next level by introducing repeatable challenges, such as killing certain amounts of enemy mobs, harvesting crops, or other natural activities throughout the game. New progression elements like this could potentially give players an incentive to stay on worlds and servers where most of the standard progression and exploration challenges have been completed. This isn’t much of a problem, since many players often use this time to explore different community mods for Minecraft, but new progression systems could add to the longevity of both new and old worlds in Minecraft.

Battle Passes could have a lot of potential in Minecraft, especially with an approach similar to Halo Infinite’s Battle Pass format. Aside from criticisms about Halo Infinite’s heavy presence of microtransactions, the Battle Passes of this game have set quite a generous standard that plenty of other games should arguably learn from. Specifically, the premium Battle Passes from Halo Infinite don’t expire at the end of each season, so players can go at their own pace to fully collect all the rewards from each individual Battle Pass. Minecraft doesn’t have a seasonal content model to begin with, so this kind of approach to Battle Passes would not only fit the game’s pace but in general it would be nice to see more games participate in this style of Battle Passes.