Highlights

  • Minecraft's multiplayer is key to its success, with building and sharing creations online being central to its fame.
  • LittleBigPlanet's prize bubble feature could inspire an addition to Minecraft's multiplayer experience that allows fans of either version to easily share their builds.
  • Whethere players are sharing large houses or small statues of popular characters, being able to pass already-built items or the blueprints for them on to other players would be a game-changer.

Minecraft's multiplayer is at the core of its appeal, with the various communities it's fostered being foundational to its viral success. With millions looking to spread their building talents from server to server, a sister sandbox has a trait that would be well-served in Minecraft.

Though the game's well-known for its survival elements that see players plundering the world's depth, building in multiplayer is a big part of Minecraft's fame. Sharing creations online, working with others to create mega-projects, and the facilitation of servers that host thousands of players every day are all near and dear to the heart of the title. As much as Minecraft can be enjoyed in singleplayer, its hundreds of literal building blocks are perfectly suited for multiplayer virality - and said multiplayer could only become better with a feature from LittleBigPlanet.

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LittleBigPlanet's Prize Bubbles Could Be Brought Into Minecraft

PlayStation exclusive series LittleBigPlanet is known for its extremely customizable level editor, a trait it possessed long before Super Mario Maker hit the shelves. One of its attributes, the prize bubble, holds the means to inspire a new feature in Minecraft—a feature that could propel the game's multiplayer to even greater heights and enhance the building experience.

The prize bubble, among other things, is a means to share objects and materials between players for use in LittleBigPlanet's level editor. It allows players to take an object they've created and place it in different levels or share it with others. This concept, though simple, has the potential to be incorporated into Minecraft, allowing fans to share builds with greater ease than ever before.

Minecraft Should Let Players Share Their Builds Through A Shared Archive

Spreading build tutorials and creations that demand imitation are staples of Minecraft's community, but there could be a way to streamline the process. If players could use something similar to LittleBigPlanet's 'Capture Object' tool, outlining a structure in a simple grid, they could submit these creations to a larger database or share them directly to other accounts. This feature should be built into Minecraft to avoid an exterior modding system (perhaps using a similar function to how Add-Ons are integrated into Bedrock).

There would be several benefits to this addition, with the most obvious being that it would allow for builds to be copied between creative worlds and with other players. It could even take advantage of LittleBigPlanet's private sharing option and let fans gift builds directly. The biggest appeal, however, would be if it could be extended into Survival; instead of popping a build into existence, it could lay out a build and where the right blocks need to go. This would be a huge boon; letting players easily recreate builds planned in Creative, helping translate complex redstone creations and any superstructure a Minecraft fan might dream up.

This Sharing System Should Be Included in Both Minecraft Versions

Console veterans may remember the days looking on in envy as Java players got to experience sprawling multiplayer servers rich in modded implements, all while they themselves were stuck in worlds that weren't even infinite. The advent of Bedrock edition on eighth generation hardware and onwards has evened the playing field greatly, and Minecraft Bedrock's recent Add-On update has bridged the gap better than ever before. With how smoothly that system could have a build-sharing mechanic grafted onto it, parity must be maintained between Java and Bedrock.

So long as modded or Add-On content is kept from the archive, there should be no reason for Minecraft to lack parity across editions in this regard. This sort of material, that which exists outside Minecraft's gameplay, has always been the most likely to differ between Java and Bedrock—with the latter usually getting the short end of the stick. However, the infrastructure created by the new Add-On feature would make parity especially easy to implement.