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Energy Tanks are items in Metroid Prime Remastered that players can collect to increase Samus's maximum energy. While it is not mandatory that fans pick up these energy expansions, they do make it significantly easier to overcome some of the game's most-challenging sections. Metroid Prime Remastered's Energy Tanks also play an important role in reaching 100% completion, and this guide is here to help players find all 14 of them.

Tallon Overworld Energy Tanks

Energy Tank 1 (Cargo Freight Lift To Deck Gamma)

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Players will encounter a large metal lift as they pass through the Cargo Freight Lift to Deck Gamma in the Tallon Overworld's crashed frigate. Hitting this lift's door with a Missile will make it possible for fans to enter and claim the Energy Tank that is inside.

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Energy Tank 2 (Hydro Access Tunnel)

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The Hydro Access Tunnel is a Morph Ball section within the crashed frigate, and players must perform a series of aerial Morph Ball jumps to reach an Energy Tank at the top of one of its tall vertical shafts. To execute this technique, fans should Morph Ball jump at the bottom of the shaft and place a Morph Ball Bomb as they approach the top of their ascent. This Bomb will propel Samus higher, and fans should then use a second Morph Ball Bomb in Metroid Prime Remastered to reach the expansion.

Chozo Ruins Energy Tanks

Energy Tank 3 (Main Plaza)

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This Energy Tank is on a small ledge that overlooks the Main Plaza, and players can access it by passing through the Vault.

Energy Tank 4 (Transport Access North)

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After dispatching the Hive Mecha and obtaining Metroid Prime Remastered's Missile Launcher, players should fire a Missile at the Blast Shield door within the Hive Totem to access an Energy Tank.

Energy Tank 5 (Furnace)

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Players will encounter a Spider Ball Track and a Morph Ball tunnel when they enter the Furnace by way of the Energy Core, and the tunnel leads directly to an Energy Tank.

Energy Tank 6 (Hall of Elders)

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Once players have obtained the Ice Beam in Metroid Prime Remastered, they can return to the Hall of Elders and fire the weapon at the white Morph Ball slot on the wall. This action will make it possible to enter the slot, and players should place a Morph Ball Bomb inside to activate a new path. Fans can access that path by assuming Morph Ball form in the hands of the room's statue, and they will receive an Energy Tank for their efforts.

Energy Tank 7 (Training Chamber)

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After dispatching the Metroid Prime Remastered Chozo Ghosts within the Training Chamber, players should use the room's half-pipe to reach, and place Morph Ball Bombs inside, two Morph Ball slots. This will cause a Morph Ball lift to become active, and fans should ride it to reach a Spider Ball Track that leads to an Energy Tank.

Magmoor Caverns Energy Tanks

Energy Tank 8 (Transport Tunnel A)

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Upon entering Transport Tunnel A, players must perform two aerial Morph Ball jumps to reach an Energy Tank that is above the main path. To perform this technique, players should Morph Ball jump, place a Morph Ball Bomb at the top of their ascent, and then Morph Ball jump again to get boosted by the Bomb's explosion.

Energy Tank 9 (Magmoor Workstation)

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Players should begin by using Metroid Prime Remastered's Thermal Visor to locate three conduits within the Magmoor Workstation. Hitting those conduits with the Wave Beam will cause the lava that is flowing from the blue gate to dissipate, and fans should then use Morph Ball to get under the room's grate and roll into the alcove that is beyond the blue gate. Players must then scan a terminal to remove the lava that is blocking the area beyond the green gate, scan another terminal in that area, and then roll under the purple gate to claim the Energy Tank.

Phendrana Drifts Energy Tanks

Energy Tank 10 (Ruined Courtyard)

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After using the Spinners and Morph Ball slot to raise the water level in the Ruined Courtyard, players should jump across the platforms to reach a Morph Ball tunnel on the other side of the room. This tunnel leads directly to an Energy Tank.

Energy Tank 11 (Research Lab Aether)

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Metroid Prime Remastered players can claim this Energy Tank by firing a Missile at the tank on the first floor of Research Lab Aether.

Energy Tank 12 (Transport Access)

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Players should use Metroid Prime Remastered's Plasma Beam to melt an ice wall within Transport Access. This action will make it possible to collect an Energy Tank.

Phazon Mines Energy Tanks

Energy Tank 13 (Ventilation Shaft)

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After collecting the Power Bomb in Metroid Prime Remastered, players can use their new explosive to destroy a plate on the ground of the Ventilation Shaft. Fans should then Morph Ball into the path that has been revealed and scan the terminal at the end. This scanning will cause the fan in the room to break, allowing players to access the Energy Tank that is inside of it.

Energy Tank 14 (Processing Center Access)

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Once players beat Metroid Prime Remastered's Omega Pirate, they can use the lift in the Elite Quarters to reach an elevated walkway. This walkway leads to a Plasma Beam door, and an Energy Tank is beyond it.

Metroid Prime Remastered is available on the Nintendo Switch.