Shooters are fun to play in general, but when they have mechanics that make the momentum better, they're even more enjoyable. Arena shooters are especially good with this. The newest subgenre to use this formula are the rhythm shooters like Bullets Per Minute (BPM). In these titles, the momentum is based on the song that is being played. It can make things much harder, but quite exciting.

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Merging the mechanics of BPM and the atmosphere of Doom, a new game has emerged in the form of Metal: Hellsinger. In this game, players will go through the many levels of Hell, fighting demons of the underworld while keeping the beat going. This can be hard but what makes things a lot easier are the weapons. However, not all the options will have the same results. This list will give players a good idea of where each weapon stands in the game.

6 Paz

metal hellsinger unkown interacting with paz

Paz isn't technically a weapon, but it can be considered one. As the narrator of the game, helping players understand the mindset of the main character Unknown, Paz can be quite useful. However, when players use him, they'll notice he doesn't do much, and that is somewhat on purpose. The reason why he's so high on the list is because of his damage, which he doesn't do much of. On the harder levels of Hell, Paz isn't great a sole weapon.

While not everything is great about this skull, not everything is bad about it either. He isn't really supposed to be used as a main weapon. Instead, he can complement other weapons, and buff boons. If players are on a streak, they can pull Paz out to help maintain it.

5 Terminus

metal hellsinger uknown holding the terminus

This is Unknown's sword, which players start out with. It's a good multipurpose weapon, but it does have some issues. It's great for keeping enemies at bay and doing crowd control. It's also great for going one-on-one with smaller enemies, and for teaching players how the beats work in Metal: Hellsinger. Using the Terminus is quite important, because when players get overwhelmed, they can use the sword to quickly do a good amount of damage, and evade. If they stay on beat, the Terminus becomes powerful.

Just like Paz, this sword isn't that great on its own, but it does more damage than the skull. At the start of the game, it's a quick weapon, and if players stay on beat, they can fight more aggressively. This is a high-risk, high-reward type of weapon, with the reward being an unstoppable barrage of sword slices that can tear down enemies with ease. Try it out once, but pair it with another weapon.

4 Hellcrow

metal hellsinger hellcrow

This is the second melee weapon players get during Metal: Hellsinger. It can be quite powerful, if players are using it correctly. With the Hellcrow, players have two blades, one in each hand, and if they hit the beat, they'll see how fluid it becomes. Plus, unlike most weapons, it does not need to be reloaded. The Hellcrow is great at medium to close range, so players need to get close to the enemy, but it pays off.

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If players hit all the beats at a good or perfect rating, the Hellcrow makes them a huge problem for the demons of Hell. On the other hand, this isn't the best weapon to use against bosses, who become deadlier the closer players get to them. So the best idea would be to use it with a weapon that has long range. On top of that, its ultimate is quite deadly as well, which creates a hurricane-like attack that surrounds players. If they get close to an enemy, it'll get hit with massive damage.

3 The Vulcan

metal hellsinger the vulcan

The Vulcan is great for taking down many enemies at once. However, unlike most of the weapons so far, the Vulcan needs to be reloaded every two shots, which can make players lose momentum. But by the time players reach the Vulcan, they should already understand how reloading works. Much like the Hellcrow, this weapon is great for close range, but it comes out ahead because it's a long-range weapon as well.

Additionally, it has AoE attacks and can make the hordes of enemies go down sooner rather than later. Plus, its ultimate is very powerful. It creates a ball-like figure that drags enemies towards it and damages them. The Vulcan is great because, even though it takes two shots before it needs to be reloaded, the trade-off is how much damage it does and how little effort it takes to master.

2 Persephone

metal hellsinger persephone

The Persephone is the main shotgun of Metal: Hellsinger and the first actual gun players get. This shotgun is a great all-around weapon, but players shouldn't get too comfortable with it since it can limit them from playing more fluidly. Just like in Doom, the shotgun is rather important, because it gets players familiar with the beat. The upside is that it deals a huge amount of damage, enough to put players on kill streaks often. The Persephone needs to be reloaded on the second beat players have initiated the reload, which is easy to do, and it can hold eight bullets.

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Just like BPMhas the abilities, Metal: Hellsinger has boons that players get rewarded, which makes need them reload less. The Persephone's ultimate is great, but should only be used in emergencies since players create a line of energy that can one-shot the smaller enemies, and stagger the bigger ones, allowing players to do a slaughter move. While Persephone deals a lot of damage, it should be only used at close range.

1 The Hounds

metal hellsinger the hounds Cropped

One of the best things about Metal: Hellsinger is the music and the rhythm, and how both of those things make gameplay fun. The Hounds are a good example of showcasing this mixture of mechanics. The dual-wielding pistols are probably the most overpowered weapon in the game, and they make things rather easy for players. First, they can be shot on every beat, allowing players to run and gun, and consistently output damage, which will get the streaks higher quicker. Secondly, along with the power of the Hounds, they have deadly aim. Players will be getting a lot of headshots, which will also bring up the fury quickly as well.

While the Hounds are great for long-range attacks, it can be used for medium-to-short-range attacks as well. Its ultimate creates a copy of Unknown that players can place anywhere, and it'll help with support fire. Again, this will bring up the kill streak quickly, and is great against bosses. However, the only issue is that it takes a little time for players to learn since it's the quickest weapon. But once they do, facing Hell becomes a walk in the park.

Metal: Hellsinger is available now on Xbox Series X/S, PS5, and PC.

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