Marvel’s Midnight Suns has a lot of characters who perfectly fit its tactical gameplay. This is mainly dictated by what status effects and attack types are available between Chain, Forceful Knockback, Bleed, and more. Characters like Blade and Morbius make the most of Bleed, for example, meanwhile characters like Captain America and Wolverine make the most of Chain. But bosses also have unique abilities that help shake up a player’s preconceived plans in a mission, and one Marvel villain would make a phenomenal addition to a Marvel’s Midnight Suns sequel.

Marvel’s Midnight Suns has only a few bosses, but the ones it features are truly intimidating, and it would be interesting to see who follows them if Firaxis starts up another entry in the series. For example, Crossbones’ grenades demand that players find creative ways to get out of the way of their radius, whether they still have Moves left or if they need to interact with an environmental item or enemy. These obstacles make tactical gameplay feel truly considered, and that would be amplified further if Marvel’s Midnight Suns introduced Taskmaster as a threat who could copy players' cards.

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What Taskmaster Could Bring to Marvel’s Midnight Suns’ Tactical Gameplay

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Taskmaster would be a no-brainer in a Marvel’s Midnight Suns sequel due to his unique ability to mimic the moves of his opponents. Taskmaster has been a popular addition to recent games like Marvel’s Spider-Man or Marvel’s Avengers, not to mention their appearance as a minor villain in the MCU’s Black Widow. In all iterations, fans see the way Taskmaster studies his opponent and can instantaneously replicate any move or attack they make.

In Marvel’s Midnight Suns, this could equate to Taskmaster being a boss who is able to copy any attack card used against him. Skill and heroic cards would be more difficult to believe since Taskmaster cannot replicate a character’s powers or technology, but it would be fun to see Taskmaster able to copy any regular Moves or shoves the player performs.

If Taskmaster copied these cards and movements immediately after the player performed them, it would make playing certain cards or movements a much more thoughtful and nerve-wracking exercise. Taskmaster’s shield could also be imbued with the same Hydra technology Crossbones wields in Marvel’s Midnight Suns, making players hesitant to deal melee damage while he is blocking.

It would become difficult to have Captain America on the player’s team in a fight against Taskmaster because his shield would allow the antagonist to make similar attacks, for example, and the player would never be able to gain distance from Taskmaster if he copied where they moved. Marvel’s Midnight Suns’ cards with Forceful Knockback would be devastating if turned back against the player, turning the Taskmaster fight into a war of attrition to see who could deal the most damage sooner than the other.

There would need to be a bit of balancing for Taskmaster in cases where fans could simply play Marvel’s Midnight Suns’ skill or heroic cards and never have the antagonist copy them, but it would make general attacks and movements quite precarious - especially if these attack cards are some of the player’s strongest. Either way, Taskmaster would make Midnight Suns' tactical gameplay feel like a strategic bout; there is no antagonist better suited for that kind of gameplay approach.

Marvel’s Midnight Suns is available now for PC, PS5, and Xbox Series X/S, with PS4, Switch, and Xbox One versions coming later.

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