Highlights

  • Marvel Snap's newest season, Celestials' Best, brings six new Eternals cards with varying abilities and energy costs for players to enjoy.
  • The game's strategy involves placing heroes or villains across three fields to outscore opponents in two out of three zones, each with unique effects.
  • Along with new characters like Gilgamesh and Sersi, players can now experience two new locations that add a twist to the gameplay in Marvel Snap.

The newest season of Marvel Snap introduces six new cards based on The Eternals, a group of cosmic beings who have been gracing the pages of Marvel comics since 1976. The newest season of Marvel Snap, Celestials' Best, is already available on PC and mobile devices.

For those not in the know, Marvel Snap is a one-on-one competetive deck-building card battler that has each player place up to twelve heroes or villains across three different fields of play, utilizing their base power levels and special abilities to try to earn a higher score than their opponent in two out of thee of the zones. The game's last season, A Blink in Time, launched on May 7, bringing five new cards with it.

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As announced in a Developer Update on YouTube, released on June 1, this newest season of Marvel Snap brings in six new characters for players to try out, along with three card variants for Season Pass subscribers and two new locations. The six Eternals characters included in the newest update are Gilgamesh, Thena, Phastos, Makkari, Sersi, and Arishem. The cards range in energy cost from two to seven, giving players the opportunity to place them throughout various stages of the digital card game's turn counter.

Eternals Cards Come to Marvel Snap

The lowest-cost card is Thena at two, and while she comes in with a base power of just one, it increases by three for every round that a player places exactly two cards. Phastos and Makkari cost three energy each, with the former either adding two power or reducing one energy cost for every card in the deck, and the latter running to a random location each turn, if a free slot is available. The five-energy cards are Gilgamesh, who further powers up every card that has already had its power increased, and Sersi, who transforms all other cards at her location into other random cards with a higher energy cost. Finally, Arishem comes in with a whopping energy cost of seven, but having him in the deck adds one point to a player's max energy at the start of the game, along with adding a dozen random cards to the deck, adding an air of unpredictability to the superhero strategy game.

In addition to these new cards, the developers have unveiled two new Marvel Snap locations that may shake up the virtual game board in a big way. Eternals' Ark will flood all other locations after turn five, while World Forge replaces the location card in one of the other two zones every single turn. There are now also new art variants for Gilgamesh and two existing heroes, Gamora and Blade, giving players more unique character designs to use in Marvel Snap.