In the intriguing world of Marvel Snap, some cards do not come with exciting abilities. All they offer is their Power—and potential. (More on this later.) But the big question is, what are these no-ability cards? How many of them are there? And who do they synergize with? This Marvel Snap guide introduces all no-ability cards in the current metagame and explains how to release their secret powers.

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List of All Cards with No Abilities

image showing high evolutionary alongside his best companion cards abomination and hulk in marvel snap.

No-ability cards are Marvel Snap characters with no affecting text. What they bring to the board is merely their Power, and they do not follow the Ongoing, Move, Discard, Destroy, or On Reveal archetypes. Currently, the game has seven cards with no abilities: Wasp, Shocker, Cyclopes, the Thing, Abomination, Hulk, and Misty Knight.

No-Ability Card

Text

Cyclopes

Let’s move, X-Men.

Hulk

HULK SMASH!

Misty Knight

We’ve got to save this city.

Shocker

I’m gonna blast you!

The Thing

It’s clobberin’ time!

Wasp

My secret power is that I get things done.

Abomination

Foolish rabble! You are beneath me!

How to Activate Hidden Abilities

marvel-snap-high-evolutionary-deck-explained

To unleash the secret powers of no-ability cards, players will need to incorporate High Evolutionary in their decks. High Evolutionary has a passive ability that unlocks the potential of these cards. There is no need to play him, though. His effect hits the entire deck at the start of each match.

Cards that are hit with High Evolutionary’s ability are called “Evolved.” For instance, the Evolved Hulk will have a new ability that allows him to get passive buffs for unspent Energies.

Patriot is another synergizing character for no-ability cards. He can buff them with +2 Power On Reveal.

List of All Evolved No-Ability Cards

image showing the best cards for high evolutionary deck in marvel snap.

The following is the list of all cards with secret powers that only High Evolutionary can unlock:

  • Evolved Wasp: Afflicts one random enemy in her lane with -1 Power.
  • Evolved Misty Knight: Gives +1 Power to a random friendly card when a turn ends with unspent Energy.
  • Evolved Shocker: Reduces the Cost of the leftmost card in hand by one.
  • Evolved Cyclopes: When a turn ends with unspent Energy, he afflicts two random enemies with -1 Power.
  • Evolved The Thing: Gives -1 Power to random enemies in his lane and repeats that twice more.
  • Evolved Abomination: Costs one less per enemy card afflicted with negative Power.
  • Evolved Hulk: Gains +2 Power for each unspent Energy—whether in play or in hand.