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Pool 2 of Marvel Snap is where things really start to kick off. Pool 1 introduces a lot of fan-favorite characters and eases people into the more complex mechanics like Movement or Destroy cards while Pool 2 gets a bit more comfortable with the complicated stuff.

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And, now that players have two entire Pools to craft decks from, there are a lot more potential combinations, so let's look at a few of the best options found so far in Marvel Snap.

The 'Flow Chart' Jubilee Deck

Marvel Snap - All Cards In Jubilee Deck With Image Of Jubilee In Comics In Background

First up has to be one of the most 'boring' yet well-rounded Marvel Snap decks out there. Why? Because it's basically a flowchart deck. Is it turn 4 and the player hasn't drawn Jubilee yet? Retreat and try again. Do they have Jubilee and Odin in hand by turn 4? Snap and play Jubilee for guaranteed big card drops like Infinaut or Hulk.

Basically, this deck relies on cards like Quicksilver, Domino, and America Chavez, all of which are cards that are drawn on specific turns. The reason for this is that these cards make it so that Jubilee has the highest possible chance of dropping a card like Infinaut, Hulk, or even Devil Dinosaur when she's played. Yes, it's boring having a list of 'steps' to go through when playing Snap, but this deck is an easy way to climb the ranks at least.

Card Name

Energy Cost

Sunspot

1

Quicksilver

1

Domino

2

Jubilee

4

Devil Dinosaur

5

Klaw

5

Gamora

5

Spider-Woman

5

Odin

6

America Chavez

6

Hulk

6

Infinaut

6

Jubilee Deck 'Control Version'

Marvel Snap - All Cards In Second Jubilee Deck With Image Of White Tiger In Background

Next up is another Jubilee deck, but one that has other ways to win just in case the Jubilee into Infinaut combination doesn't work out. Basically, this deck is much more centered around controlling the field while setting up for a perfect usage of Jubilee, Gamora, White Tiger, or Odin. If the enemy is getting a lot of high-power cards played, used Shangchi, if they've put all four cards down in one location, uses Jessica Jones to punish them for filling a location too quickly, and so on.

The sheer fact that it's possible to have Storm flood a location and then play Jubilee on the next turn who can drop Infinaut right after is just cruel. And, if nothing goes right at all, players can even still rely on Sunspot's Energy-based scaling to hold down the fort while they wait for that jackpot draw.

Card Name

Energy Cost

Sunspot

1

Lizard

2

Wolfsbane

3

Storm

3

Jubilee

4

Shangchi

4

Jessica Jones

4

White Tiger

5

Gamora

5

Odin

6

America Chavez

6

Infinaut

6

The Devil Dinosaur Control Deck

Marvel Snap - Moon Girl Devil Dinosaur Deck Over Screenshot From Moongirl Marvel Show

Finally, a deck that isn't based around Jubilee like the other two. Of course, it's still based around the other 'meta' card at the moment, Devil Dinosaur, so there's that. Devil Dinosaur is an absurd card in many ways. Not only is it a card referencing a literal T-Rex Devil in the comics, but it's also a card that scales in power based on how many cards are left in a player's hand. This is, of course, why Moon Girl is such a perfect synergy with it.

But this isn't like other Moongirl+Devil Dinosaur Decks, this one is a bit more control-focused. With cards like Cosmo, Killmonger, Shangchi, and even Vision, players can outmaneuver and even directly counter their opponent when the Devil Dinosaur combo doesn't work.

Card Name

Energy Cost

Nova

1

Angela

2

Scorpion

2

Sentinel

2

Mister Fantastic

3

Cosmo

3

Killmonger

3

Shangchi

4

Moon Girl

4

White Queen

4

Devil Dinosaur

5

Vision

5

The Turn 6 Low-Cost Barrage Deck

Marvel Snap - All Cards In Kazar Deck With Image Of Kazar In Background

Now in contrast to most of the other decks on here that rely on high-cost high-power cards, this one is all about the weaker cards. The game plan with this one is to basically play every card except 1 cost cards (while trying not to Discard something important with Blade) from turn 1 to 5, and this includes Kazar (AKA 'Kazoo' in many deck names online). Then, on Turn 6, players drop 5-6 different 1 costs that power up Bishop, flood the board with sudden power, and even take out enemy 1 costs with Elektra. It's a deck based around taking the opponent by surprise with a sudden influx of numbers in the final turn, and it works pretty well.

Card Name

Energy Cost

Ant-Man

1

Elektra

1

Squirrel Girl

1

Sunspot

1

Nightcrawler

1

Rocket Raccoon

1

Blade

1

Angela

2

Okoye

2

Bishop

3

Kazar

4

Blue Marvel

5

The Ongoing Jack-Of-All-Trades Deck

Marvel Snap - All Cards In Spectrum-Based Deck With Image Of Spectrum In Background

Last up is a Pool 2 deck that doesn't excel in anything but isn't really weak in any area either. Basically, it's a deck that has answers to everything and uses cards like Klaw, Iron Man, and Warpath to completely dominate two specific locations on the map while using the other cards to either distract or use as decoys.

And, because so much of the deck is based around Ongoing abilities, playing Spectrum on Turn 6 has a massive bonus that's basically equivalent to something like playing two Blue Marvels at once.

Card Name

Energy Cost

Ant-Man

1

Armor

2

Colossus

2

Lizard

2

Mister Fantastic

3

The Punisher

3

Captain America

3

Cosmo

3

Warpath

4

Iron Man

5

Klaw

5

Spectrum

6

Marvel Snap is available for mobile devices and PC.

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