Jeff is a Series Five card with the ability to ignore board conditions and move to any location. He consistently ranks among the top META characters in the Marvel Snap roster, empowering owners to construct winning setups. This guide shows how to incorporate Jeff into a reliable control deck, incorporating maneuverability and surprise elements for strategic advantage.

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The Best Deck for Jeff

best cards for jeff deck in marvel snap.

Thanks to his unconditional movement ability, Jeff is the ideal card for a Storm-Professor X control deck. To replicate this lineup, players will need to unite the mentioned trio (Jeff, Storm, Professor X) with Nebula, Nightcrawler, Lizard, Vision, Juggernaut, Spider-Ham, Mister Fantastic, America Chavez, and Miles Morales.

Card

Cost

Power

Jeff

2

3

Storm

3

2

Professor X

5

3

Nebula

1

1

Miles Morales

4

5

Nightcrawler

1

2

Lizard

2

5

Vision

5

8

Juggernaut

3

3

Mister Fantastic

3

2

Spider-Ham

1

1

America Chavez

6

9

Synergy-wise, here’s how the Jeff deck works:

  • Professor X and Storm lockdown locations.
  • Jeff moves to these locations and brings Power.
  • Miles Morales gains from other cards’ movement and drops in Cost.
  • Vision and Nightcrawler provide additional moveability.
  • Nebula gains passive buffs in locked locations. (She can be replaced or teamed up with Lizard).
  • Spider-Ham and Juggernaut mess with the enemy’s strategy.
  • America Chavez serves as the late-game powerhouse.

How to Play Jeff

marvel-snap-jeff-the-baby-land-shark-animals-assemble

In control and lockdown decks, Jeff serves as a cheap win condition. Since he can move or be dropped to any location, Jeff must be used as a tech card, one that guarantees winning at least one lane. Unlike other tech options, Jeff comes into play in intentional situations. (Think when the player locks down a lane with Professor X and plays Jeff there).

Have these in mind:

  • Jeff can only be moved once.
  • He can be played and moved to lanes that are inaccessible or locked.
  • He is allowed to leave a locked-down location if the player has not yet used his movement ability.

How to Counter Jeff

Marvel Snap Variant Art Noir Kingpin

The only way to lock Jeff down is by clogging the enemy’s locations. However, Jeff can also be countered with Kingpin. On turn six, Kingpin destroys all cards moved to his location. And considering that Jeff is mainly played in control decks, predicting his final-round move would be feasible.

Is Jeff Worth It?

marvel-snap-jeff-the-baby-land-shark-varient

Jeff is one of the best Series Five cards in Marvel Snap. His unconditional move ability had made Jeff a must for most control decks. But he also performs well in the movement archetype, creating a versatile synergy for multiple setups.